Merlin's Revenge 4 Alpha



Alpha Warning!!!

This is NOT the final version - it is here for testing purposes only. If you just want to play the finished game, please do not play this. It may even spoil it for you.

Additionally, this software possibly contains bugs. You may experience crashes or maybe even lose your save game.

Features talked about in the log do not instantly appear in this demo. They will be in the next demo.


Mailing List

Sign up to the Merlin's Revenge Mailing List to stay abrest of all the major announcements regarding all the MR games.


Recent Changes

Skeleton Archer added.

What next?

For further information, check the roadmap.


Bug reports

To send a bug report, please use the bug reporting tool. You will need to start a seperate account on the bug reporting area as it is not integrated with the rest of the site.
Click here to begin
Thank you for reporting bugs!


Instructions for how to play

Controls

WASD - move around

Q - display weapon selector, click weapon icon to change to that weapon.

Walk up close to someone to talk to them.(Only special characters can be spoken to.)

Walk away to stop talking.

Left Mouse to attack

If you have the energy blast:
- mouse to aim
- left mouse to charge blast
- release to fire
- blast will damage all enemies within it's blast radius

If you have the army summon spell:
- mouse to aim
- left mouse to charge blast
- icon indicates type of unit to be summoned
- blast will not damage enemies
- blank spell unsummons friendly unit
- unsummoned units are instantly healed
- ESC -> Show Reserve Army to view units that you have previously summoned

Once you have found Berlin:
- press "f" or RIGHT SHIFT to summon, (depending on the layout you're using)
- press again to unsummon or fire blank army summon to unsummon
- he will automatically unsummon himself at the end of the screen
- leaving the screen before Berlin is fully unsummoned will result in him being left behind

Potions

There are 4 different types of potions to collect. They all increase Merlin's power but in different ways. Merlin drinks the potion as soon as you collect it.

Green Potion (Speed Up)

Increases Merlin's walk speed

Red Potion (Max Blast)

Increases the size of blast that Merlin is capable of charging. With attacking spells, the spell becomes more powerful.

Purple Potion (Quick Blast)

Increases the size that the blast starts out at when it first appears above Merlin's head. With the attacking spells such as Energy Blast, this means that when you want to fire rapidly, the spells will be that bit bigger. It also reduces the amount of time it takes to charge to the maximum size (since it starts off bigger in the first place).

Blue Potion (Faster Charge)

Increases the speed at which the spell charges. Some spells such as Army Summon have their charge speed capped, otherwise it becomes difficult to choose the unit you wish to summon. For spells such as Energy Blast, this potion allows you to charge a big blast more quickly.


Version History for MR4

Version 0.02

Additions


- added Dark Mage
- added Dark Blast
- added Energy Blast C
- added Goblin Summon
- Added Goblin Summon Icons
- added King In Game
- added Ninja Druid
- added Bow Orc
- added Mage Orc
- added Skeliton Summon
- Added Skeliton Summon Icons
- added Sword Orc
- Added Frigid Caves tileset.

Changes


- Decreased reach of Bow Orc.
- Turned Cross Bolt around.
- Allow autoplay maps.

Version 0.01

Additions


- added Skeleton Archer

Changes (from MR3 1.07)


- re-ordered map tiles (object layer)
- changed map for very small one
- changed beginning and end sequences
- changed credits
- removed title music


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