Suggestions

Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.

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Game: mr3 (Change)
Type: game_mechanics (Change)

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By: firestorm on 20 May 2006
Rating: 5.00 in 10 votes
Status: used
mr3 | game_mechanics | [Suggestion_3615]

Minimap showing where summons are (10)

I think that the minimap should have blue squares on it, instead of green ones, if there is a member or your army still on that screen, so instead of wandering around all your completed screens in search of some people left out, you can see where they are. This would also help in cases where you thought that you still had a unit (ostensibly a high level one), which died but you didn't see it die, as instead of hunting around all the screens for it, and searching again and again due to thinking t ...[click title to read more]...
Last Comment by revenge02 on 4 Aug 2006 06:01



By: Morsh on 9 Jun 2005
Rating: 5.00 in 7 votes
Status: rate
mr3 | game_mechanics | [Suggestion_1960]

Quick Keys (Again, for lack of better name) (4)

Steve, I think you said one time that maybe if you held the mouse over Merlin for a second in MR3 a menu would pop around him too choose auras or foods and stuff?
you should be able to assign foods and auras to 1-10 (pushing 1 will eat chicken leg, or pushing 3 will switch you to some aura, you can choose the 1-10 thing to be whatever you want it assigned to) and you can choose what 5 spells (assuming there are more than 5 spells in the game) you want to be on the top menu where you push CTRL t ...[click title to read more]...
Last Comment by Morsh on 10 Apr 2006 13:13



By: Kero on 22 Aug 2006
Rating: 5.00 in 6 votes
Status: rate
mr3 | game_mechanics | [Suggestion_4447]

Punch shortcut. (6)

Rather than having to hit the "q" key and click punch why not make a hotkey for it in the "`" key (beside the 1 key, not apostrophe). this will make it much easier in the beginning when a player needs to swich between army summon and punching.
Last Comment by steve on 8 Sep 2006 14:09



By: Morsh on 29 May 2006
Rating: 5.00 in 3 votes
Status: rate
mr3 | game_mechanics | [Suggestion_3679]

Pause the Video! (3)

I don't know if anyone else would need this or not, but I don't see any reason why this SHOULDNT be implemented, and it would really help me out.

Put simply, some of these intro videos and ending videos are fairly long, and I need to be able to pause them by clicking a "pause button" or something.
Last Comment by noihoimi on 23 Jun 2006 19:14



By: cjfjcjfjc on 18 Oct 2006
Rating: 5.00 in 3 votes
Status: rate
mr3 | game_mechanics | [Suggestion_4622]

Rally Camp Ver 2 (8)

This is based off what I typed in Drop the Army summon and is an alternative to the army summon scroll. I will basically just copy what I wrote as it explains why I don't like the army summon that much.

I really love having the army and squad based combat in general but to be honest I don't actually like the army summon spell and here is why.
1. It doesn't make logical sense that your magic power would make a difference in what troops you can use. Why does it take more magic to teleport a ...[click title to read more]...
Last Comment by Darren on 26 Dec 2006 23:08



By: Lord_Murderer on 27 Mar 2005
Rating: 5.00 in 2 votes
Status: rate
mr3 | game_mechanics | [Suggestion_933]

Leech Mechanic Ver 2 (2)

Merlin can't drain HP with ANY spell/aura/weapon, or maybe some 1-time-use weapons can. But some enemies, like vampires, can leech.
Last Comment by AzErT on 9 Apr 2005 00:00



By: dantheman on 20 Aug 2005
Rating: 5.00 in 2 votes
Status: rate
mr3 | game_mechanics | [Suggestion_2817]

Green Screen Already? (3)

DONT POST THE LAST BUG REPORT I MADE! it was already caught. Er, when i go play the Demo, there is a Green Screen Already. i know there is no enemys, but it should be Red cause you havent been in it yet.
Last Comment by Eric9000 on 25 Aug 2005 01:37



By: Morsh on 25 May 2006
Rating: 5.00 in 2 votes
Status: rate
mr3 | game_mechanics | [Suggestion_3639]

Pre-levelled units: More XP (4)

Just so you know, this entire suggestion is based on this excerpt from the MR3 demo page. So if I'm mistaken about what this means, then ignore this suggestion;
"The dwellings will also level up. As they do, they can produce higher level opponents. But these type of pre-levelled enemies are not worth any extra exp."

Whenever a building levels up, it can produce units that are already at a level higher than 1. We already know that.

However, it's not fair that they aren't worth any more XP. ...[click title to read more]...
Last Comment by Red Runner on 26 May 2006 20:05



By: midget mage on 20 Jul 2006
Rating: 5.00 in 2 votes
Status: rate
mr3 | game_mechanics | [Suggestion_4154]

xp bar (3)

i only do this cuz i have no clue how the leveling up works(is it based on 1kill cumlitative kills or wat). even if you dont make a bar explain it for people who are confused on why they only get levels up on high level monsters. PLZ
Last Comment by midget mage on 23 Jul 2006 21:53



By: MR ROX! on 21 Jul 2006
Rating: 5.00 in 2 votes
Status: rate
mr3 | game_mechanics | [Suggestion_4160]

Army invincible cheat (7)

just another cheat the makes ur army invincible - u can toggle it on and off just like u can toggle ur own invincibility. Pretty clear and straight forward i think. Maybe the hot-key could be 'a' (for army) but it doesnt really matter.

Thnx for looking,
MR ROX!
Last Comment by Roxblaster on 26 May 2008 17:18



By: dantheman on 21 Aug 2005
Rating: 5.00 in 1 votes
Status: rate
mr3 | game_mechanics | [Suggestion_2829]

Delfecting Heaver Attacks (2)

Ok.. how to say this..

QUOTE:
18th Aug 2005
dantheman
Thats good that you cant defect Arrows with an Punch :P Anyway, will you nned potions for defecting Stronger Attacks like a Rox.. Rock Blast?

Hmm... good point. I suppose the most logical thing would be to make the Rox heavier, so that although you can still deflect them off-course it won't be by so much. That will take extra programming though - at the moment the arrows don't put up any resistance to the blast at all.

Steve ...[click title to read more]...
Last Comment by ovrlndnsea on 3 Feb 2006 22:11



By: Sketch on 23 Mar 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | game_mechanics | [Suggestion_3262]

Experience Problem Solutions (13)

I was thinking a good way to stop people from camping without punishing them for having a hard time on a screen would be for units to have a max exp they can earn per screen that is reset when you move on. Also higher-level units would be able to earn more exp per screen than lower level as it takes more exp to level up. Or each screen could just have a max exp possible that is taken from any exp gained by your team and once it runs out your units can't level up also a message pops up telling ...[click title to read more]...
Last Comment by Sketch on 28 Jul 2006 21:41



By: Sketch on 27 Mar 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | game_mechanics | [Suggestion_3280]

Experience Problem Solution Ver 2 (2)

I thought of a system of leveling up better than before based on the relative power of the unit you kill. For instance say you have to kill 2 units your level gain a level. If you kill a unit 1 level lower you need to kill 4 to gain a level 2 lower 8 ect. If you kill a unit 1 level higher then you gain a level and if they are more than 1 level higher you gain 1 level for every 2 levels they are higher than you.
Examples

A lvl 1 warrior kills a level 8 Demon would instantly become a lvl 4 ...[click title to read more]...
Last Comment by Sketch on 28 Jul 2006 21:58



By: Amotonlin on 1 Apr 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | game_mechanics | [Suggestion_3334]

Goblin builders like Dwarf (0)

Haw about having in mr3 have gobs (And other builders(if there are)) build like dwarves building Castles



By: AzErT on 30 Apr 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | game_mechanics | [Suggestion_3463]

Monster Immunities (0)

Since resistances are very complicated, how about if monsters are immune to attacks, including:

To make things simple, I believe that monsters should all have one (and only one) immunity.

Categories:
Merlin's Spells (Energy Blast, Energy Beam, Monster Summon)
Merlin's Army (Swords, Arrows, Axes)
Pit Traps
Any other source of damage

So, basically, some monsters say cannot be affected by Energy Blast. So to destroy them, you must use Warriors. But then some monsters are immune to Warr ...[click title to read more]...



By: gigas on 28 May 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | game_mechanics | [Suggestion_3675]

multiplayer edition (3)

who'd like a downloadable multiplayer game where 2 to 4 players can engage in army summoning spell slinging mayhem? how about in 5 by 5 mini maps crawling with monsters and overflowing with potions?
Last Comment by Darren on 8 Jul 2006 11:03



By: AzErT on 16 Jun 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | game_mechanics | [Suggestion_3868]

Double Attack (0)

Basically, monsters with a Double Attack use a powerful ranged attack until a soldier/wizard enters melee range, then they use a melee attack. The melee attack deals more damage, but the ranged attack is much more powerful.



By: Carefree_Butterfly on 9 Jul 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | game_mechanics | [Suggestion_4064]

Different Modes (0)

Here's a list of different modes that I am suggesting.
Modes:
1) Easy Mode- Easy
2) Normal Mode- Normal
3) Hard Mode- Hard
4) Survival Mode- No Potions/Medikit... though the increase in mana capablities when levelling is higher. No cheats.
5) Heaven Mode- ***LOTS of potions and medikits.
6) Cheat Mode- Clicking the icon showing the potions you've drunk adds 1 more, clicking the Medikit icon showing how many Medikits you have adds one more.
7) Hell Mode- (Sorry for the language) No potion ...[click title to read more]...



By: Carefree_Butterfly on 9 Jul 2006
Rating: 5.00 in 1 votes
Status: used
mr3 | game_mechanics | [Suggestion_4069]

Magical Alliance Energy Drain (0)

In the Magical Allaince fields, the energy is drained, right? So, how about this... Merlin is weakened in these places... his attack spells are really weak. Few wizards have cleared the screens where the Magical Alliance have thrived. *Bang!* Only with the help of Army Summon is it possible to bet through these areas. Another way to make Army Summon a better spell.



By: cjfjcjfjc on 25 Jul 2006
Rating: 5.00 in 1 votes
Status: rate
mr3 | game_mechanics | [Suggestion_4189]

Different Modes Ver 2 (2)

Here's a list of different modes that I am suggesting.
Modes:
1) Easy Mode- Easy
2) Normal Mode- Normal
3) Hard Mode- Hard
4) Survival Mode- No Potions/Medikit... though the increase in mana capablities when levelling is higher. No cheats.
5) Heaven Mode- ***LOTS of potions and medikits.
6) Cheat Mode- Clicking the icon showing the potions you've drunk adds 1 more, clicking the Medikit icon showing how many Medikits you have adds one more.
7) Hell Mode- (Sorry for the language) No potion ...[click title to read more]...
Last Comment by Darren on 4 Aug 2006 17:54