Dan's Guide to Making a Decent Game Maker Game
By dantheman1: Download: ooh, Er... really, Download it First. Steves Link SHOULD take you there. (www.gamemaker.nl)
2: OPEN IT. Nough Said. when the "This copy of Game maker is not registered" thing pops up, click close the form. its just some upgrades that you wont need.
3: CREATING SPRITES Whoopee, the first part of making a game-SPRITES. right? First off, At the top, click that Pac-man Thing. you will now go to "Sprite Properties." Click Edit Sprite. Click Image Zero *We'll go back here soon Enough* and use the Paint Program to Create a Sprite. when you're done, just exit and click "Yes" every time you Exit. Yay.. your First Sprite.
4: OBJECTS: Now, Click the Round Blue ball. now, you're at OBJECT PROPERTIES. where it says "New spite". click that paper thing next to it and click on your sprite that you have made. CONGRATS! now, you have an Progammable Object.
By cjfjcjfjc
5.add movement to the object(IF ANY)by adding an event(keyboard(when a particulay key is pressed),step(does actions every frame),collision(performs actions when touches a particular object),destoy(when somethings destroyed) create(when something is created)alarm(dunno)other(anything not mentioned here)
By Tamato Fish and megaman4ever
Object Events:
Create (lightbulb): when the object you created, with the create action in the main 2 tab or just placed in a room,is created, like a bullet, you probably want it to move foward when it is shot and stuff. Or you want it to do anything else.
Mouse: This tab has many events, as clicking and such.
Destroy: When the object is destroyed using the Trashcan in Main 1 tab. You colud add points, gain health, and create explosions and such.
Other: Has many other useful events. Too many to explain. I don't know what it means by user defined though. This is something which just starting gamemakers shouldnt try first when they do games. It is with coding executed event and in only very rare times you need it. I havent used it thought as this event can be done with variables too(which is easier) so cant give much information.
Alarm: when you want something to happen after an amount of steps. Great for shooting bullets. There is an good example in 1945.
Draw: is to draw sprites, text, lives, health, and etc. I don't use this often.
Step: I don't know why but I can't explain it. Step event is a event which happens every step/frame(example if you want an enemy to fo towards you set a step event and go towards point this and that). Default step amount in second is 30 but this can be controlled with room speed.
Collision: When your object collides with another object, like mario and goomba, you can make your object lose a life, bounce off, kill something, or any other things.
Keyboard and key realease/push: This is the usual part where you put the player movement, attacks, enter doors and jump and stuff.
1) Step: I don't know why but I can't explain it. (2) he/she pointed out at the "other" event thingy that he/she dont know what user defined means. I can explain both. (1)Step event is a event which happens every step/frame(example if you want an enemy to fo towards you set a step event and go towards point this and that). Default step amount in second is 30 but this can be controlled with room speed. (2)this is something which just starting gamemakers shouldnt try first when they do games. It is with coding executed event and in only very rare times you need it. I havent used it thought as this event can be done with variables too(which is easier) so cant give much information.