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The Suggestion...

By: on 17 Aug 2013
Rating: 0.00 in 0 votes
Status: rate
mr_open | game_mechanics | [Suggestion_7120]

Spawn points

For autosummoning, there is some question of where to summon the units.

With spawn points, the map maker could set the location using a tile(or multiple)



Comments

17 Aug 2013 [comment_43770]
NEW! steve
Yep good idea.

I think we could have two tiles - 1 for army and 1 for wizards.

We could also have two more tiles which tells the game to summon everything on top of Merlin (for rooms with multiple entrances).


17 Aug 2013 [comment_43774]
NEW!
At some point, I think we should make summon/house type tiles that know when they're on an edge, and set their spawn points accordingly so that they're at the edge. The current invasion style'd houses just do it from the right, and look kinda strange when placed anywhere else.


17 Aug 2013 [comment_43775]
NEW! steve
How about this, if the room has more than one of particular summon tile, it picks the one closest to the player. That should take care of the multiple entrances scenario.

I would like to call the invasion type tiles "wave" tiles. I agree they should detect which edge they are on. If they're not at an edge, the enemies should summon in. I also think there needs to be some text appearing before each wave, to let the player know why they can't exit the room yet.


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