Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.
Have fun!Game: mr_open (Change)
Type: general (Change)
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The weapon selector now works with the heal spell. I used ♪'s graphic.
The map editor now shows ♪'s new enemies. The graphic had been shortened (probably by not deselecting trim white space on the import to director). If the hieght of the tlk_mr4Objects doesn't divide by exactly 32, the map editor just discards the excess. In this case, to get 14 rows, the graphic needed to be 448 pixels high (or more) but it was only ...[click title to read more]...
Last Comment by crazymerlinman321 on 29 Apr 2010 21:30
It would help making many maps where you need to align walls/forest/whatever with each other in adjacent screens.
Last Comment by crazymerlinman321 on 7 May 2010 07:25
But what to move to?
Vala? (C# compiled to C and then to native applications)
Well, I've been thinking about that again recently as well.
It's been getti ...[click title to read more]...
Last Comment by ♪ on 24 Jan 2011 17:30
Merlin Open 22 - Editable Data, Code, Shrouders Maps and more!
Wow! There is a lot of new stuff in this latest MR.
First there are two new maps. They are polar opposites in their approach.
Scrub Fort from cjfcjfjc is all about the power of the c-blast you quickly become mega powerful and destroy screenfuls of enemies with ease.
Citadel from ♪ on the other hand gives you the heal blast and a few troops and pitches you against a fortress featuring never-before-seen background g ...[click title to read more]...
Last Comment by crazymerlinman321 on 21 Apr 2010 01:41
These properties are entirely optional to fill, but could be read ...[click title to read more]...
Last Comment by steve on 12 Feb 2013 20:59
This enables the editor to place screen edges in the wanted places much more easily, as well as assist aligning the walls properly from one screen to the next. It could be as simple as using the green arrows on the tiles where the next screen doesn't have any active background at the very edge.
Last Comment by steve on 7 Sep 2013 22:57
The idea is that if there are errors or whatever you can correct them without having to go through me.
Please let me know what you think or if you'd prefer a wiki for this sort of thing.
Last Comment by steve on 26 Jul 2009 12:37
Also, I recommend getting the director mx 2004 demo (and fireworks! yay google! they still exist in 2004 form!) to all you peeps!
Last Comment by steve on 1 Mar 2010 13:52
I mean, I used them in my colosseum and wasn't paying attencion - now all seven maps in it have trees you can walk through, mostly>_<
Last Comment by ♪ on 10 Jul 2010 00:47
It's basically the same but ♪ and myself have made some adjustments to try to get things more stable.
Have a go of it and let us know your experiences.
Last Comment by steve on 16 Oct 2010 10:26
Rather cunningly, I use directors screen layout facilities to design the screens you see in the game.
Director has a timeline, although the whole MR program runs in frame 1.
That leaves the rest of the time line to use for screen designs. When you start the program, you'll see the scripts load, then the screen goes black for a few seconds, then the menu appears.
One of the things the game is doing du ...[click title to read more]...
Last Comment by steve on 23 Sep 2010 15:14
Last Comment by Phoenix on 6 Nov 2010 06:15
How to install git on ubuntu:
You may need to get a public key for gitourious
then you can try this and see if you get a copy of merlin open
git clone email@example.com:merlin-s-revenge-open/merlin-s ...[click title to read more]...
Last Comment by ♪ on 21 Jun 2011 07:20
My thoughts is to have the first finger pressed to bring up a dpad, then the second can charge/release. For summoning, one could maybe drag'n'drop soldiers out of the sidebar?
Changing spells could be another bar, or some kind of finger motion... or shake could bring up the weapon manager?
it could also bring up pause...
Thoughts!? Suggestions very needed!
Last Comment by ♪ on 20 Jun 2011 16:33
On Mr open?
Last Comment by merlin1234 on 13 May 2013 18:56