This is a suggestion for one of our games. You may comment on and rate the suggestion here.
The Suggestion...
Big enemies
Hydras
Orc Kings
Flamethrower Dragons
Black and Silver and Blue golems
Lizard Soldier
Big spawns
Pretty much the big monster's spawns.
This sort of Note's priority based targeting thing.
Relationships with other suggestions
♪ says this suggestion requires Priority Based TargetingComments
Why not just make a suggestion to improve the targeting of the castle?
Anywayyy... I haven't used the dwarves that much for building castles, but I suppose it matters if you hit the guy or not.
Anywayyy... I haven't used the dwarves that much for building castles, but I suppose it matters if you hit the guy or not.
This would work well if I get the targeting system down.
I do tend to use the castles quite alot.It just gets annoying when the castes try to hit goblins and skeletons,they are so small and don't really need to be killed by a strong weapon.And during that time the big enemies hit the castle and the castle gets destroyed.
I think it should have all the spawns as first priority, and after that all the enemies.
The spawns are immobile, after all.
I think it shouldn't shoot so much 'ahead' - that is, it should rather try to hit the spawn in place instad of around it first to narrow the spot down.
The spawns are immobile, after all.
I think it shouldn't shoot so much 'ahead' - that is, it should rather try to hit the spawn in place instad of around it first to narrow the spot down.
So first large enemy spawns,then large enemies and then tiny spawns and then finally tiny enemies.
If I get the priority targeting down, one could stop the towers from targeting certain enemies whatsoever. It kinda seems like the towers already have a priority towards hitting spawns, but I haven't actually checked that out at all.
I'll try...Ok i have made my research.
It attacks the spawns first.After all the spawn are destroyed,the castle attacks the nearest enemy.
It attacks the spawns first.After all the spawn are destroyed,the castle attacks the nearest enemy.
Exactly - good work Crazy!
The spawn thing is fine with me but after they should start attacking the big guys.The dwarves could attack the nearest guys so they can protect the castle
So after Note gets the priority based targeting thing down then we could do this.
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Dwarf Castle