Suggestions

Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.

Have fun!

Game: mr_open (Change)
Type: all (Change)

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By: on 26 Mar 2010
Rating: 5.00 in 4 votes
Status: rate | *In Roadmap*
mr_open | enemies | [Suggestion_6543]

Mob (9)

a small angry croud of peasants. Maybe on the monsters team?

Attacks at the middle of the sprite(sprite appears overtop of just about everything)

reel-proof (when attacked only one member of the mob gets hit, and so attacking the mob doesn't slow it down)

grave: reincarnates as a couple regular peasants.
Last Comment by crazymerlinman321 on 3 Apr 2010 02:34



By: steve on 23 Feb 2010
Rating: 5.00 in 2 votes
Status: rate
mr_open | game_mechanics | [Suggestion_6482]

Missions (34)

A mission is a list of cutscenes and maps.

The game engine plays the first cutscene, then the map, when you clear the map it plays the next cutscene (or two) followed by the next map (or two or three) you get the idea.

Sound good?
Last Comment by on 16 Oct 2010 14:36



By: steve on 11 Apr 2010
Rating: 5.00 in 2 votes
Status: rate
mr_open | general | [Suggestion_6564]

Merlin 24 Bugfixes (65)

Fixed the two main bugs

The weapon selector now works with the heal spell. I used 's graphic.

The map editor now shows 's new enemies. The graphic had been shortened (probably by not deselecting trim white space on the import to director). If the hieght of the tlk_mr4Objects doesn't divide by exactly 32, the map editor just discards the excess. In this case, to get 14 rows, the graphic needed to be 448 pixels high (or more) but it was only ...[click title to read more]...
Last Comment by crazymerlinman321 on 29 Apr 2010 21:30



By: megaman4ever on 16 Apr 2010
Rating: 5.00 in 2 votes
Status: rate
mr_open | general | [Suggestion_6574]

Active object indicator (4)

There should be small arrows in the map editor on each screen's edges that indicate where is a backgroundsactive object on an adjacent screen.

It would help making many maps where you need to align walls/forest/whatever with each other in adjacent screens.
Last Comment by crazymerlinman321 on 7 May 2010 07:25



By: steve on 23 Sep 2010
Rating: 5.00 in 2 votes
Status: rate
mr_open | general | [Suggestion_6786]

Move away from shockwave (66)

I really want to get away from Shockwave. It is a dying platform (dying?? it's basically undead at this point) and it causes us so many problems. Especially those of us who are not on Windows. (although it's not really great even on that platform).

But what to move to?

Java?
Vala? (C# compiled to C and then to native applications)
.NET/mono? (C#)
Flash?
Python?


Well, I've been thinking about that again recently as well.

What about.... Javascript!

Wait wuh?

It's been getti ...[click title to read more]...
Last Comment by on 24 Jan 2011 17:30



By: crazymerlinman321 on 3 Oct 2010
Rating: 5.00 in 2 votes
Status: rate
mr_open | map | [Suggestion_6810]

Scarlet Castle (22)

Since the collaboration bit is broken for a while I will upload my map here. Now this is Scarlet's castle. It also has the ruins of Kolfon in the map. It also has a forest to get you started. I also made my own tiny ending. Here is the link. I tried to make one that wouldn't annoy Megaman4ever but I was stumped and I ended up using Zshare. So I was wondering, which file sharing site is the best for you Megaman4ever. I really want to help and make it perfect. ;)
http://www.zshare.net/download/81 ...[click title to read more]...
Last Comment by on 6 Dec 2010 11:28



By: on 17 Aug 2013
Rating: 5.00 in 2 votes
Status: rate
mr_open | game_mechanics | [Suggestion_7121]

Room Difficulty (3)

To add some control to which enemies show up where on a map, regardless of structures and summoners, a value could be set for each room's difficulty.

A difficulty of 1 would only allow for low level creatures and such to be created(after the initial ones from the map are loaded), while rooms with a higher difficulty could summon stronger enemies.

Example, Scarlet/Undead Summon:

Level - Summonable units

1 - swordsmen
2 - swordsmen, archers, head tossers
3 - swordsmen, archers, head ...[click title to read more]...
Last Comment by on 18 Aug 2013 02:08



By: megaman4ever on 14 Jul 2014
Rating: 5.00 in 2 votes
Status: rate | *In Roadmap*
mr_open | feedback | [Suggestion_7153]

Ratings on Created maps (23)

I think it would be grand to have ratings on the Merlin Created maps. You could just fetch the rating for the individual suggestions on the map selection page and then prompt users to rate the map (i.e. the suggestion) on the game page.

(Created also doesn't have a game category in the suggestion creation dropdown menu, or I just can't see it)
Last Comment by steve on 30 Aug 2014 06:19



By: on 27 Jun 2009
Rating: 5.00 in 1 votes
Status: rate
mr_open | game_mechanics | [Suggestion_6358]

Sharing maps (10)

I'm thinking that in the downloads section, user maps should get their own space. This structure would avoid having to download everthing everytime there is a change to a map or a new map created.

Last Comment by on 31 Aug 2009 20:51



By: steve on 30 Jun 2009
Rating: 5.00 in 1 votes
Status: rate
mr_open | feedback | [Suggestion_6360]

Merlin Open 10 - Make New Maps (11)

You can now make brand new maps as well as editing existing ones. Instructions for how to do this can be found in the readme.txt inside the zip file.

The zip can be downloaded from the downloads page
http://themetalbox.com/?page=downloads

or from this direct link:
http://www.themetalbox.com/downloads/merlin_open_10_newMap.zip

You can also download the maps separately as suggested by . That zip is on the downloads page.

Have fun!
Last Comment by on 13 Jul 2009 00:53



By: megaman4ever on 2 Dec 2009
Rating: 5.00 in 1 votes
Status: rate
mr_open | game | [Suggestion_6401]

Put it out from the suggestion DB (3)

So, hereby I suggest that Merlin Open be moved to Utilities, and that there be a link to the map page in there as well.

I don't want to skim all the suggestions to find it, and I couldn't find the map submit place in the downloads page either.

At any rate, there should be an easy way to access it. What I mean is to hint for it somewhere so that people(who haven't seen the suggestion) could find it. Or just put it on the front page, somewhere on the bottom, at the place where there is/was t ...[click title to read more]...
Last Comment by Super_merlin on 7 Dec 2009 16:25



By: on 17 Feb 2010
Rating: 5.00 in 1 votes
Status: rate
mr_open | game | [Suggestion_6434]

Update! (256)

So, I've been doing some workings on mrOpen over my reading break, and I'm figuring that I should give a little update as to what I've gotten done thus far.

In terms of new enemies, I've got a start on a rather tough scarlet army, complete with recoloured glory, the baby power ostrich, and that goblin builder from mr2(although not to the extent that I'd like). Oh, and I couldn't forget that the skeliton Lord now functions :)

For buildings, I've put together a goblin tower, and another gobl ...[click title to read more]...
Last Comment by Phoenix on 2 Nov 2010 05:01



By: on 20 Feb 2010
Rating: 5.00 in 1 votes
Status: rate | *In Roadmap*
mr_open | game_mechanics | [Suggestion_6436]

Multiple attacks (13)

So I`m trying to think about how a multi-attack ennemy might work, for now, one that has a melee attack and a ranged one.

So the thought is that it checks the distance of its target, then decides whether to use its melee or its ranged attack based on the distance. It might also be interesting to get it to check the threat level of its target, like if targeting a melee enemy, it will lean towards using a ranged attack, ie the minimum distance that it will try to use a ranged attack decreases. ...[click title to read more]...
Last Comment by on 10 Oct 2010 11:29



By: steve on 5 Apr 2010
Rating: 5.00 in 1 votes
Status: rate
mr_open | general | [Suggestion_6551]

Merlin Open 22 - Editable Data, Code, Shrouders Maps and mor... (89)

Full Title:
Merlin Open 22 - Editable Data, Code, Shrouders Maps and more!

Wow! There is a lot of new stuff in this latest MR.

First there are two new maps. They are polar opposites in their approach.

Scrub Fort from cjfcjfjc is all about the power of the c-blast you quickly become mega powerful and destroy screenfuls of enemies with ease.

Citadel from on the other hand gives you the heal blast and a few troops and pitches you against a fortress featuring never-before-seen background g ...[click title to read more]...
Last Comment by crazymerlinman321 on 21 Apr 2010 01:41



By: steve on 16 Sep 2010
Rating: 5.00 in 1 votes
Status: rate
mr_open | game | [Suggestion_6766]

Official MR4 Map? (38)

I vote we make the big map in this version the official MR4 map.

Of course, it needs lots more work but this is the kind of thing I had in mind for MR4 and I think we have plenty of enemies and new backgrounds to populate it with by now.

If we start we'll get a better idea of what absolutely must go in before MR4 can be considered ready.

I want to get back to the MR2 feeling a bit more, have the army completely optional to use. (I love the army, but I think MR4 should be more of an out ...[click title to read more]...
Last Comment by on 16 Nov 2010 12:50



By: on 1 Nov 2010
Rating: 5.00 in 1 votes
Status: rate
mr_open | game | [Suggestion_6876]

Update! Ver 2 (264)

So, I've been doing a lot of workings on mr
over the past while, and I'm figuring that I
should give a little update as to what I've
gotten done thus far.

I now update weekly, with two versions
online; one from this week, and one from last
week.(the links will alternate, you should
look to the bottom of the page to figure out
which one is the most up to date)
...[click title to read more]...
Last Comment by Disco_Chef on 23 Apr 2019 20:46



By: MerlinRulez on 17 Jan 2011
Rating: 5.00 in 1 votes
Status: rate
mr_open | plots_scripts | [Suggestion_6951]

Merlin Turns Evil (0)

Narrator: Merlin is strolling along...
Merlin sees a giant potion on the floor.
Merlin: Ooh, that's one big potion...
Berlin: Um Merlin, I don't think you want to drink that...
Merlin: What could happen?
Berlin: Merlin don't-
Merlin drinks the potion.
Berlin: I warned you Merlin!
Merlin: I FEEL POWERFUL! I FEEL INVINCIBLE! I FEEL PRETTY! I feel...
Merlin starts turning into a dark wizard.
Merlin: EVIL!
Berlin: *sigh* You never listen...
Merlin: MWAHAHAHA! I shall rule the world!
Ber ...[click title to read more]...



By: megaman4ever on 4 Feb 2013
Rating: 5.00 in 1 votes
Status: rate
mr_open | general | [Suggestion_7100]

Optional properties in MR Open (13)

Although as of writing MR Evolution is all the rage, I wanted to have a look back at what I've been doing in MR Open. I think that being able to set additional properties in the map files with simple text editing would be pretty good. Things like data on the creator; this could affect the credits and generic cutscenes. I suppose that a proper name of the map (for map editor etc) and a short description would be pretty good too.

These properties are entirely optional to fill, but could be read ...[click title to read more]...
Last Comment by steve on 12 Feb 2013 20:59



By: megaman4ever on 7 Sep 2013
Rating: 5.00 in 1 votes
Status: rate
mr_open | general | [Suggestion_7129]

MR Open - room passage indication (3)

It would be a very good thing to have passage indicators on the edges of the screen you're viewing when editing the active background. Ones that show, where the next room doesn't have any walls yet.

This enables the editor to place screen edges in the wanted places much more easily, as well as assist aligning the walls properly from one screen to the next. It could be as simple as using the green arrows on the tiles where the next screen doesn't have any active background at the very edge.
Last Comment by steve on 7 Sep 2013 22:57



By: megaman4ever on 1 May 2018
Rating: 5.00 in 1 votes
Status: rate | *In Roadmap*
mr_open | map | [Suggestion_7169]

Golden Castle - version 1.2.1 (4)

I made a new map in 2014 but did not end up testing it. I tried it out just now - and was surprised to learn that it works fine in Merlin Open 30 (editor v40, engine v76)! Since I really liked the layout and had used dozens of hours with this back in the day, I decided to do the final rebalancing needed for publishing. This suggestion is for adding the map to Merlin Created, if possible - it seems there have been _hundreds_ of plays during the past few weeks, and I want to support whoever is doi ...[click title to read more]...
Last Comment by steve on 19 Apr 2020 18:14