Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.
Have fun!Game: mr_open (Change)
Type: all (Change)
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Attacks at the middle of the sprite(sprite appears overtop of just about everything)
reel-proof (when attacked only one member of the mob gets hit, and so attacking the mob doesn't slow it down)
grave: reincarnates as a couple regular peasants.
Last Comment by crazymerlinman321 on 3 Apr 2010 02:34
The game engine plays the first cutscene, then the map, when you clear the map it plays the next cutscene (or two) followed by the next map (or two or three) you get the idea.
Last Comment by ♪ on 16 Oct 2010 14:36
The weapon selector now works with the heal spell. I used ♪'s graphic.
The map editor now shows ♪'s new enemies. The graphic had been shortened (probably by not deselecting trim white space on the import to director). If the hieght of the tlk_mr4Objects doesn't divide by exactly 32, the map editor just discards the excess. In this case, to get 14 rows, the graphic needed to be 448 pixels high (or more) but it was only ...[click title to read more]...
Last Comment by crazymerlinman321 on 29 Apr 2010 21:30
It would help making many maps where you need to align walls/forest/whatever with each other in adjacent screens.
Last Comment by crazymerlinman321 on 7 May 2010 07:25
But what to move to?
Vala? (C# compiled to C and then to native applications)
Well, I've been thinking about that again recently as well.
It's been getti ...[click title to read more]...
Last Comment by ♪ on 24 Jan 2011 17:30
http://www.zshare.net/download/81 ...[click title to read more]...
Last Comment by ♪ on 6 Dec 2010 11:28
A difficulty of 1 would only allow for low level creatures and such to be created(after the initial ones from the map are loaded), while rooms with a higher difficulty could summon stronger enemies.
Example, Scarlet/Undead Summon:
Level - Summonable units
1 - swordsmen
2 - swordsmen, archers, head tossers
3 - swordsmen, archers, head ...[click title to read more]...
Last Comment by ♪ on 18 Aug 2013 02:08
(Created also doesn't have a game category in the suggestion creation dropdown menu, or I just can't see it)
Last Comment by steve on 30 Aug 2014 06:19
Last Comment by ♪ on 31 Aug 2009 20:51
The zip can be downloaded from the downloads page
or from this direct link:
You can also download the maps separately as suggested by ♪. That zip is on the downloads page.
Last Comment by ♪ on 13 Jul 2009 00:53
I don't want to skim all the suggestions to find it, and I couldn't find the map submit place in the downloads page either.
At any rate, there should be an easy way to access it. What I mean is to hint for it somewhere so that people(who haven't seen the suggestion) could find it. Or just put it on the front page, somewhere on the bottom, at the place where there is/was t ...[click title to read more]...
Last Comment by Super_merlin on 7 Dec 2009 16:25
In terms of new enemies, I've got a start on a rather tough scarlet army, complete with recoloured glory, the baby power ostrich, and that goblin builder from mr2(although not to the extent that I'd like). Oh, and I couldn't forget that the skeliton Lord now functions :)
For buildings, I've put together a goblin tower, and another gobl ...[click title to read more]...
Last Comment by Phoenix on 2 Nov 2010 05:01
So the thought is that it checks the distance of its target, then decides whether to use its melee or its ranged attack based on the distance. It might also be interesting to get it to check the threat level of its target, like if targeting a melee enemy, it will lean towards using a ranged attack, ie the minimum distance that it will try to use a ranged attack decreases. ...[click title to read more]...
Last Comment by ♪ on 10 Oct 2010 11:29
Merlin Open 22 - Editable Data, Code, Shrouders Maps and more!
Wow! There is a lot of new stuff in this latest MR.
First there are two new maps. They are polar opposites in their approach.
Scrub Fort from cjfcjfjc is all about the power of the c-blast you quickly become mega powerful and destroy screenfuls of enemies with ease.
Citadel from ♪ on the other hand gives you the heal blast and a few troops and pitches you against a fortress featuring never-before-seen background g ...[click title to read more]...
Last Comment by crazymerlinman321 on 21 Apr 2010 01:41
Of course, it needs lots more work but this is the kind of thing I had in mind for MR4 and I think we have plenty of enemies and new backgrounds to populate it with by now.
If we start we'll get a better idea of what absolutely must go in before MR4 can be considered ready.
I want to get back to the MR2 feeling a bit more, have the army completely optional to use. (I love the army, but I think MR4 should be more of an out ...[click title to read more]...
Last Comment by ♪ on 16 Nov 2010 12:50
over the past while, and I'm figuring that I
should give a little update as to what I've
gotten done thus far.
I now update weekly, with two versions
online; one from this week, and one from last
week.(the links will alternate, you should
look to the bottom of the page to figure out
which one is the most up to date)
...[click title to read more]...
Last Comment by Disco_Chef on 23 Apr 2019 20:46
Merlin sees a giant potion on the floor.
Merlin: Ooh, that's one big potion...
Berlin: Um Merlin, I don't think you want to drink that...
Merlin: What could happen?
Berlin: Merlin don't-
Merlin drinks the potion.
Berlin: I warned you Merlin!
Merlin: I FEEL POWERFUL! I FEEL INVINCIBLE! I FEEL PRETTY! I feel...
Merlin starts turning into a dark wizard.
Berlin: *sigh* You never listen...
Merlin: MWAHAHAHA! I shall rule the world!
Ber ...[click title to read more]...
These properties are entirely optional to fill, but could be read ...[click title to read more]...
Last Comment by steve on 12 Feb 2013 20:59
This enables the editor to place screen edges in the wanted places much more easily, as well as assist aligning the walls properly from one screen to the next. It could be as simple as using the green arrows on the tiles where the next screen doesn't have any active background at the very edge.
Last Comment by steve on 7 Sep 2013 22:57
Last Comment by steve on 19 Apr 2020 18:14