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Suggestion

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The Suggestion...

By: crazymerlinman321 on 13 Oct 2010
Rating: 5.00 in 1 votes
Status: rate | *In Roadmap*
mr4 | enemies | [Suggestion_6835]

Moss/Slime Golems

Now I edited the original grey rock golems and I turned them green. I made two because I wasn't sure which one is better. One is partially covered in moss. So there is moss in different areas. This one is the one I call "Moss Golem". There is another one which is totally covered in moss or slime. I say slime too because normally moss is seperated to different areas of something, not really everywhere so you can call it "Slime Golem" too.
Now for the stats.
Attack: I was thinking that it could do a tiny bit less damage but quicker projectile speed.

Speed: Just a tiny bit slower. I know it sounds really weird because they already walk really slow.

Defense: Higher defense than the usual golems.

Spawn: Of course, a moss covered cave.

Images:


You guys choose the one you like most.
Roadmapped by crazymerlinman321



Comments

14 Oct 2010 [comment_39249]
NEW!
I think I like the first one more, but would like it more if the grey parts became brownish.


14 Oct 2010 [comment_39250]
NEW! crazymerlinman321
Ok. I'll edit it soon.


14 Oct 2010 [comment_39263]
NEW! megaman4ever
Wow! Both are really nice!

..But it seems like a lame copypaste, which is sorta sad. Even with gfx edit, I'm not sure if I'd want two same enemies witha almost same stats that look just a little different.

Then again, the same could be said for the ice armored golems, and I guess this would add a little change..


14 Oct 2010 [comment_39265]
NEW! crazymerlinman321
I feel same way megaman. I might edit it. Maybe soon. I could transform it into a super-golem or something.


14 Oct 2010 [comment_39274]
NEW! crazymerlinman321
Actually I will definetly edit it. It will still be a golem but fatter and smaller. I will make it soon!


15 Oct 2010 [comment_39286]
NEW! steve
I like em both!


15 Oct 2010 [comment_39297]
NEW! crazymerlinman321
Thanks.


16 Oct 2010 [comment_39345]
NEW! Roxblaster
Question- could we have these golems do something different? Perhaps because of their slimy nature, they could slide into their targets?


16 Oct 2010 [comment_39357]
NEW! crazymerlinman321
Sliding? Maybe he gets down on his knees and then begins to slide using his hands!
He could also leave a trail of slime which eventually goes away and will make you slow down but there is the collision detecting.

So all in all, great idea Roxblaster!


16 Oct 2010 [comment_39362]
NEW! Roxblaster
Actually, I was kind of thinking he jumps into the ground while clutching his knees and slides on his back while spinning slightly, but that would be very tricky to animate.

Alternatively we could get that crawling motion you pointed out, which would make it a bit more unique- and again, harder to animate. Always a catch :)


16 Oct 2010 [comment_39369]
NEW! crazymerlinman321
Heh. He could also slide at you. You know at those parties where people slide on their stomach on the wet rubber-type of carpet? Ya, that is the attack I am imagining now. :)


17 Oct 2010 [comment_39442]
NEW! Roxblaster
That's what I'm imagining, but on his bum.

We are so close to a mind-meld right here.


18 Oct 2010 [comment_39456]
NEW! crazymerlinman321
Yes, indeed. The bum thing would be cool. Can you imagine him going into a bunch of goblins...STRIKE! XD.
There could be a mini-game. Someone brings a slime golem and you must push it into the goblins. Just like bowling. ;)

At first, the golem could run like a speed-skater. You know how they put their arms right in front of them and touch the oppisite shoulder and then they do it with the other arm. Ya like that. Then he will jump and swing his arms up as if he was on slide and he lands on his bum and he slides into his target.

Infact, why not make him skate? Like the slime makes go in a skating motion so he won't have to put his legs up when he is running.


24 Jun 2012 [comment_43089]
NEW! crazymerlinman321
I've changed how the golem looks like now. I've made it from scratch and instead of the grey, I've changed it to brown as suggested by Note. The whole body is similar to original golem but it's different. Here you go.


Oh, I have also made the grave. It's also pretty similar.


24 Jun 2012 [comment_43091]
NEW! megaman4ever
I.. Liked the original, grey with some green spots, the most. Maybe a very light brown might fit, but definitely not that dark. Detracts from the color balance with the green spots, especially when it's against a green or murky background instead of white.

The other thing is, it would be much easier to animate with only having to fill in some new colours. Creating a new whole animation for a multi-part golem body.. ..is tedious. Steve probably had a ton of work into animating the unicycle ostriches, golems and dragons. But, you're obviously free to do whatever you want, this is just my own opinion.


24 Jun 2012 [comment_43099]
NEW! crazymerlinman321
Ok, thanks for the feedback. It helps alot during the improvement. I'll make the brown lighter.

As for the animation, I feel like it wouldn't be too tedious because I think the movements would be rather subtle. For the attack though, I might just use the whole 'float-anchor' tool in GIMP.


24 Jun 2012 [comment_43104]
NEW! megaman4ever
Ah, right, the float-anchor or whatever it is. Yes, that would make it much easier.. Alright, sounds sensible.

Don't forget to make a custom projectile too, then.

And the legs are sort of weird. They.. ..The body could be a bit larger, as to have more base to attach the legs on, in my opinion. (kinda like the original golem) Unless you want it to look something like Rayman - and that's hardly what I'm imagining a golem would look like while moving. But artistical freedom is obviously fine :p


24 Jun 2012 [comment_43105]
NEW! crazymerlinman321
The legs are also awkward IMO too. I'll fix it when I feel like it.


24 Jun 2012 [comment_43133]
NEW! The master of wizards
Just a thought. What if the golems hit does less damage then a normal golem but also puts merlin at 1/6th speed for 5 seconeds. Basically creating a fear factor in a level where there are plenty of fast movers like those spiders.


24 Jun 2012 [comment_43134]
NEW! crazymerlinman321
I've been thinking about adding a special effect against Merlin once hit. This is because Merlin can dodge the golem's attack easily. So the damage dealt, should be rather powerful along with a special effect.


25 Jun 2012 [comment_43140]
NEW! megaman4ever
Or you could make it more difficult to dodge. Maybe with dispersion - since it would be inaccurate, half the time it will be farther away from Merlin - cutting off escape backwards, but half the time will intercept his movements and go for aiming ahead of Merlin's movement.


25 Jun 2012 [comment_43141]
NEW! crazymerlinman321
That's possible as well but are we able to make enemies attack where Merlin is heading?


25 Jun 2012 [comment_43148]
NEW! megaman4ever
No, dispersion is a value in the attack properties of a cast file. It measures how inaccurate the attack is - but sometimes a little inaccuracy is better than none, since it's unpredictable.

Merlin moves quite fast, so the dispersion would have to be quite large to really have the effect. If the projectile is fast too, the inaccuracy wouldn't have to be quite as high.

There are other options too - the projectile being faster, or perhaps a melee golem? It would be the first of the sort.


25 Jun 2012 [comment_43152]
NEW! crazymerlinman321
I was planning to make it melee if you read the conversation I had with Rox. :)


25 Jun 2012 [comment_43153]
NEW! megaman4ever
Actually, I didn't read it at all at first. But now I did.

And it clarifies things up, heh.


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