Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.
Have fun!
Game: all (Change)Type: all (Change)
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In most video games, music pieces don't just fade out. With all the great music we are allowed to use at this point, I don't see why it shouldn't be used to its fullest potential. Would it be modi ...[click title to read more]...
Last Comment by steve on 18 Sep 2013 13:05
merlin_c | map | [Suggestion_7132]
Among doing my big map project, I have been working on other smaller maps as well.. Here I present to you the Merlin's Danmaku series, a pair of difficult linear maps that are as close to a shooter as a MR game can get. Danmaku - the bullet hell (pulse) (5)
The enemies in both maps are completely the same, but the difference in your spell makes a huge impact on the strategies available. It's important to master both of these in order to become a master of MR - the map is (barely) beatable with both of the weapons, although I found ...[click title to read more]...
Last Comment by steve on 18 Mar 2015 23:48
merlin_c | map | [Suggestion_7131]
Among doing my big map project, I have been working on other smaller maps as well.. Here I present to you the Merlin's Danmaku series, a pair of difficult linear maps that are as close to a shooter as a MR game can get. Danmaku - the bullet hell (beam) (0)
The enemies in both maps are completely the same, but the difference in your spell makes a huge impact on the strategies available. It's important to master both of these in order to become a master of MR - the map is (barely) beatable with both of the weapons, although I found ...[click title to read more]...
mr_open | map | [Suggestion_7130]
Among doing my big map project, I have been working on other smaller maps as well.. Here I present to you the Merlin's Danmaku series, a pair of difficult linear maps that are as close to a shooter as a MR game can get. Danmaku - the bullet hell (21)
The maps are available here.
The enemies in both maps are completely the same, but the difference in your spell makes a huge impact on the strategies available. It's important to master both of thes ...[click title to read more]...
Last Comment by steve on 15 Sep 2013 22:09
mr_open | general | [Suggestion_7129]
It would be a very good thing to have passage indicators on the edges of the screen you're viewing when editing the active background. Ones that show, where the next room doesn't have any walls yet.
MR Open - room passage indication (3)
This enables the editor to place screen edges in the wanted places much more easily, as well as assist aligning the walls properly from one screen to the next. It could be as simple as using the green arrows on the tiles where the next screen doesn't have any active background at the very edge.
Last Comment by steve on 7 Sep 2013 22:57
tmb_website | general | [Suggestion_7128]
In my opinion, it would be highly beneficial for approvers to be able to change their comments from the automatic "ok" to the waiting status by using a drop box while making a new comment. Of course, the default option should be "ok".
Comment and Suggestion status (12)
This has the great benefit of approvers being able to review a comment before it gets posted from the approving screen, which would be very useful when fiddling around with long posts involving HTML.
The same thing could be applied for suggestions for those p ...[click title to read more]...
Last Comment by megaman4ever on 21 Sep 2013 14:18
mr_open | game_mechanics | [Suggestion_7127]
Some ideas that crossed my mind as I made my map:
A few Ideas (6)
♦Keys & doors for more dynamic map designs
♦Destructible doodads to hide items in
♦Traps/more spider-like enemies
♦New 'ultimate' spell that has a recharge (By x time, x enemies killed or x screens cleared)
♦Enemies that are strong/weak against certain spells
♦Enemies that 'react' & change in some manner when they reach x% of health
♦Ability to add properties to enemies (More dmg, m ...[click title to read more]...
Last Comment by megaman4ever on 8 Sep 2013 08:10
mr_open | spells | [Suggestion_7126]
An upgraded army summon, which summons multiple troops at once.
Mass army summon (5)
larger charge -> more Troops summoned at once.
There's a small issue where you'll quickly end up maxing out the number of friends you can have on screen.
Last Comment by megaman4ever on 31 Aug 2013 11:51
mr_open | spells | [Suggestion_7125]
Works like army summon, but brings out a wizard instead of an army member.
Wizard summon (10)
Larger charge -> Wizard with a stronger spell.
Would be classified a a summon spell.
Last Comment by ♪ on 8 Sep 2013 11:37
mr_open | spells | [Suggestion_7124]
Blast Spells:
Spell Classifications (21)
* Energy blast
* Energy blast "C"
* Arctic Blast
Summon Spells:
* Monster Summon
* Army Summon
* Goblin Summon
* Undead Summon
Utility Spells:
* Energy Mines
* Morph
* Heal
* Hammer Shot
Pulse Spells
* Energy Pulse
* Energy Beam
* Arctic Pulse
Last Comment by ♪ on 8 Sep 2013 11:39
mr_c | general | [Suggestion_7123]
I decided to make this suggestion in order to concentrate discussion regarding Merlin Created. Feature requests and the like started to clog up some other suggestions, so this will probably be a good place to continue discussing them.
Merlin Created - user made maps! (24)
Well, first off, I think that being able to reorder the maps on the merlin_c page by score, creator, creation date, recent comments, amount of comments or the like similarly to suggestions would be good. It could also be a good idea to completely separate them f ...[click title to read more]...
Last Comment by ♪ on 8 Sep 2013 11:40
tmb_website | general | [Suggestion_7122]
The number after Suggestions: (In the last 7 days) could be a link to the suggestions list, sorted by newest, and the Comments one could link to suggestions list, sorted by newest comments.
Website status links (2)
Would make it easier to navigate without logging in.
Last Comment by ♪ on 20 Aug 2013 00:15
mr_open | game_mechanics | [Suggestion_7121]
To add some control to which enemies show up where on a map, regardless of structures and summoners, a value could be set for each room's difficulty.
Room Difficulty (3)
A difficulty of 1 would only allow for low level creatures and such to be created(after the initial ones from the map are loaded), while rooms with a higher difficulty could summon stronger enemies.
Example, Scarlet/Undead Summon:
Level - Summonable units
1 - swordsmen
2 - swordsmen, archers, head tossers
3 - swordsmen, archers, head ...[click title to read more]...
Last Comment by ♪ on 18 Aug 2013 02:08
mr_open | game_mechanics | [Suggestion_7120]
For autosummoning, there is some question of where to summon the units.
Spawn points (3)
With spawn points, the map maker could set the location using a tile(or multiple)
Last Comment by steve on 17 Aug 2013 09:35
merlin_c | map | [Suggestion_7119]
I was going to make cutscenes complete with a story and what not, but i'm way to lazy to learn all that jazz (and this beast took longer than i wanted it to); anyway this is my vision of what i wanted to see the next MR game as.
Merlins_Quest (26)
Enjoy~
Last Comment by megaman4ever on 23 Dec 2017 06:01
merlin_c | map | [Suggestion_7118]
This is my big test map for MR4.
very_big_map (1)
The difficulty is medium-high, and should show off all of the different features implemented so far.
Last Comment by ♪ on 17 Aug 2013 02:59
merlin_c | map | [Suggestion_7117]
This is one of the more recent versions of the mr4 new feature map.
tvsDemo (2)
It shows off the evil TVs
Last Comment by steve on 19 Aug 2013 23:04
merlin_c | map | [Suggestion_7116]
This map has been added by a script and was almost certainly not really made by Steve. If you know who actually made this map, please let us know in the comments. If you can write a better title/description for it, please let us know that too so we can replace this [chocolate fudgecake] with something good :). Many thanks - TMB Robot 033
test (2)
Last Comment by megaman4ever on 22 Aug 2013 21:48
merlin_c | map | [Suggestion_7115]
This map has been added by a script and was almost certainly not really made by Steve. If you know who actually made this map, please let us know in the comments. If you can write a better title/description for it, please let us know that too so we can replace this [chocolate fudgecake] with something good :). Many thanks - TMB Robot 033
new_map (7)
Last Comment by megaman4ever on 13 Sep 2013 19:24
merlin_c | map | [Suggestion_7114]
I think this is a more complete version of very_big_map
mr4Demo (5)
Last Comment by ♪ on 8 Sep 2013 11:38
Rating: 0.00 in 0 votes
Status: rate
Looping background music in MR - pros and cons? (10)