Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.
Have fun!
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Last Comment by ♪ on 22 Aug 2013 01:00
merlin_c | map | [Suggestion_7112]
This map has been added by a script and was almost certainly not really made by Steve. If you know who actually made this map, please let us know in the comments. If you can write a better title/description for it, please let us know that too so we can replace this [chocolate fudgecake] with something good :). Many thanks - TMB Robot 033
descent_into_darkness-megaman4ever (10)
Last Comment by steve on 12 Sep 2013 22:36
merlin_c | map | [Suggestion_7111]
This map has been added by a script and was almost certainly not really made by Steve. If you know who actually made this map, please let us know in the comments. If you can write a better title/description for it, please let us know that too so we can replace this [chocolate fudgecake] with something good :). Many thanks - TMB Robot 033
aaa (5)
Last Comment by megaman4ever on 22 Aug 2013 02:18
merlin_c | map | [Suggestion_7110]
This map has been added by a script and was almost certainly not really made by Steve. If you know who actually made this map, please let us know in the comments. If you can write a better title/description for it, please let us know that too so we can replace this [chocolate fudgecake] with something good :). Many thanks - TMB Robot 033
TeamOverrideTest (0)
merlin_c | map | [Suggestion_7109]
Now this is Scarlet's castle. It also has the ruins of Kolfon in the map. It also has a forest to get you started. I also made my own tiny ending.
Scarlet_Castle (6)
Last Comment by crazymerlinman321 on 24 Aug 2013 04:52
merlin_c | map | [Suggestion_7108]
This is one I made to test out summoning using 'c'. AutoSummonTest (6)
When you have army members, 'c' will summon a bunch of troops to the cursor. Pressing it again will summon another bunch, until you've maxed out the number of allies you're allowed to have on the field at once.
Last Comment by ♪ on 17 Aug 2013 12:38
mr4 | game_mechanics | [Suggestion_7107]
Past 4 spells, it gets pretty difficult to control what spells you're using.
Max Spells (12)
One alternative for controlling them easier is that as you get new ones, you drop the old ones.
I suppose the max would be 4, but you could pick up up to 6 while clearing a room.
Once its clear some of your old spells drop, so you're back down to 4. If you need to get them back, they stick around in the room!
To make the drops easier to manage, spells could be classified as basic blasts, summons, utilities, ...[click title to read more]...
Last Comment by ♪ on 17 Aug 2013 12:32
mr_open | game_mechanics | [Suggestion_7106]
When you enter a room containing this tile, all of your army of a certain type is summoned to your location, avoiding the limits of having one wizard at a time.
Summon Tiles (5)
Last Comment by ♪ on 17 Aug 2013 09:47
tmb_website | general | [Suggestion_7105]
So I have this whole computer set-up a great mic and a video making software that i got from a friend. This isn't something I will be doing right away but I hope to do it soon. With Steve's permission I would like to make some gameplay videos of the MR series in a attempt to raise site popularity and possibly get things rolling again. My channel isn't that popular at the moment but with help from a RL friend I hope to get peoples interest in it up. The videos will include commentary and gameplay ...[click title to read more]...
Merlin's youtube spree. (13)
Last Comment by megaman4ever on 12 Aug 2013 10:51
merlin_e | game_mechanics | [Suggestion_7104]
Army, monster and friend summon are too clunky to use in this frenetic game.
Auto summon everyone (4)
Instead, anyone you collect in your army and other wizards could be auto summoned when you first enter a screen at the location of the mouse pointer.
Monster summon could continuously replace the monsters as they die with the strongest you can summon.
Last Comment by steve on 2 Aug 2013 00:27
mr_open | map | [Suggestion_7103]
http://www.mediafire.com/?j5a2ay46bxtsyf7
Merlins Quest (5)
I was going to make cutscenes complete with a story and what not, but i'm way to lazy to learn all that jazz (and this beast took longer than i wanted it to); anyway this is my vision of what i wanted to see the next MR game as.
Enjoy~
Last Comment by Air_O2 on 20 Aug 2013 03:36
mr_open | general | [Suggestion_7102]
What are all the commands in the Cutscenes
Help please (13)
On Mr open?
Last Comment by merlin1234 on 13 May 2013 18:56
mr4 | general | [Suggestion_7101]
Yes, it had to be spelt this way.
Merlin Open Map Sharing Suggestion (5)
So, this will be a suggestion with two purposes. First is to let the users have a collective medium for sharing their maps. I'll try to gather any random ones floating around and post them here as well. I for one have become inspired to create new maps and all sorts of MR stuff for the time being, but even after searching I couldn't find a suggestion like this. I'm sure one exists, but at least this one is accessible.
Another purpose of the suggestion is t ...[click title to read more]...
Last Comment by merlin1234 on 11 Apr 2013 20:44
mr_open | general | [Suggestion_7100]
Although as of writing MR Evolution is all the rage, I wanted to have a look back at what I've been doing in MR Open. I think that being able to set additional properties in the map files with simple text editing would be pretty good. Things like data on the creator; this could affect the credits and generic cutscenes. I suppose that a proper name of the map (for map editor etc) and a short description would be pretty good too.
Optional properties in MR Open (13)
These properties are entirely optional to fill, but could be read ...[click title to read more]...
Last Comment by steve on 12 Feb 2013 20:59
merlin_e | general | [Suggestion_7099]
I have released a brand new concept in game design - a game that designs itself! As far as I know this is the first game that does this - so remember you saw it here first.
Merlin Evolution Released! (75)
Merlin Evolution is MR4 (or MR4 as it stood back in Oct 2011) with a map that is generated on the principles of evolution.
How it works
At first ten random maps are generated. Maps score points for how much the player explores. The theory is that the more a player explores, the more fun they are hav ...[click title to read more]...
Last Comment by megaman4ever on 28 Sep 2016 16:57
new_games | game_mechanics | [Suggestion_7098]
A suggestion on which to discuss the development of games and/or ask for help regarding certain issues?
Developing games (16)
Last Comment by megaman4ever on 27 Jan 2013 06:13
tmb_website | general | [Suggestion_7097]
So, I had been writing a huge post which definitely would spark discussion, and my browser decided to crash. All my progress had been nullified.
Great games, part 74 (26)
So in short, here's the deal:
What are your favourite games? Why are they good? Did you like the story of a particular game? Which games have the best mechanisms or are good representatives of their genre? Anything you would like to suggest to others? Reviews?
Last Comment by merlin1234 on 11 Apr 2013 20:41
mr4 | general | [Suggestion_7096]
Keep the comments flowing i want to have a chat!
dont "die" (49)
Last Comment by merlin1234 on 11 Apr 2013 20:38
tmb_website | game_mechanics | [Suggestion_7095]
add support for [comment_xxx] getting transformed into a link to said comment. Suggested by megaman4ever
comment links (0)
tmb_website | player | [Suggestion_7094]
So, er, seeing how the activity dropped again, I think that it's pretty appropriate to discuss about what will happen to TMB and the Suggestion DB in the near future? What are your predictions? Is there anything that you would like to see? What kind of new content should the site get, if any, apart from the somewhat-between-half-and-nearly-finished MR4?
What will become of The Metal Box..!? (27)
Basically, I'm thinking of possible enhancements to the DB, which would attract people into talking more. Since programming said enhancements ...[click title to read more]...
Last Comment by steve on 23 Mar 2013 15:07
Rating: 0.00 in 0 votes
Status: rate
goblin_defence-note (6)