Suggestions

Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.

Have fun!

Game: mr3 (Change)
Type: spells (Change)

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By: Gibstor on 6 Jun 2006
Rating: 5.00 in 4 votes
Status: rate
mr3 | spells | [Suggestion_3737]

Earn Summons (3)

I think that it felt a bit strange that as soon as i got the summoning scroll in the demo, i could summon eight soldiers on the spot. I thought that it would make more sense if you had to gradually earn more spots for your army. For example, you could set out about 10 summoning scrolls, and each one that you find allows you to summon one more soldier.
Last Comment by kraigon on 6 Jul 2006 20:32



By: Kaysakado on 10 Nov 2006
Rating: 5.00 in 3 votes
Status: rate
mr3 | spells | [Suggestion_4678]

Time Travel (11)

There could be a past, present and future. And if something happens in the past, it could affect the future. Also, this could change the diffuculty a little:
Past: Here, there's not much evil, however there are many natural obstructions blocking your way. You can't fnish the game in here, because The Ochre Wizard isn't evil yet.

Present: Here, it's regular.

Future: Here, there are many enemies and free space because a ot of things have been destroyed.

This would work well with my destr ...[click title to read more]...
Last Comment by Darren on 26 Dec 2006 23:06



By: MR ROX! on 17 Jun 2006
Rating: 5.00 in 2 votes
Status: rate
mr3 | spells | [Suggestion_3869]

twist Ver 2 (2)

'when casted its a spiral moves in a outwardly fashion. the gaps inbetween wont damage the enemie.'
As it spirals towards ur destination (where u clicked wit ur mouse) it sends out thin bolts of energy towards very nearby enemies. Its great for getting a group of enemies. The more u charge it the longer the spiral is, (like the longer u charged the energy beam the longer the beam was.)
Thnx for looking,
MR ROX!
Last Comment by The Big Eye on 15 Sep 2006 03:41



mr3 | spells | [Suggestion_4023]

Energy Pulse WAY over-powered! (12)

The Energy pulse I have found is WAY to over-powered, far more than the energy beam was!

To combat this, I suggest only putting it in hard mode, or even a "Super" hard mode, because it is just too powerful.
Last Comment by lcglobal on 23 Dec 2006 09:41



By: Shmerlin on 9 Aug 2006
Rating: 5.00 in 2 votes
Status: rate
mr3 | spells | [Suggestion_4311]

Mobile black holes (2)

Here's the idea:
A spell creating a black hole that draws the enemies into it, any enemy caught will disappear from the screen and sent to another dimension The size of the black hole created the size of the enemies drawn into it, the amount of time that this black hole remains on the screen etc. - Depends on the number of potions drunk.

Now here's a nice twist - at the end of the game you will get the chance to visit all the enemies you sent to another dimension using the black hole. possib ...[click title to read more]...
Last Comment by Darren on 3 Jan 2007 07:34



By: myne on 31 May 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | spells | [Suggestion_3693]

what happened to lazer (4)

come on guys put the lazer back from mr2 you know 3 spell
Last Comment by myne on 12 Jun 2006 13:43



By: lcglobal on 24 Jun 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | spells | [Suggestion_3930]

Spell of Lies (0)

A spell the Dark Sorcerer uses. It dosnt affect Merlin or the other Wizards but if it hits a summon it fill it with lies and turns it agenst you. The units eyes turn red and it is then covered in a dark mist thing.



By: Viridian Giant on 9 Jul 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | spells | [Suggestion_4062]

Summon Selection (0)

When you select the summon spell you should have a bar somewhere on the screen so you can select what you want to summon - this way you can choose and charge the spell to summon one thing. This could be made easier if they are assigned a certain number like the spells did in mr2



By: red dot99 on 25 Jul 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | spells | [Suggestion_4192]

modifation for mines (1)

couldnt they be called motion sensitve or something that's how they seem to work in v.11
Last Comment by steve on 28 Jul 2006 10:49



By: Kevinhan on 26 Aug 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | spells | [Suggestion_4474]

Convert Power! (1)

You should be able to convert enemies! Then use them to fight other ones. The more potions you get the faster you can convert. With every couple of potions you can also convert more! Please vote if you like my idea!
Last Comment by austonst on 2 Sep 2006 00:48



By: Carefree_Butterfly on 15 Sep 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | spells | [Suggestion_4539]

Army Summon Change (1)

I had another suggestion, called Army Summon All, meaning you summon all the units with one blast, leaving you able to start attacking with no haste. You would have to select the 8 units you want to summon, the amount of each type of army unit.

To Unsummon, just fire the type your unit is, so for example, just fire a sword unsummon to unsummon your most injured warrior.

This would be your army summon order...

0 Potions: Army Summon All

0 Potions: Soldiers summon, or unsummon

5 Pot ...[click title to read more]...
Last Comment by red dot on 13 Nov 2006 20:36



By: Red Runner on 19 Sep 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | spells | [Suggestion_4565]

Convert (6)

Originally, this wouldn't work. But because of what I've heard in [Suggestion_4515] its possible. Basically, its a spell that turns enemies to your side. It could be cyan colored.
Last Comment by Red Runner on 15 Dec 2006 22:32



By: osel on 19 Oct 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | spells | [Suggestion_4625]

bring back the morph spell (1)

i liked the morph spell we should have it back in mr 3
Last Comment by osel on 26 Oct 2006 21:13



By: Kaysakado on 10 Nov 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | spells | [Suggestion_4679]

Transform (0)

Maybe you could transform various object and enemies to something related, Like change a goblin mage to a goblin archer.



By: Geoffman on 3 Jan 2007
Rating: 5.00 in 1 votes
Status: rate
mr3 | spells | [Suggestion_4797]

volcano blast (4)

you charge and shoot it like an energy blast, but when it hits, four small blasts shoot out of the blast.if you get max blasts, the blasts that shoot out get bigger too. if you get enough max blasts, four even smaller blasts shoot out of the small blasts out of the normal blast. sorry if this is confusing
Last Comment by Geoffman on 14 Jan 2007 11:48



By: Morsh on 27 Apr 2006
Rating: 4.83 in 6 votes
Status: rate
mr3 | spells | [Suggestion_3440]

Light Ver 2 (11)

When you're in a dark cave, you can use Light to illuminate a circular area around Merlin, its like a flashlight sort of.
Last Comment by kraigon on 6 Jul 2006 20:35



By: u on 27 May 2006
Rating: 4.75 in 4 votes
Status: rate
mr3 | spells | [Suggestion_3655]

water bomb (1)

when merlin gets this scroll, he shoots out a small light blue blast. when the blast hits the ground, 5 water droplets fly around the screen attacking all the enemies on there.
Last Comment by haha on 10 Jun 2006 18:15



By: jpark7 on 22 Jun 2006
Rating: 4.67 in 3 votes
Status: rate
mr3 | spells | [Suggestion_3910]

Block Spell (6)

This spell takes 2 seconds to charge. It is simply a spell to create blocks to prevent enemies to come to you. The longer you charge, the bigger the block is. Maximum of 5 seconds of charging. If an enemy is in the block when created, it gets pushed back and takes 1 damage. To help the player to see where the blocks are going to be created, a faint picture of blocks will appear.

Enemies can attack the block. It has 7hp. Maximum of 5 blocks limited per screen.
Last Comment by Darren on 8 Jul 2006 11:42



By: dantheman on 22 May 2005
Rating: 4.62 in 21 votes
Status: rate
mr3 | spells | [Suggestion_1721]

Firestream (14)

Merlin summons a fireball. when he lets go, a Stream comes out hitting everything in it's path. But with every monster it hits it decreases it's power. like this:

M:merlin
E:Enemy
-:Path of spell

M--------E-----E----E
Loses.. 5hp 3Hp 1Hp

It decreases it's power by 2 every time.
Last Comment by MR ROX! on 7 Aug 2006 17:25



By: wEiRdO on 23 Apr 2006
Rating: 4.62 in 8 votes
Status: rate
mr3 | spells | [Suggestion_3420]

Gravity Shot! (14)

How about a spell that pulls enemies toward the "explosion." There would be no damage and the longer one charges it, the more pull the spell has. Just a thought.
Last Comment by Sketch on 3 May 2006 13:20