Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.
Have fun!
Game: mr_open (Change)Type: feedback (Change)
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(Created also doesn't have a game category in the suggestion creation dropdown menu, or I just can't see it)
Last Comment by steve on 30 Aug 2014 06:19
mr_open | feedback | [Suggestion_6360]
You can now make brand new maps as well as editing existing ones. Instructions for how to do this can be found in the readme.txt inside the zip file.
Merlin Open 10 - Make New Maps (11)
The zip can be downloaded from the downloads page
http://themetalbox.com/?page=downloads
or from this direct link:
http://www.themetalbox.com/downloads/merlin_open_10_newMap.zip
You can also download the maps separately as suggested by ♪. That zip is on the downloads page.
Have fun!
Last Comment by ♪ on 13 Jul 2009 00:53
mr_open | feedback | [Suggestion_6354]
You can download MR Open 6 from here:
MR Open 6 - All Maps (14)
http://www.themetalbox.com/downloads/merlin_open_06_all_maps.zip
Please leave feedback at this suggestion. I am most interested to know which maps work and which don't. If possible please tell me which room of the map causes the crash.
Equally, if a map works, please say so and I'll move it to the tested folder for the next release.
Thanks!
Last Comment by dyrfmaster on 26 Jun 2009 10:06
mr_open | feedback | [Suggestion_6357]
I've updated Merlin Open with Super_merlin's map tests and also included the Map Editor for the first time.
Merlin Open 08 - Map Editor (27)
When you run map_editor.exe it will automatically load whichever map is in the "map_to_play" folder.
Edit the map, save your changes. Then close the map editor and run merlin_open.exe to play the map.
You can download it from the downloads page or direct from the following link:
http://www.themetalbox.com/downloads/merlin_open_08_map_editor.zip
If you've edite ...[click title to read more]...
Last Comment by megaman4ever on 2 Jul 2009 00:41
mr_open | feedback | [Suggestion_6491]
♪ has brought the monster summon to MR Open! This is an interesting development as it reverses the normal situation. Instead of a stream of enemies who (as they die) make you and your troops stronger, we have strong enemies who become more experienced (but gradually worn down) as they kill your endless supply of monsters.
Merlin Open 20 - Monster Summon from ♪ (17)
I have made a map showing off the new spell, along with the energy punch (also added by ♪). It's tricky but I assure you perfectly possible to c ...[click title to read more]...
Last Comment by megaman4ever on 9 Mar 2010 21:25
mr_open | feedback | [Suggestion_6614]
Well i don't know about you guys but i have a mini laptop so the screen isn't too big.Now when i go to the editor to put the enemies in.I can't get to the shrouder row because my screen is too small and the editor cannot go lower.So I thought maybe you could make it wider instead of making it taller?
Editor smaller? (23)
Last Comment by crazymerlinman321 on 14 May 2010 16:59
mr_open | feedback | [Suggestion_6894]
As far as I can tell, the arrow keys aren't very well suited to working a more complex mr(lacking enough nearby keys to control all the different available commands (currently 4 additional non number keys, which I think also disincludes enter, shift, alt/option and ctrl) If more keyed commands become available(which very much might happen, such as the group-summon[which I might actually do next, I just had a lightbulb moment] or another magic weapon) It will be very challenging to put them in pl ...[click title to read more]...
Remove Arrow Keys Control (5)
Last Comment by Phoenix on 20 Nov 2010 04:21
Rating: 5.00 in 2 votes
Status: rate | *In Roadmap*
Ratings on Created maps (23)