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Game: mr3 (Change)Type: all (Change)
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The Suggestion...
this game should have you be able to once you've defeated whoever the 1st wizard is, still travel, fight monsters, and protect the towns and cities, maybe doin quests for dantheman's king if hes in there. all work an no play makes jack a dull boy, but who cares about him, MR is fun an i hate waitin, now then, if u hav even read this whole speel of longer gameness, farewell.
Comments
22 Mar 2005
[comment_2056]
steve
The reason MR3 is taking so long is because I am programming it from scratch rather than using MR2 as a starting point, and the reason I'm doing that is because MR2 wasn't very well programmed and is very difficult to make changes to.
So the upshot is yes, if everything works out, that should happen.
24 Mar 2005
[comment_2162]
ironman2244
24 Mar 2005
[comment_2223]
Morsh
25 Mar 2005
[comment_2240]
ironman2244
25 Mar 2005
[comment_2269]
steve
I'll give that some thought.
26 Mar 2005
[comment_2289]
ironman2244
28 Apr 2005
[comment_3652]
Morsh
2 May 2005
[comment_3881]
Voronnen
23 Aug 2005
[comment_9334]
Max Boose
23 Aug 2005
[comment_9344]
El Zilchil
But the ideas might get stale, like "save the magic princess for the 476th time!"
24 Aug 2005
[comment_9356]
steve
21 Jun 2006
[comment_14338]
kraigon
26 Jun 2006
[comment_14526]
Darren
26 Jun 2006
[comment_14527]
Darren
9 Jul 2006
[comment_14918]
Carefree_Butterfly
I WANT RPG! I WANT RPG!!!! I WANT RPG!!!!
Imagine. The fantasical game world of ""Merlin Mayhem"", MM, multi-player.
Choose from, the modes:
Survivor: Billions of Merlins on screens, blasting each other.
Team: You're put on a team. Blue Merlin Team VS. Pink Berlin team. Who'll win??!!!
Multi-player Quest: Everyone helps with a HUGE MR game... with HUGE DRAGONS, HUGE GOBLINS....
***Please steve, investigate RPG... it'll reveolutionalize gaming... you'll be rich. I think.
14 Jul 2006
[comment_14980]
steve
15 Jul 2006
[comment_15015]
Bryzaa
15 Jul 2006
[comment_15035]
AzErT
To make an RPG, you will need to have impressive amounts of servers to host all of the Multiplayer data.
Also, all the Computers will be able to connect to the server through a client... Web Browsers make for poor clients.
Steve will only become rich if he charges $50 for the game and a well-deserved monthly fee, which many children (Such as you) would not be able to pay easily.
An RPG is difficult but an MMORPG is just an incredible challenge, especially for one man. The server costs will be incredibly high unless you charge monthly fees as well.
Plus then you need anti-hacking measures in case people mess with the client to get an edge.
15 Jul 2006
[comment_15040]
Darren
20 Jul 2006
[comment_15114]
midget mage
13 Jul 2007
[comment_22256]
0224123
17 Sep 2010
[comment_37606]
f123979
18 Sep 2010
[comment_37614]
♪
18 Sep 2010
[comment_37615]
steve
The only reason MR3 was so small was because I didn't have time to design and playtest a bigger map.
The TMB community has done a great job adding new enemies and features to that engine and I think we'll be able to design and playtest the MR4 map as a community, meaning it can be much bigger than any of the previous games.
Bear in mind as well that the MR4 demo does not represent the latest developments. For that, you need to download MR Open. However, I will rectify this soon by creating a new MR4 demo from the latest MR Open.
18 Sep 2010
[comment_37637]
crazymerlinman321
18 Sep 2010
[comment_37641]
megaman4ever
Personally, as always, I agree with that guy who said 'RPG ALERT'.
I think that for nonlinear games with open explorable world this kind of thing would be awesome, especially if there open new things to do. Something along the lines of Zelda - Wind Waker(hehe).
Unfortunately MR doesn't fit this category. Maybe someday there will be a MR RPG, but I don't think it should be started to be done before the 'official' MR series is finished.
18 Sep 2010
[comment_37649]
crazymerlinman321
18 Sep 2010
[comment_37660]
steve
It does have a definite beginning and end, but how you get from one to the other should be as wide open as possible.
18 Sep 2010
[comment_37663]
megaman4ever
There are 49 quadrants in the Great Sea, each quadrant having one or more islands. Many of the islands offer plenty to explore, some are singular puzzles or a place of importance, there are big battles to be done, treasure to be hauled from the sea, you get LOADSSS of side quests from NPCs which are really diverse and feels unlike, say, some MMORPGs where the quests are repetitive(go to X, kill Y of Z and bring me back A).
Then, there are lots of mini-dungeons and... Simply put, the world of Wind Waker is huge and has lots to do with. Even the sailing is really fun, and sorta resembles real sailing with the wind and stuff. It probably takes thirty minutes to sail from one point of sea to the other side of the whole world, and once when I was exploring, I started from the bottom left quadrant, sailed to the top left, and I explored each island, got all the maps of the islands, stopped to do some shopping, plundered a pirate submarine(lol)... It took me two hours just to sail these seven quadrants! And I didn't have the means to explore them fully either! Some needed an item I didn't have, some were for a side quest, some needed me to complete a side quest...
I like to think of MR as nonlinear, but it really isn't an open world.
18 Sep 2010
[comment_37668]
steve
I think to achieve something like that with MR we would need to have a way to move from map to map (or even mission to mission)
18 Sep 2010
[comment_37672]
♪
18 Sep 2010
[comment_37682]
Roxblaster
If MR4 will be very large, do you think we could incorporate such a concept?
18 Sep 2010
[comment_37695]
crazymerlinman321
19 Sep 2010
[comment_37747]
megaman4ever
Oh well, it doesn't matter, I usually wouldn't feel the need to go on the edge of the map anyways since from the map it seems there's nothing there, and using the ballad of gales is faster anyway. Maybe that's why though - it's expected that people don't go on the edges, and also that it's hard to explain to the player that the world wraps, without breaking the fourth wall or making it akward, and I think the developers think they should tell something like that. Then again, I think it's better that they would make it wrap and not tell it to the player - if the player thinks about why it wraps.. Well, it's a darn globe, after all.
Talking of globes, I was wondering if it would be possible to make the whole Super Mario Galaxy on Super Mario 64 - make the round planets into a flat surface which loops on itself for an infinity, and the star things which blast you on another planet to be pipes, and the background to show the other planets as globes and the background would spin(so that when you walked forward(forever), there would be new background coming from the horizon even though you seem to walk on a flat surface). Think about how weird yet extremely cool that would be! Unfortunately, it would take years lol.
20 Sep 2010
[comment_37835]
steve
20 Sep 2010
[comment_37836]
steve
c: we can't go any further
m: why not?
c: cos no-one has created anything there yet! This is the edge of game!
m: cooo...
c: don't look at it, it'll tear your eyes out!!
m turnToFace c
m: really?
c: nah not really, it's fine.
c: I just like to be, you know, dramatic.
c: what with being a seadog and that.
m: oh right.
20 Sep 2010
[comment_37844]
♪
21 Sep 2010
[comment_37891]
crazymerlinman321
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Rating: 5.00 in 9 votes
Status: rate
Eternal