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The Suggestion...

By: Erik Rodriguez on 19 Feb 2011
Rating: 5.00 in 1 votes
Status: rate | *In Roadmap*
mr4 | bug | [Suggestion_6986]

Sqeeze Bug

While I was playing,I was cornered in between two objects,like this:

object Merlin
object
When I was blasted hard enough for a few seconds,I just sqeezed right through them,it wasn't a problem at the time,but soon I saw myself traped around a bunch of trees...

Some monsters that might cause this:
Bombers
Thunder Monk
Green Guy o.o
Magma Golem
(Mabye Golem)
(Mabye Dragon)

Roadmapped by (done)



Comments

19 Feb 2011 [comment_41193]
NEW! Erik Rodriguez
I was on the last map on it to 3X


19 Feb 2011 [comment_41194]
NEW!
Another time this happens: when merlin runs too fast. Of course, I thought I had fixed this by slowing merlin down:P

Revised solution: set an absolute maximum speed that any object can move. Should be pretty easy to do.


20 Feb 2011 [comment_41206]
NEW! Erik Rodriguez
Yay!~ :3


22 Feb 2011 [comment_41214]
NEW! steve
There already is an absolute maximum speed set for all objects. However, (I'm not sure if your diagram came out right) if there are solid tiles placed diagonally from each other it quite possible for Merlin or other characters to squeeze through where the corners meet.

This is not easy to fix, and my solution for it in MR3 was to make sure that solid tiles did not meet diagonally when I was designing the map. However, for MR Open this is not a great solution as I would like people to be able to design maps without worrying about such things.


16 May 2011 [comment_41815]
NEW!
Turns out, The max speed is done with a rectangle, and I have no clue(at least, not without spending a whole bunch of time trying to figure out what the rectangle sides mean. It might be maxes and mins...) what to do to lower it.


8 May 2012 [comment_42898]
NEW!
I think for merlin, the navMode speed is a pretty good hard limit for speed, or maybe a scaled version, like 1.5*(navMode speed)


19 May 2012 [comment_42931]
NEW! megaman4ever
Honestly, I always thought it was weirder to go faster than navMode in battle. Why would he slow down after fighting? I'd opt for raising navMode speed a little and then capping Merlin's speed to that.


19 May 2012 [comment_42933]
NEW!
Agreed.


20 May 2012 [comment_42944]
NEW!
I figured out how to solve this and I think I have.

if anyone comes across this bug, let me know, and I'll fix it some more.


(nav mode speed is completely separate, and I suppose, deserves it's own suggestion)


20 May 2012 [comment_42945]
NEW!
That is, I solved it by slowing down the max speed, rather than adding extra collision checks.


24 May 2012 [comment_42974]
NEW!
@megaman4ever: done.

You should make a for realz suggestion for that as well so I can mark it appropriately.


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