Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.
Game: mrbb (Change)
Type: all (Change)
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I want this game to be a select your character type. A few people you could play as are definetly...
Merlin (No, really!?)
People I'm thinking about...
People that could be unlockable...
Amber Wizard (If that's what it will be called)
Black Sorcerer (This guy's definatly unlockable. Only too many people want to play as him. He'll have to be ha ...[click title to read more]...
I've decided to do what Steve does with his log, and make my own so everyone could see what I'm doing with the game. Granted I won't get a game-maker till summer, there won't be much, just things I have finished planning. Also, scince nobody posted something yet, I can't really say I'm done with animations for new characters. I do have, however, the controls for the game. They are...
Up Arrow = Up
Left Arrow = Left
Right Arrow = Right
Down Arrow = Down
Left Click = 1rst Attack (Weapon, if ...[click title to read more]...
I have been a member of The Metal Box since the first MR3 demo. The games are great, the stories are great, everything is great. I will be getting a Game-Making system at the end of the school year, (Well, as long as I keep my grades up) and I plan to make an MR fan-game to get to learn how to use it. If it's good enough, I'll send it in. In the wait for the Game-Maker, I thought it would be good to get suggestions and things before I start, that way I could draw out everything and have for the ...[click title to read more]...
Who is the THING? The last boss. What does he look like? He's a shape-shiffter! I'm thinking a very cloudy and billowy fiend, that transforms into the likeness of an enemy, but that enemy is still cloudy and billowy. Therefore, I'm making the second competition for the final boss battle. Make up (or modify) an enemy and submit it as a suggestion. (Illistrations are very helpful) Make it powerful, really powerful, and give it special abilities! (teleportation, turning screen dark, suck in player ...[click title to read more]...
Well, I did as I planned, and finished that penguin. (I made the animation that it opens it's mouth and a snowball comes out) I was doing the Black Sorcerer animations, but then I had to stop at the transformed Black Sorcerer. You see, I don't have the paint and shading for that, so if I tried to animate it, it would look pretty wierd. So, I'll have to wait until the animation is made for the real game, unless Steve or Sketch would like to make it sooner and make it in a download or somthing. An ...[click title to read more]...
As a bit more detail for what I plan to do with this game, the plot will be that the Wizards and Warlocks tournament has arrived, and the prize is the Goblet of Aldevar, which heals people instantly. The Black Scorcerer and the rest of the Magical Alliance have entered, as well as Scarlet's Evil Robotic Bearded Baby. (The first boss) However, a mysterious person has sighned up too, who calls himself (or itself) the THING. To win, you must fight 20 levels of enemies, 4 of which are bosses, unlock ...[click title to read more]...
Quite an easy to catagorize name, yet tells you enough to get the jist of the whole suggestion.
Obviously, this is talking about weapons. Currently, there is only 1 weapon in the MR games, the famed Golden Machine Gun. When MR4 comes out, there will be the Golden Sword. Well, why not expand on those?
Spears. Shields. Crossbows. Mallets. Maces. There are tons of weapons out there. Now, what to put in?
So here's the meat of this sandwich. (I must be the only one who says that) I plan for ...[click title to read more]...
Hello all. I\'m back again, this time telling you that I finished the Acid Blob, Flamer, and (Drum Role Please) Rebel Penguin! Here\'s how it works. The Acid Blob is basically a green blob about the size of a Fang Bunny. It shoots 5 particles of acid at a time, and it does 2 damage for each acid piece that hits. The Flamer looks similar to the one in MR Ziggle, but not quite. The Rebel Death Penguin is Gray with a red stomach and eyes. It spits out flaming snowballs. (Hey, who says a game can\'t ...[click title to read more]...
Its pretty much just a hatchet or just an axe that you can equip and throw it at enemies - potions give you more axe to throw at a time.
i have taken some from DA2:TDW, a fan game which i am working on.
green guard: my own design, looks kinda like a mutant goblin, and is about the same size. HP:20 speed:6 weapon:deadly purple dots
merlin: you all know merlin, dont you? HP:30 speed:4 weapon:energy blast
berlin: you all know berlin. HP:30 speed:3 weapon: energy mines
energyrabbit/cjfjcjfjc:ME! HP:15/40 speed:7/4 weapon:energy blast/water bomb
flaetorlin:a wizard from the aldevar. HP:35 speed:3 weapon:firey blast
r ...[click title to read more]...
rebel deathpenguin: a red penguin with yellow eyes HP:40 speed:5 weapon: espi lightning staff
this continues my other one
rebel deathpenguin: a red penguin with yellow eyes HP:40 speed:5 weapon:espi lightning staff
flamer: from merlin ziggle HP:25 speed:3 weapon:fireballs
goblin: you know... HP:15 speed:6 weapon:arrows. locked character.
mouse: a mouse HP:10 speed:7 weapon:small bombs. locked character
golem:from MR1/2/3 HP:60 speed:2 weapon:rocks. locked character
piggy: piggy the piggy HP:35 speed:5 weapon:little laser. locked character
ninja: from the animation HP ...[click title to read more]...
you find keys in secret places. some keys unlock secret doors, things on the title room. click on these once theyre opened to go to a secret level. they can also open locked characters.
I am pleased to see I have a good number of suggestions in 1 week already. Anyway, I have completed the Missile Goblin and Whip Master Goblin animations, as well as the Black Sorcerer walking and morphing. I plan to complete the Black Sorcerer's animations first, (spell charging normal, spell charging transformed, and walking transformed) then move onto some of cjfjcjfjc's enemies. (Did I get that name right?) I plan to complete at least the penguin.
I didn't really have a chance to do the things I was planning, due to History Reports and Science Fair Projects. I worked a bit on the animations, but nothing I could truthfully call "die-hard" work. Hopefully, this week will be a bit more productive. Anyway, I plan to do the things I planned last week, nothing more because I don't want to get myself into a situation that I'm always behind in. After school, I could probably manage 10 sprites at the minimum in a week in summer. Till then, my pace ...[click title to read more]...
Hello all. Sorry there wasn't an update last week, I didn't know Steve changed the date to Thursday. In fact, I don't know why I call this the Saturday Update, anyway, I don't always right it on Saturday. Anywho, I did get to work on the Acid Glob animation (Which is almost done) as well as write out some more of the script. I can't wait until the game-making system so I can finally get Merlin out on the field. This week, I plan to keep working on sprites. (Can't do much else.) Some friends and ...[click title to read more]...
[religious content removed - steve]
In Merlin\'s Revenge Blast Brothers, I have been working on the different sprites, generally for when they pick up items like a Golden Sword and Machine Gun. Some of them (like the skeleton archer) are easy, because it only required me to color in the sword to make it look golden. Others arenít so easy. Anyway, after I complete the swords, I will move onto the machine gun. Then, it\'ll be time for the Golden Mallet! I also completed Wizard Picker, and sent ...[click title to read more]...
Hello all. I don't have much to tell you about, but I have been working on different sprites for other characters holding items. (Ex- Goblin with Golden Machine Gun) I have made a new sprite called Goldde Wulord (suggested in MR4) and I plan to put him in the game as well. I've just about fininshed the script. These updates might seem to be getting increasingly boring, but that will change...
For now, that's all.
(I hope there will be more regular suggestions rather than updates...)
if you wanted to make a health bar for a goblin, you should do this to the goblin
set the color (any color)
(you can skip this action, but if you do the health bar will be white)
draw a rectangle (relative position (-16,8), (-16+goblinhealth(two things here, make sure to initialise the variable, and make sure that the variable is not global), 12)
draw a sprite(goblin, relative position 0,0)
(don't skip this action or the goblin will be invisible)