This is a suggestion for one of our games. You may comment on and rate the suggestion here.
The Suggestion...
Being the attack sequence.
Walking
Reel. Only one frame, I know, but I found it incredibly hard when I came back to try and add another frame.
Just something quickly thrown together, really. If they get taken as baby flamthrower dragons, it'd make sense for their grave to be a small skeleton or just a skull or something, considering the flamethrower dragon grave is bones.
Thanks to Sketch for advice & hosting.
Roadmapped by ♪ (done), firestorm
Child Suggestions
(later versions of this idea)Lizard guy with a flamethrower (baby flamethrower dragon?) V... | Rating: 1.00
Relationships with other suggestions
Erik Rodriguez says this suggestion is similar to Volcano of the Darksteve says Dragon Nurse is an alternative to this suggestion.
firestorm says Dragon Nurse compliments this suggestion.
firestorm says Dragon Nurse requires this suggestion.
firestorm says Lizard guy with a flamethrower (baby flamethrower dragon?) Ver 2 is a duplicate of this suggestion.
Comments
Excellent! Awesome graphics firestorm!
Looks pretty sweet, the walk looks like it could be a bit faster paced if he is going to be more lethal.
Cool suggestion :D
I think you should add this steve
It's good an' all, but a little hard on the eyes. Wouldn't it be better just a wee bit bigger?
"Looks pretty sweet, the walk looks like it could be a bit faster paced if he is going to be more lethal."
Or he could be leaping.
Or he could be leaping.
awesomeness! good job firestorm. i like how his face sorta lights up when he shoots fire.
Darren - Hey, you want to try making a sprite that's got about 12 frames in total, then resize it?
Anyway, it's about the same size as Merlin (and therefore soldiers, goblins, etc), so it's not too bad.
Anyway, it's about the same size as Merlin (and therefore soldiers, goblins, etc), so it's not too bad.
Okay, I admit that 12 frames, and something that small isn't necessarily much, but I'm impatient when it comes to tedious stuff, heh.
Oh well. Maybe it's just because my eyesight is deteriorating. It's not good enough to see perfectly and not bad enough for glasses :(.
Anyway, would it be possible to make the fire glow oranger rather than paler?
Anyway, would it be possible to make the fire glow oranger rather than paler?
I don't quite get what you mean. Do you mean as it gets lighter towards the center?
If so, it's supposed to be getting white hot or something.
If so, it's supposed to be getting white hot or something.
this dragon is really cool you should put it in mr4 steve. If anyone wants to comment my suggestions (i'm saying this because im new and ive never got a comment). my enemys are the ice dragon and x fighter. their botth together. if you saw the normal ice dragon alone thats my first enemy suggestion.
B********** your troops! Oops, that's copyrighted to Trogdor. Well then, burning your troops. But thats not as cool. I'm giving this a 5.
In other words, kloips are going all vorpal here in the Skype.
In other words, kloips are going all vorpal here in the Skype.
I think the lighting is fine as it is. :)
mm. It's the sort of thing my mind tends to bite me about, that's all. *ow, stopit!*
It's cos I'm pedantic...*sniff*
It's cos I'm pedantic...*sniff*
yeha leave the fire alone. what did it ever do to you (besides try to kill you)?
It's paler towards the middle as it's hotter there.
Hmm, I guess this isn't going to get roadmapped, then.
I know I was just saying that fire tends to cast orangey light, not white light.
Sweet dragon. I think it should just stay the same
Ooops thanks for the reminder, firestorm.
Ah, I see.
Well, for a start, green doesn't exactly lend itself well to going orangey; it'd probably go a sort of tan instead. Besides, I had to redo the lighting once, and over 10 frames, it's kinda tedious, as you have to check that you've recoloured each pixel the same colour in each frame.
The main reason, however, is that when I was making it, I was thinking 'fire, that makes a light source!' and just adjusted the colouring to simulate a light source there. It could be argued, however, that as the fire is white towards the middle, it would project a white light.
On another note, looking at it again, I'm not happy with the transition of the flame between frames 5 & 6; it seems that a large chunk of the flame just disappears. Anyone else think this, or should I just leave it?
Well, for a start, green doesn't exactly lend itself well to going orangey; it'd probably go a sort of tan instead. Besides, I had to redo the lighting once, and over 10 frames, it's kinda tedious, as you have to check that you've recoloured each pixel the same colour in each frame.
The main reason, however, is that when I was making it, I was thinking 'fire, that makes a light source!' and just adjusted the colouring to simulate a light source there. It could be argued, however, that as the fire is white towards the middle, it would project a white light.
On another note, looking at it again, I'm not happy with the transition of the flame between frames 5 & 6; it seems that a large chunk of the flame just disappears. Anyone else think this, or should I just leave it?
Lol@trogdor!
I think it looks fine.
Oh, I don't expect you to change it or anything, I was just saying.
I probably won't even notice in the heat of the battle lol
I probably won't even notice in the heat of the battle lol
I don't think ppl are going to be looking at each lil detail on lil dragon while playing the game, unless there those annoying critiques...But who cares about them, they say that everythings bad. Im givin it a 5!
i like the whiter glow towards the end it does look reallly good it would be fun to know what it would be allied with exepect for the big dragons
Well, there's some saying which goes something like 'everyone is their own worst critic'. I'm just being really picky about it as it's my work, and I keep noticing things that are wrong with it. I'm several-degress-less-than-obsessed-but-I-can't-think-of-the-correct-word about how skilled or unskilled; how good or bad I am at stuff, so it's all like 'oh, that could've been better' 'that's kinda wrong'.
I kinda seek to improve my skills, but I often only get to the 'pointing out my own faults' stage, not usually to the 'actually improving myself' stage.
I kinda seek to improve my skills, but I often only get to the 'pointing out my own faults' stage, not usually to the 'actually improving myself' stage.
leave it as it is. dont hurt the dragon! i like it as it is
i like it!
lol he reminds me of that small jedi guy from star wars (Lokey Edit: Thats Yoda you blasphemer >:O) (win we must, lol)
no, there's another little green guy, Lokey...
lol
His name's Yaddle.
Well no there isn't any other lil green guy in Star Wars but there is a big green guy in the second episode.
Uh...yea there totally is. Somewhere. Just don't remember exactly. Think Yaddle's on the council. Actually, I thought Yaddle was female, but...
The walk looks fine to me, i mean how many babies do u no who walk with great posture, it kinda makes sense for him to wobble along.
great idea! awesome graphics! 5 outta 5!
And plus, when he's moving, any uneveness should seem to blend. So, we might not even notice the wobble.
asome lizard guy=D!
Winter Wizard:It gives you a freezeing effect that hits you less than a medikit heals u for 10 seconds.
srry fire storm if u look at my sugggestts u will see wat u made i got confused and somehow copyed it right on the sug. maker.
Erik Rodriguez srry o.o
Erik Rodriguez srry o.o
This guy is awesome and yes eeryone he sould be more fast so we make him more dangerous.
I used then in one map to test out the new enemies, and I think they are good as they are right now.
I suggest playing around with his attack strength/(something that I should be doing) now that the baby ostrich is in. Just some more balancing... and get rid of the extreme knock back, I wasn't completely sure how the #power worked when I was putting in the data for this one.
Well i guess,but they are still pretty cool it is creative.Wait so this guy and the big dragons are on the same team then?
Admin: Yes, they are.
Admin: Yes, they are.
Oh hey, these guys are in!
By the way, if anyone wants to make a better 'grave' sprite rather than the essentially placeholder star shaped thingie I made, I won't complain.
By the way, if anyone wants to make a better 'grave' sprite rather than the essentially placeholder star shaped thingie I made, I won't complain.
I like the star shaped thingy.
yA and welcome back firestorm
Changed to used.
well done Steve!
Still Says "*In Roadmap*" on my end. Glitch?
Oh, and it's telling me that this is a new suggestion.
Does that on me too. Typo?
No it'll tell you it's a new suggestion when I edit it. That's a bug.
And it says it's in the roadmap cos it still is.
That's an oversight. Quite tellingly, I never accounted for what happened if the suggestion actually gets done!
And it says it's in the roadmap cos it still is.
That's an oversight. Quite tellingly, I never accounted for what happened if the suggestion actually gets done!
Actually, if you click on *In Roadmap* it'll take you to the roadmap page, where it's marked as 'done'.
yup mine says used and in roadmap
let the duplicate, the one i accedently copied,RIP
We know that Erik
Sure... Accidently.
Ya but the duplicate is pretty dumb(no offense erik)and so it must RIP
Okay. Let's stop replying to this thread.
ok
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Rating: 4.93 in 14 votes
Status: used | *In Roadmap*
Lizard guy with a flamethrower (baby flamethrower dragon?)