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Suggestion

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The Suggestion...

By: on 14 May 2009
Rating: 5.00 in 1 votes
Status: rate
mr4 | game_mechanics | [Suggestion_6326]

Not sure if this is worth the effort, but...

...it might be a good use of programming time:

When there is an evil wizard on the screen, all teams that are normally against aldevar(as opposed to the peasents) lay down their differences(teams) and join the black sorceror's side(I can't quite remember that team name)

Relationships with other suggestions

says Team Override. extends this suggestion.



Comments

15 May 2009 [comment_26422]
NEW! Super_merlin
Couldn't be to hard.All that would be needed is a simple script that says "change(insert enemy here team to BS"

OR, he could just copy the enemy and change the team, then the enemies would already be an BS's team.


17 May 2009 [comment_26442]
NEW! dyrfmaster
Well, instead, how about they put aside differences to fight Black Sorcerers! Would make more since, since the Black Sorcerer wants to do horrible things, and stuff. Or, instead of CHOOSING to join the Black Sorcerer's side, the Black Sorcerer FORCES them to kill for him. This gives me an idea: what if, in MR6, the creatures of the world learn of this war going on between Merlin and the Black Sorcerer, and choose sides in the fight, sort of like a Civil War! That would be pretty sweet and epic and such.


17 May 2009 [comment_26446]
NEW! Darren
hmm. What if there was a certain alliance that changes in Merlin's favour? Just to mix things up?


what if the black sorcerer had some sort of a spell that would change a unit to his side?


19 May 2009 [comment_26453]
NEW! dyrfmaster
Exactly!


19 May 2009 [comment_26461]
NEW! Darren
Dude! I can't believe you had that basic idea *slighly* before me.

Dude. Harsh.

But that would make it a tad easy. Maybe one alliance that's never particularly been on Blacky's side, but not all of them.


20 May 2009 [comment_26479]
NEW! dyrfmaster
No. I'm saying that you get like an auto-army in some regions of the game.


20 May 2009 [comment_26488]
NEW!
when you see the peasents and town watches in game, I think you'll find that idea there already;)

btw, if you don't want to wait for the next mrOpen, and you've got a good director demo going, you should download the latest source files; i think that the other map will work properly on it.


21 May 2009 [comment_26490]
NEW! steve
I like this idea.


21 May 2009 [comment_26491]
NEW! dyrfmaster
Way to be strightforward, stteve.







By the way, is your name actually steve, or did you just decide that that name sounded more fun?


21 May 2009 [comment_26498]
NEW! dyrfmaster
By the way, everyone, only 38 suggestions to 6000! Then we have A NEW MILLENIUM OF SUGGESTIONS!! YAAAAAY!!!!!


21 May 2009 [comment_26504]
NEW! Darren
Ooh, ooh, I think I know this one...it IS Steve...Riddet?


21 May 2009 [comment_26508]
NEW!
Other things that I'm hoping will get programmed in(if they aren't too much work/time consuming): double reincarnations for the Skeliton Lord, attack that gives off a structure(ie Power Ostrich, building gobs), and maybe more things to add in the future...


25 Feb 2010 [comment_27969]
NEW!
Huh, it seems I suggested this before...
I completely forgot.


6 Nov 2010 [comment_39992]
NEW!
I totally was thinking *better when I made this suggestion than when I was writing code for it.

Then again, I'm going to change it so it works better!(and makes things easier I might add!)


*simpler



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