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The Suggestion...
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15 Jul 2014
[comment_44222]
megaman4ever
15 Jul 2014
[comment_44229]
merlin1234
16 Jul 2014
[comment_44235]
steve
17 Jul 2014
[comment_44240]
megaman4ever
17 Jul 2014
[comment_44248]
merlin1234
17 Jul 2014
[comment_44250]
steve
17 Jul 2014
[comment_44252]
megaman4ever
All this automatisation kinda takes away from the whole "blokes with swords" idea, though. The whole army thing with the levels and stuff was supposed to make the game more into something between wizardly action and army management, with the best of both worlds. That's what I can remember, at least. At one point, it kinda felt like the whole management aspect wasn't emphasized enough to justify making it a major feature, and I always preferred the wizardly action anyway.
Right now it's somewhere inbetween - dealing with moving the army is easy and doesn't take a lot of attention. In the meanwhile, Merlin's actions, while important, don't completely dominate the gameplay in the same way. Having to put more effort into actually protecting the army members or fellow wizards could work out well though, in my opinion. In that way, the player could still go ahead with the wizardly mayhem aspect (hoarding all XP for Merlin), or raise up the army itself.
Perhaps the solution could lie in making level ups a more dominant aspect instead? The level curve is still pretty tough after 20 (which kinda removes the incentive of soloing maps), whereas the enemy counts don't really get that much higher.
16 Aug 2014
[comment_44299]
♪
16 Aug 2014
[comment_44301]
merlin1234
Also Hi note!
17 Aug 2014
[comment_44302]
steve
17 Aug 2014
[comment_44303]
steve
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Max wizard's?