Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.
Have fun!Game: all (Change)
Type: all (Change)
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The enemies in both maps are completely the same, but the difference in your spell makes a huge impact on the strategies available. It's important to master both of these in order to become a master of MR - the map is (barely) beatable with both of the weapons, although I found ...[click title to read more]...
Last Comment by steve on 18 Mar 2015 23:48
Last Comment by steve on 22 Oct 2014 23:33
Last Comment by merlin1234 on 3 Oct 2014 13:52
(Created also doesn't have a game category in the suggestion creation dropdown menu, or I just can't see it)
Last Comment by steve on 30 Aug 2014 06:19
(the ones you summon)
Last Comment by steve on 17 Aug 2014 00:08
Last Comment by ♪ on 16 Aug 2014 04:19
Refreshing such a list would happen whenever their curre ...[click title to read more]...
Last Comment by ♪ on 16 Aug 2014 04:16
Last Comment by steve on 24 Jul 2014 20:15
Last Comment by merlin1234 on 19 Jul 2014 14:59
Last Comment by megaman4ever on 17 Jul 2014 00:19
Last Comment by steve on 16 Jul 2014 01:06
Last Comment by merlin1234 on 15 Jul 2014 15:07
never posted so here ya go
Some of them have intros wasted scenes and outro's /\ =(not drunk)
My version of merlin open is coming along ok
almost finished with all the changes to mobs and such
Last Comment by merlin1234 on 14 Jul 2014 19:17
You, the intrepid hero, armed with nothing but your armour (and a massive blade on a chain) must destroy each design pattern and allow the coders of the world to get back to work.
Design Pattern 1 - The cascading womble
A series of platforms. You start at the bottom. A womble is at the top.
The wombles spawns ...[click title to read more]...
Last Comment by steve on 19 May 2014 21:16
Design Pattern 3 - The Annoying Algorithms
A vertical shoot-em-up, where the enemies are inefficient algorithms. They spew lethal, electrocuting clock cycles at you, which you must dodge at any cost. Taking a risk by throwing your sword at them (I would imagine the player to be immobile or at least slowed during this) will allow you to hit unnecessary overhead off their code. The lighter an algorithm becomes, the more effi ...[click title to read more]...
Last Comment by steve on 14 May 2014 20:04
Last Comment by megaman4ever on 11 May 2014 09:33
I really like chatting with the folks around here. It's not only nostalgic of my sometimes-forgotten childhood days - the discussions are awesome and so are you. I am assuming that some of the "regulars" to the site probably have thought of the same - so I thought that something should be done.
Recently I've been interested in having my own home page, and as a result of that I'm starting to see the stagnation of TMB in a different light. Steve - if you have the time or care a ...[click title to read more]...
Last Comment by steve on 23 Apr 2014 23:22
Maybe 3 or 4 types of pirates guns/swords/Chinese pirates? just an idea.
Last Comment by steve on 23 Jan 2014 13:49
"There have been 4210 plays of Merlin Evolution since your last login."
My last login was quite a bit more recently than in 2012. Since the time is available in a handy format, the log in screen could use that if the user specifies to show new stuff since some other point of time than their last login.
...Wow, what a minor thing to make a suggestion about. Now I feel like a nitpicker. I miss Hobbes and Super_merlin.
Last Comment by steve on 12 Nov 2013 13:47
This has the great benefit of approvers being able to review a comment before it gets posted from the approving screen, which would be very useful when fiddling around with long posts involving HTML.
The same thing could be applied for suggestions for those p ...[click title to read more]...
Last Comment by megaman4ever on 21 Sep 2013 14:18