This is a suggestion for one of our games. You may comment on and rate the suggestion here.
Game: all (Change)Type: all (Change)
< Back To List
The Suggestion...
You, the intrepid hero, armed with nothing but your armour (and a massive blade on a chain) must destroy each design pattern and allow the coders of the world to get back to work.
Design Pattern 1 - The cascading womble
A series of platforms. You start at the bottom. A womble is at the top.
The wombles spawns a new version of itself with one property modified (height, width, fire rate, bullet damage) etc.
The new womble appears on the platform below.
The new womble spawns itself on the one below etc.
You must destroy all the wombles.
Design Pattern 2 - The Abstract Invader
A ghosted out space invader patrols the screen - this is the abstract invader and cannot be harmed. As it patrols it instantiates real invaders which can be shot down and can shoot you.
As you shoot down invaders you can collect bits of them which you can fire at the abstract invader to implement it.
If you hit the abstract invader whilst it is in the process of instantiating a new invader it will drop a piece of the instantiation cannon.
Once you have fully implemented the abstract invader and recovered the instantiation cannon you can instantiate the abstract invader and finally do battle with it!
Relationships with other suggestions
megaman4ever says Design Patterns extends this suggestion.Comments
13 May 2014
[comment_44165]
megaman4ever
As for implementing and instantiating the abstract invader - that was hilarious, but will the average gamer get the connection?
I'm still fuzzy on the whole gameplay aspect, but at least the fake design patterns seem awesome :D
13 May 2014
[comment_44166]
steve
14 May 2014
[comment_44167]
megaman4ever
14 May 2014
[comment_44169]
steve
14 May 2014
[comment_44170]
megaman4ever
....I guess the gameplay and structure department needs some more clarification in general before fine-tuning the patterns though.
..Pattern four - Not-So-Fine-Tuned Designs of the Past?
15 May 2014
[comment_44171]
megaman4ever
I haven't had a close look at how it works, but it does look fairly handy.
17 May 2014
[comment_44172]
steve
17 May 2014
[comment_44173]
megaman4ever
18 May 2014
[comment_44174]
steve
18 May 2014
[comment_44175]
megaman4ever
19 May 2014
[comment_44176]
steve
You must be logged in to add a comment.
Rating: 0.00 in 0 votes
Status: rate
Design Patterns: The video game