Suggestions

Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.

Have fun!

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By: megaman4ever on 9 Sep 2013
Rating: 0.00 in 0 votes
Status: rate
merlin_c | map | [Suggestion_7132]

Danmaku - the bullet hell (pulse) (5)

Among doing my big map project, I have been working on other smaller maps as well.. Here I present to you the Merlin's Danmaku series, a pair of difficult linear maps that are as close to a shooter as a MR game can get.

The enemies in both maps are completely the same, but the difference in your spell makes a huge impact on the strategies available. It's important to master both of these in order to become a master of MR - the map is (barely) beatable with both of the weapons, although I found ...[click title to read more]...
Last Comment by steve on 18 Mar 2015 23:48



By: megaman4ever on 28 Sep 2014
Rating: 0.00 in 0 votes
Status: rate
merlin_c | map | [Suggestion_7157]

MR1-esque (14)

Long time no see! Here's my "new" map, modeled tile-by-tile after the map from the original MR! However, a lot has been changed as well, to make use of MR Open's engine. It's not nearly as tough as the danmaku maps, but it should still give quite a challenge to the average player while having the fun MR1-ish feeling. The question lingers, though - will you be able to beat it?
Last Comment by steve on 22 Oct 2014 23:33



By: merlin1234 on 13 Jul 2014
Rating: 0.00 in 0 votes
Status: rate
merlin_c | map | [Suggestion_7152]

The_prison_part_1 (4)

This map is from merlin1234's map update pack.
Last Comment by merlin1234 on 3 Oct 2014 13:52



By: megaman4ever on 14 Jul 2014
Rating: 5.00 in 2 votes
Status: rate | *In Roadmap*
mr_open | feedback | [Suggestion_7153]

Ratings on Created maps (23)

I think it would be grand to have ratings on the Merlin Created maps. You could just fetch the rating for the individual suggestions on the map selection page and then prompt users to rate the map (i.e. the suggestion) on the game page.

(Created also doesn't have a game category in the suggestion creation dropdown menu, or I just can't see it)
Last Comment by steve on 30 Aug 2014 06:19



By: merlin1234 on 15 Jul 2014
Rating: 0.00 in 0 votes
Status: rate
mr4 | game_mechanics | [Suggestion_7154]

Max wizard's? (11)

Is the max wizards always going to be one?

(the ones you summon)
Last Comment by steve on 17 Aug 2014 00:08



By: merlin1234 on 13 Jul 2014
Rating: 4.00 in 1 votes
Status: rate
merlin_c | map | [Suggestion_7144]

Amazing_adventure_normal (10)

This map is from merlin1234's map update pack.
Last Comment by on 16 Aug 2014 04:19



By: megaman4ever on 15 Jul 2014
Rating: 0.00 in 0 votes
Status: rate
mr4 | general | [Suggestion_7155]

Better targeting system (9)

Seeing how allied units are slow to choose their targets, the target chooser for magical units could be made a little smarter while reducing the load (at the expense of memory). I don't know the current implementation, but what I had in mind was that since magical units generally have an unlimited range, they could have a sort of priority list of the currently alive enemies and target not the one closest but the one of highest priority.

Refreshing such a list would happen whenever their curre ...[click title to read more]...
Last Comment by on 16 Aug 2014 04:16



By: merlin1234 on 13 Jul 2014
Rating: 4.00 in 2 votes
Status: rate
merlin_c | map | [Suggestion_7147]

So_you_think_you_are_good_at_merlin (24)

This map is from merlin1234's map update pack. From the "challenge" section.
Last Comment by steve on 24 Jul 2014 20:15



By: merlin1234 on 13 Jul 2014
Rating: 3.00 in 1 votes
Status: rate
merlin_c | map | [Suggestion_7151]

The_Prison_part_2 (12)

This map is from merlin1234's map update pack.
Last Comment by merlin1234 on 19 Jul 2014 14:59



By: merlin1234 on 13 Jul 2014
Rating: 0.00 in 0 votes
Status: rate
merlin_c | map | [Suggestion_7146]

Bonus_map_2 (1)

This map is from merlin1234's map update pack. From the "tiny easy" section.
Last Comment by megaman4ever on 17 Jul 2014 00:19



By: megaman4ever on 15 Jul 2014
Rating: 5.00 in 1 votes
Status: rate | *In Roadmap*
mr4 | general | [Suggestion_7156]

Dwarves unsummoning on screen clear (2)

When dwarves are building the tower, they don't auto-unsummon like everyone else before they have finished it. Seeing how there's no point in actually building the tower in a screen with no enemies and how selecting the army summon spell to unsummon them is bothersome in a game where the army management is, thankfully, automatic nowadays... They totally should unsummon like everyone else, even if they are busy building their towers.
Last Comment by steve on 16 Jul 2014 01:06



By: merlin1234 on 13 Jul 2014
Rating: 5.00 in 1 votes
Status: rate
merlin_c | map | [Suggestion_7142]

Amazing_adventure_easy (9)

This map is from merlin1234's map update pack.
Last Comment by merlin1234 on 15 Jul 2014 15:07



By: merlin1234 on 9 Jul 2014
Rating: 0.00 in 0 votes
Status: rate
mr_open | map | [Suggestion_7141]

Map pack (12)

These are all of my decent maps +2-4 that i
never posted so here ya go

http://www.mediafire.com/download/oo7aohpkgo5gxbp/Updated_merlin's_revenge_map_pack.zip


Some of them have intros wasted scenes and outro's /\ =(not drunk)

My version of merlin open is coming along ok
almost finished with all the changes to mobs and such
Last Comment by merlin1234 on 14 Jul 2014 19:17



By: steve on 13 May 2014
Rating: 0.00 in 0 votes
Status: rate
designPatterns | game | [Suggestion_7139]

Design Patterns: The video game (11)

An evil character (name not decided) has been creating fake Design Patterns in an effort to confuse the good programmers of the world into coding shoddy software!!!

You, the intrepid hero, armed with nothing but your armour (and a massive blade on a chain) must destroy each design pattern and allow the coders of the world to get back to work.

Design Pattern 1 - The cascading womble
A series of platforms. You start at the bottom. A womble is at the top.
The wombles spawns ...[click title to read more]...
Last Comment by steve on 19 May 2014 21:16



By: megaman4ever on 14 May 2014
Rating: 5.00 in 1 votes
Status: rate
designPatterns | map | [Suggestion_7140]

Design Patterns (1)

Here's my suggestion for a pattern:

Design Pattern 3 - The Annoying Algorithms
A vertical shoot-em-up, where the enemies are inefficient algorithms. They spew lethal, electrocuting clock cycles at you, which you must dodge at any cost. Taking a risk by throwing your sword at them (I would imagine the player to be immobile or at least slowed during this) will allow you to hit unnecessary overhead off their code. The lighter an algorithm becomes, the more effi ...[click title to read more]...
Last Comment by steve on 14 May 2014 20:04



By: robert v 3.0 on 13 Jan 2007
Rating: 4.53 in 17 votes
Status: used | *In Roadmap*
mr4 | spells | [Suggestion_4851]

energy punch (48)

ok so i think there should be a supped up version of the punch its this little blue bottle you find like 7 screens from the start it turns your normal punch into the energy punch with a cool little flashin fist when you use it it deals x2 normal punch damage plz try to fit this into the game steveoh and plz rate and comment too.
Last Comment by megaman4ever on 11 May 2014 09:33



By: megaman4ever on 11 Apr 2014
Rating: 0.00 in 0 votes
Status: rate
tmb_website | general | [Suggestion_7138]

Making TMB more lively (5)

To be honest,

I really like chatting with the folks around here. It's not only nostalgic of my sometimes-forgotten childhood days - the discussions are awesome and so are you. I am assuming that some of the "regulars" to the site probably have thought of the same - so I thought that something should be done.

Recently I've been interested in having my own home page, and as a result of that I'm starting to see the stagnation of TMB in a different light. Steve - if you have the time or care a ...[click title to read more]...
Last Comment by steve on 23 Apr 2014 23:22



By: on 10 Dec 2013
Rating: 0.00 in 0 votes
Status: rate
mr4 | enemies | [Suggestion_7137]

Pirates (3)

A pirate enemy a spawner might look like a ship or something?

Maybe 3 or 4 types of pirates guns/swords/Chinese pirates? just an idea.
Last Comment by steve on 23 Jan 2014 13:49



By: megaman4ever on 11 Sep 2013
Rating: 5.00 in 1 votes
Status: rate
tmb_website | general | [Suggestion_7134]

Yay! An oversight, waiting to be fixed! (7)

"Showing new stuff from 2012-09-11 16:13:31"

--

"There have been 4210 plays of Merlin Evolution since your last login."

My last login was quite a bit more recently than in 2012. Since the time is available in a handy format, the log in screen could use that if the user specifies to show new stuff since some other point of time than their last login.

...Wow, what a minor thing to make a suggestion about. Now I feel like a nitpicker. I miss Hobbes and Super_merlin.
Last Comment by steve on 12 Nov 2013 13:47



By: megaman4ever on 7 Sep 2013
Rating: 0.00 in 0 votes
Status: rate
tmb_website | general | [Suggestion_7128]

Comment and Suggestion status (12)

In my opinion, it would be highly beneficial for approvers to be able to change their comments from the automatic "ok" to the waiting status by using a drop box while making a new comment. Of course, the default option should be "ok".

This has the great benefit of approvers being able to review a comment before it gets posted from the approving screen, which would be very useful when fiddling around with long posts involving HTML.

The same thing could be applied for suggestions for those p ...[click title to read more]...
Last Comment by megaman4ever on 21 Sep 2013 14:18