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Game: all (Change)Type: all (Change)
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The Suggestion...
With spawn points, the map maker could set the location using a tile(or multiple)
Comments
Yep good idea.
I think we could have two tiles - 1 for army and 1 for wizards.
We could also have two more tiles which tells the game to summon everything on top of Merlin (for rooms with multiple entrances).
I think we could have two tiles - 1 for army and 1 for wizards.
We could also have two more tiles which tells the game to summon everything on top of Merlin (for rooms with multiple entrances).
At some point, I think we should make summon/house type tiles that know when they're on an edge, and set their spawn points accordingly so that they're at the edge. The current invasion style'd houses just do it from the right, and look kinda strange when placed anywhere else.
How about this, if the room has more than one of particular summon tile, it picks the one closest to the player. That should take care of the multiple entrances scenario.
I would like to call the invasion type tiles "wave" tiles. I agree they should detect which edge they are on. If they're not at an edge, the enemies should summon in. I also think there needs to be some text appearing before each wave, to let the player know why they can't exit the room yet.
I would like to call the invasion type tiles "wave" tiles. I agree they should detect which edge they are on. If they're not at an edge, the enemies should summon in. I also think there needs to be some text appearing before each wave, to let the player know why they can't exit the room yet.
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Spawn points