Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.
Have fun!
Game: mr3 (Change)Type: all (Change)
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Solution: A part of the pause menu that has a list of the teams, and when you click a team name it shows you a picture of all the members of that team, along with a little info on the team's background, like "Karate guys don't really trust the Ninjas", or "The Magical Alliance is a powerful ...[click title to read more]...
Last Comment by The master of wizards on 25 Oct 2011 13:37
mr3 | game_mechanics | [Suggestion_3615]
I think that the minimap should have blue squares on it, instead of green ones, if there is a member or your army still on that screen, so instead of wandering around all your completed screens in search of some people left out, you can see where they are. This would also help in cases where you thought that you still had a unit (ostensibly a high level one), which died but you didn't see it die, as instead of hunting around all the screens for it, and searching again and again due to thinking t ...[click title to read more]...
Minimap showing where summons are (10)
Last Comment by revenge02 on 4 Aug 2006 06:01
mr3 | game | [Suggestion_870]
it just struck me that we all sit here and make suggestions and comment and vote and read and change, then the game is made, we beat in about 3-4 days, and we begin teh process again.
Eternal (38)
this game should have you be able to once you've defeated whoever the 1st wizard is, still travel, fight monsters, and protect the towns and cities, maybe doin quests for dantheman's king if hes in there. all work an no play makes jack a dull boy, but who cares about him, MR is fun an i hate waitin, now then, if u ...[click title to read more]...
Last Comment by crazymerlinman321 on 21 Sep 2010 04:07
mr3 | enemies | [Suggestion_1975]
Tosses flaming arrows at you. If you get hit by the flaming arrows you take twice the amount of damage a regular arrow would do. If the arrows miss they set some of the screen ablaze. Watch out it spreads. If you get hit by the flames, you'll take 7 damage. Very dangerous in groups.
Flaming Goblin (21)
Last Comment by crazymerlinman321 on 12 Oct 2010 03:49
mr3 | enemies | [Suggestion_2099]
Every single wizard in the Wizard's Council's been corrupted!
The Violet Wizard (7)
Last Comment by Darren on 29 Jan 2007 16:39
mr3 | weapons | [Suggestion_3398]
Okay, so we all know that when Merlin has his fists up ready for a fight and his spells out, he looks the same as normal.
Equipped Weapon? (27)
But when he gets his bow out, if there are bows, I think he should have a quiver on his back he pulls arrows from.
If he has a sword out, he should have one of those sword-holdey things (scabbards?) on his waist that he puts it in when he puts it out.
Last Comment by crazymerlinman321 on 28 May 2010 18:51
mr3 | game_mechanics | [Suggestion_1960]
Steve, I think you said one time that maybe if you held the mouse over Merlin for a second in MR3 a menu would pop around him too choose auras or foods and stuff?
Quick Keys (Again, for lack of better name) (4)
you should be able to assign foods and auras to 1-10 (pushing 1 will eat chicken leg, or pushing 3 will switch you to some aura, you can choose the 1-10 thing to be whatever you want it assigned to) and you can choose what 5 spells (assuming there are more than 5 spells in the game) you want to be on the top menu where you push CTRL t ...[click title to read more]...
Last Comment by Morsh on 10 Apr 2006 13:13
mr3 | map | [Suggestion_2375]
More likely than not Merlin will once again assault some fortifications, like the Golden Palace or Black Fortress of mr2. Might I suggest elevation changes, ex. a castle on a cliff? The higher elevation results in less accuracy when attacking from below, making Merlin's job harder and more realistic. Also, I would like to see walls. There can be different types, such as wooden palisades or fortified stone walls, each with different damage absorption capabilities. The walls will block any blasts ...[click title to read more]...
Terrain and Walls (2)
Last Comment by lcglobal on 23 Dec 2006 09:14
mr3 | game_mechanics | [Suggestion_4447]
Rather than having to hit the "q" key and click punch why not make a hotkey for it in the "`" key (beside the 1 key, not apostrophe). this will make it much easier in the beginning when a player needs to swich between army summon and punching.
Punch shortcut. (6)
Last Comment by steve on 8 Sep 2006 14:09
mr3 | enemies | [Suggestion_845]
A big cube with a happy face, and when merlin touches it he insantly gets wasted.
Death cube (9)
Health:17
Speed:Immobile.
Attack:Instant waste.
Last Comment by Darren on 13 Jan 2007 10:50
mr3 | general | [Suggestion_3813]
(Steve, if u could just say if this suggestion is possible, and not too time-consuming).
The scribble box (12)
At the side of the page on TMB (when ur logged in only) there should be a blank box about the width of the suggestions' 'description' box (when u are typing one in like i am now) and a little longer. U can clik inside the box to type, and there is a little pic of a pencil next to the box, so u can draw freestyle inside it.
Whats the point of all this? Well, sometimes ull have an idea pop into ur head, but ...[click title to read more]...
Last Comment by MR ROX! on 26 Jul 2006 01:34
mr3 | enemies | [Suggestion_1727]
Full Title:Evil council of Ravedla (opposit of Aldevar sorry if someone... (13)
Evil council of Ravedla (opposit of Aldevar sorry if someone allready made these) Ver 3
they would be in the chamber before the BS
Last Comment by Jakerj10 on 7 Jun 2007 17:03
mr3 | enemies | [Suggestion_2091]
They're these guys who try to whack you with their clubs. They're spiked and do 10 HP of damage. They have 20 HP. They're attack may be strong, but they're kinda slow.
Trolls (16)
Last Comment by steve on 4 Feb 2007 17:38
mr3 | friends | [Suggestion_1471]
If you make village's, then you can make Villager's that will join your side (You can summon more Villager's with V or something) EXAMPLE: 3 Villagers join you, you can summon 3 Villagers. The Villagers are weak but you can summon 3 on the field and can also be a good distraction. If you use the Morph Spell on the villager's then there speed, HP and Strength increase or decrease.
Villager (6)
HP:30 -10,Gob +5,Skel +15,Orc +25,Golem
STRENGTH:5 +1,Gob +3,Skel +6,Orc +10,Golem
SPEED:Very Quick
WEAPONS:Knife ...[click title to read more]...
Last Comment by Sketch on 8 Dec 2006 18:59
mr3 | enemies | [Suggestion_596]
A big vinus fly trap that is enemies to all it will kill merlin if he comes to close and any other creature. (their kina like the big spidersin MR2)As it eats people he will grow and you will have to stay further away.
Vinus Fly Trap (3)
VINUS FLY TRAP
Attac: veary high
Health: high
Defense: medium
Last Comment by sepheroth on 17 Aug 2006 03:03
mr3 | general | [Suggestion_4575]
The story page is a tad crowded so I guess we might as well have another one.
Ok, this'll be fun! Ver 2 (81)
Message to Steve: If possible, hightlight this in the update.
Last Comment by NeyBar on 20 Dec 2007 15:51
mr3 | power_ups | [Suggestion_2106]
BURGERS
Food Ver 7 (4)
Burgers heal 15HP instantly
FOOD VER 1
Things that can heal you:
Medikit: Same thing as in MR2.
Burgers: Same thing as in ver 1.
Pizza: Heals 8HP instantly, then heals 12HP at same speed as Medikit.
Chicken: Heals 23HP twice as fast as medikits.
Vegetables (lol): Damages 10HP but boosts all your stats for some screens.
Pie (only 3 in the game): Heals your health back to full INSTANTLY!!!
Gingerbread Biscuit (lol): Heals your health back to full instantly, but makes you ...[click title to read more]...
Last Comment by on 2 Aug 2007 19:32
mr3 | enemies | [Suggestion_1729]
You know, those little small yellow guys from Merlin's Revenge 2.
Bugs (15)
Last Comment by cjfjcjfjc on 10 Aug 2006 23:06
mr3 | enemies | [Suggestion_1577]
The television set is possessed! The VCR part shoots out videos and it can hit you by ramming into you. Goes along with my teddy bear of doom suggestion.
TV (4)
Last Comment by Morsh on 19 Apr 2006 14:53
mr3 | power_ups | [Suggestion_1713]
a potion that increases the strength of merlins summoned allies(wont give him new monsters). nothing to much just increases Attack, Defense, Health, and Speed by 5%(if you think it should increase more or less than 5% than just post a comment, Steve will figure it out)
summon potion Ver 2 (4)
Last Comment by alcalientre on 22 Jul 2005 02:05
Rating: 5.00 in 11 votes
Status: rate
Teams...and their members!!! (22)