This is a suggestion for one of our games. You may comment on and rate the suggestion here.
Game: all (Change)Type: all (Change)
< Back To List
The Suggestion...
Comments
13 Jul 2014
[comment_44202]
steve
15 Jul 2014
[comment_44226]
megaman4ever
It was a fun small map to play through, though! Looks like something between 10-25 rooms is pretty optimal for Created, seeing how saving doesn't exist yet. I'll have a go at the second map next.
Gotta love that energy blast!
15 Jul 2014
[comment_44230]
merlin1234
That's why I'm making the much harder version of Merlin open modifying everything! (that i can)
16 Jul 2014
[comment_44234]
steve
16 Jul 2014
[comment_44238]
merlin1234
17 Jul 2014
[comment_44243]
steve
17 Jul 2014
[comment_44244]
merlin1234
19 Jul 2014
[comment_44265]
merlin1234
Were danmaku bullet hell pain-o-meter = 25
(that's what I'm hoping for
21 Jul 2014
[comment_44267]
megaman4ever
21 Jul 2014
[comment_44268]
merlin1234
21 Jul 2014
[comment_44269]
merlin1234
(i dont think i put enough periods in this)
21 Jul 2014
[comment_44270]
megaman4ever
22 Jul 2014
[comment_44271]
steve
23 Jul 2014
[comment_44272]
merlin1234
23 Jul 2014
[comment_44273]
megaman4ever
I also think that a difficulty scale from 1-10 would be better; it's more understandable. For example, in my notes Danmaku is rated as 7, the Created version of Descent into Darkness as 8/9 (I can't beat it lol), MR1 as 5 and MR2 as 4.
Speaking of beating maps, gathering some sort of stats would be swell. Just having how many times people have played, how many times they've quit midway (with an average of rooms beaten), how many times they've been wasted and how many times they've cleared the map might be sufficient. It'll help tremendously knowing which maps are too easy or hard for the players, and which are interesting. Actually, pretty much the same kind of thing as in Evolution, except that I don't know if the actual rankings are necessary; storing just a few numbers per map would be fine.
Determining the overall "fun" would be neat though. Then again, I don't think it's very high-priority; just doing something like adding MR2 scoring type scoring into Open would instantly increase replayability.
23 Jul 2014
[comment_44274]
merlin1234
Yeah i guess it is a bit easier to just do 1-10
so i will release the first 5 map names and there difficulty with 1-10
Easy.txt difficulty >1
Medium.txt difficulty >2
Positively_painful.txt difficulty >3
Hard.txt Difficulty >4
Not_Easy.txt difficulty >5
There are going to be 5 other maps
not 4 anymore the last one is 10
23 Jul 2014
[comment_44275]
merlin1234
23 Jul 2014
[comment_44276]
megaman4ever
I'm eagerly waiting for your modified MR Open :)
Unfortunately I don't have too much time on my hands during this or next week, but things'll start looking up after that, I hope.
23 Jul 2014
[comment_44277]
merlin1234
I re counted and i have 5 done and the sixth is about 60 or so % done now!
And most of the spells are changed so you may want to load up the 'Practice map' first
and play around a bit!
23 Jul 2014
[comment_44278]
steve
All the stats you are talking about are being recorded. I just need to get around to displaying them for each map.
24 Jul 2014
[comment_44279]
merlin1234
24 Jul 2014
[comment_44280]
megaman4ever
24 Jul 2014
[comment_44281]
merlin1234
24 Jul 2014
[comment_44282]
steve
You must be logged in to add a comment.
Rating: 4.00 in 2 votes
Status: rate
So_you_think_you_are_good_at_merlin