Suggestions

Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.

Have fun!

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By: AzErT on 25 Apr 2004
Rating: 4.23 in 13 votes
Status: rate
mr3 | enemies | [Suggestion_30]

Black Sorcerer (22)

From the ending sequence of MR2.
Last Comment by on 2 Mar 2008 13:04



By: dantheman on 30 Dec 2004
Rating: 4.75 in 12 votes
Status: rate
mr3 | map | [Suggestion_39]

Cities (35)

There should be cities in the level (about 5).
Last Comment by Sketch on 29 Apr 2006 05:39



By: dantheman on 31 Dec 2004
Rating: 3.86 in 7 votes
Status: rate
mr3 | map | [Suggestion_40]

Dungeons (3)

5 squares, King may throw you in, you have to fight you way out.
Last Comment by Darren on 4 May 2006 14:30



By: Lord_Murderer on 3 Jan 2005
Rating: 3.67 in 3 votes
Status: rate
mr3 | enemies | [Suggestion_31]

Black Sorcerer Ver 2 Bouncing Beams (8)

From the ending sequence of MR2.

He should fire beams that bounce around the screen.
Last Comment by Lord_Murderer on 10 Sep 2005 08:27



By: steve on 3 Jan 2005
Rating: 4.50 in 10 votes
Status: used
mr3 | game | [Suggestion_37]

Base Building Elements (13)

Merlin could summon buildings or summon other characters which build buildings.

Eventually this could lead to MR having full bases in, but for now, I'm just talking about things like a little watch tower, or a minifort.
Last Comment by El Zilchil on 24 Jun 2006 15:07



By: maftie on 6 Jan 2005
Rating: 3.67 in 6 votes
Status: rate
mr3 | enemies | [Suggestion_35]

Zombie (6)

Undead dude who tries to bite you.
Last Comment by Darren on 29 Apr 2006 10:56



By: Lord_Murderer on 9 Jan 2005
Rating: 4.18 in 11 votes
Status: rate
mr3 | auras | [Suggestion_27]

Fire Aura (2)

Forms a bubble around Merlin, longer you leave them to charge, the longer they last.

Hurts enemies
Last Comment by evilishies on 2 Feb 2005 00:00



By: Lord_Murderer on 9 Jan 2005
Rating: 4.00 in 9 votes
Status: rate
mr3 | auras | [Suggestion_28]

Ice Aura (5)

Forms a bubble around Merlin, longer you leave them to charge, the longer they last.

Slows enemies.
Last Comment by bingo_bob on 29 Mar 2005 00:00



By: Lord_Murderer on 9 Jan 2005
Rating: 4.00 in 11 votes
Status: rate
mr3 | auras | [Suggestion_29]

Poison Aura (10)

Forms a bubble around Merlin, longer you leave them to charge, the longer they last.

Poisons enemies (does damage over time). The longer the enemy is in the aura, the longer the poison lasts.
Last Comment by MerlinRulez on 3 May 2005 10:29



By: Lord_Murderer on 10 Jan 2005
Rating: 4.38 in 8 votes
Status: rate
mr3 | power_ups | [Suggestion_41]

Spell Speed Potion (11)

A potion that speeds up the rate at which the spells fly through the air.
Last Comment by Fatty-boy on 4 Aug 2005 13:34



By: Lord_Murderer on 14 Jan 2005
Rating: 4.75 in 4 votes
Status: used
mr3 | enemies | [Suggestion_33]

Karate Guy (2)

Attacks you with kicks and punches.
Last Comment by Morsh on 19 May 2005 11:16



By: dantheman on 16 Jan 2005
Rating: 4.62 in 8 votes
Status: used
mr3 | enemies | [Suggestion_32]

Bomb Mage (45)

Throws bombs at you, some of which stun.
Last Comment by firestorm on 11 Jun 2006 01:21



By: steve on 24 Jan 2005
Rating: 4.42 in 19 votes
Status: used
mr3 | friends | [Suggestion_1]

Warrior (52)

A man in a suit of armour, with a sword and a shield who can be summoned/bought to fight for you.
Last Comment by shmoopshybob on 2 Jun 2010 23:43



By: steve on 24 Jan 2005
Rating: 4.75 in 16 votes
Status: used
mr3 | friends | [Suggestion_3]

Archer (10)

Standard medieval archer. Fights on your side.

Quite weak in strength but does high damage from range.
Last Comment by Joe102 on 19 Feb 2006 02:27



By: steve on 24 Jan 2005
Rating: 4.94 in 17 votes
Status: rate
mr3 | weapons | [Suggestion_4]

Static Weapons (19)

I think there should be static weapons, which any enemy or friend can use.

These could be things like a ballista, which fires a massive metal arrow at people. Or a catapult. They could be detroyable but have a lot of hit points so they can't be got rid of to easily. Getting control of one static weapon and using it to fire at another could be a good tactic though.
Last Comment by cjfjcjfjc on 17 Aug 2006 22:50



By: steve on 24 Jan 2005
Rating: 4.64 in 11 votes
Status: used
mr3 | enemies | [Suggestion_5]

Goblin Archer (25)

The little goblin from MR1.
Last Comment by steve on 23 Jun 2006 11:40



By: steve on 24 Jan 2005
Rating: 3.33 in 12 votes
Status: rate
mr3 | enemies | [Suggestion_6]

Bats (21)

The bats from MR1. They didn't appear in MR2, but some people have called for a comeback.
Last Comment by Morsh on 25 Feb 2006 06:22



By: steve on 24 Jan 2005
Rating: 4.29 in 7 votes
Status: rate
mr3 | enemies | [Suggestion_7]

Rock Monster (7)

The Rock or Boulder Monster from the first two games.
Last Comment by MerlinRulez on 15 Jun 2005 03:33



By: steve on 24 Jan 2005
Rating: 4.38 in 8 votes
Status: rate
mr3 | enemies | [Suggestion_8]

Vulture Guard (9)

Remember the wierd bird things on unicycles from MR1? Yeah, them.

Vote for this if you want to see them again in the third game.
Last Comment by MerlinRulez on 12 Jun 2005 01:41



By: steve on 24 Jan 2005
Rating: 4.28 in 32 votes
Status: rate
mr3 | enemies | [Suggestion_9]

Big Baby (46)

If you want to see the Big Bearded Baby from MR1 in the next game, vote for this one.
Last Comment by dyrfmaster on 17 May 2009 05:44