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Suggestion

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The Suggestion...

By: Phoenix on 26 Oct 2010
Rating: 5.00 in 1 votes
Status: rate | *In Roadmap*
mr4 | enemies | [Suggestion_6868]

Gladiator Spear Throwers

This is the ranged enemy for the alliance I am making. They look exactly like the swordsmen that I suggested except they have spears. They throw their spears at you to attack. Their attack damage is less than the swordsmen. The speed is slightly higher than the swordsmen but they have less health.
Roadmapped by Phoenix



Comments

30 Dec 2010 [comment_40818]
NEW! Erik Rodriguez
Will they be like giant guys with armor?
Mabye they attack by kneeling on one knee and throwing.


30 Dec 2010 [comment_40820]
NEW! ♪
There is a suggestion way back from Dr. Destiny that you might want to look at (and image edit)


19 Jan 2011 [comment_40897]
NEW! robert v 3.0
It'd be cool if you could hit the thrown spear just right with the Energy Blast to send it flying into the unsuspecting enemy.


19 Jan 2011 [comment_40900]
NEW! ♪
It would be really difficult to do... or rather, it would slow the game down to less than 1 fps


19 Jan 2011 [comment_40902]
NEW! megaman4ever
That's odd. I haven't seen you here for four full years, why the sudden visit? :O

..I hope you return to be able to read this. But yeah. Strangely, a little older members are appearing back?


22 Jan 2011 [comment_40927]
NEW! steve
In the very early versions of MR1, I had it enabled that you could blast bullets, but It made the game kind of easy as you could surround yourself with a blast.

I think it would be easy to switch it on for blasting enemy bullets, but I never thought about blasting friendly bullets towards enemies, so that would probably be harder.

However, it would require enormous skill on the part of the player.


22 Jan 2011 [comment_40935]
NEW! ♪
Something like this?
http://www.lostvectors.com/jeditrainer/index.html


23 Jan 2011 [comment_40938]
NEW! steve
lol, no that's way easier! Fun though.


24 Jan 2011 [comment_40945]
NEW! ♪
:)

I'm going to attempt to make a clone of it in C#(and maybe port into java for androids) next, but with the force, which would arise from multi-touch.


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