Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.
Have fun!Game: bum_earth (Change)
Type: game_mechanics (Change)
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Grown trees can take more hits, reproduce more often than their counterparts(maybe by a factor of 1.5) and ...[click title to read more]...
Last Comment by Phoenix on 10 Dec 2010 01:29
the file would follow the template:
NNNNNN SSS ### XXXX YYYY WWWW VVVV LLL HHH
NNNNNN: a 6 character animation name, ...[click title to read more]...
Last Comment by ♪ on 13 Apr 2011 23:39
As I said earlier in [Suggestion_6887] I'd like to run everything through a big quad tree.
For those who don't know what I mean by "Quad Tree" its a system of organizing your data into so-called buckets, which represent a rectangle(square) in 2d space. Then, when the ...[click title to read more]...
Last Comment by ♪ on 21 Nov 2010 09:21
When something thinks that it might collide with the background, it would then ask the array i ...[click title to read more]...
Last Comment by ♪ on 21 Nov 2010 07:13
Similarly to merlin's Revenge, the unit list would be organized by team.
The units within a team would act like a team, targeting a specific other team within the bucket(probably by the biggest unit count? Or user input...(or random)) The team would then grab a couple enemies out of the target team, and set some of its own units to target each one.
If there are no targets within the team's bucket, they will then look to nearby buckets(going up, and down ...[click title to read more]...
At the beginning of each room, an analysis is done of what kind of units can possible appear in the map. This would be done by scrolling through the room's object array, and creating a list of units. When the unit comes across a summoner,(or the player) it will also add to list anything that it can summon. (the player and his friends will almost always be loaded)
Once it has this list, it will render all their spr ...[click title to read more]...
Last Comment by ♪ on 22 Jun 2011 20:11