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Suggestion

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The Suggestion...

By: megaman4ever on 16 Apr 2010
Rating: 0.00 in 0 votes
Status: rate | *In Roadmap*
mr_open | game_mechanics | [Suggestion_6575]

Backgrounds selector bigger?

Ok, it hit me now, why are the images of the backgrounds(active) so small in the selector, while enemies and passive background displays in full size? It's quite a difficult thing seeing one, and sort of difficult choosing one with a touch pad.
Roadmapped by (done)



Comments

16 Apr 2010 [comment_30436]
NEW! crazymerlinman321
Well it should be bigger it would be nice


16 Apr 2010 [comment_30438]
NEW!
you can set it in the map, but if its much bigger, you can't select all of the tiles. Eventually the other will have to start getting scaled as well. The other option, of course, is to make a whole new tileset that is 9 tiles wide... but then backwards compatibility kinda goes away.


16 Apr 2010 [comment_30439]
NEW! steve
Note is right about everything. Excaept one thing. If we make a new tileset thats nine tiles wide backwards compatibility can be easily maintained.

Each map be set to a different tile set. in fact, each layer can be set independently.

if someone wanted to redo the tileset I could set the new map to use it by default. All pre-existing maps would continue to use the old tileset


16 Apr 2010 [comment_30447]
NEW!
Oh right. Keep the ordering the same?
I'll get on that next week or so.


17 Apr 2010 [comment_30484]
NEW! crazymerlinman321
why is this bad again because in MR open it shows everything in full size


17 Apr 2010 [comment_30489]
NEW! steve
No need, you can take the opportunity to re-organise the order as well if you want to.


17 Apr 2010 [comment_30525]
NEW! megaman4ever
Maybe we could have Backgroundsactive1 and backgroundsactive2-layers, and have both be solid??

You probably can already see what I mean, but the idea is to divide the active tiles into two layers so that even if new were added, the screen won't run out of space.

The problem may or may not be that then a tile of both layers can be on a same spot in the map? Dunno if it's a problem or if it can be disabled somehow.

Another quite obvious choice could be scrolling bars, maybe?


17 Apr 2010 [comment_30532]
NEW!
If I wasn't to keep the same ordering, would one still be able to edit old maps with the new tileset?


18 Apr 2010 [comment_30583]
NEW! megaman4ever
No idea.

I probably would have gotten around changin it if I actually knew the code that well.

Since I don't.. Well, I'm just suggesting this to the wiser ones=D


18 Apr 2010 [comment_30595]
NEW! steve
I see what you mean. Yes, if the order of tiles was the same the old maps might work with the new tileset but I'm not promising anything.


18 Apr 2010 [comment_30597]
NEW! megaman4ever
In all the map files you would need to specify the new tileset, though, right?

So it won't be backwards compatible?
Also, what about the said scrolling bars?


18 Apr 2010 [comment_30598]
NEW!
Oh, I would actually just be completely redrawing the current tileset.


18 Apr 2010 [comment_30682]
NEW! steve
Adding scrolling bars would be a better long term solution, this is more of a quick fix.


18 Apr 2010 [comment_30684]
NEW!
Whoo! Quick fix! It gives a fair bit of leeway, but maybe I should make it 10 instead, that would give room for around 20 to 30 or so new tiles before needing to scale them again.


20 Apr 2010 [comment_30757]
NEW! steve
Yes 10 or maybe even more.

Also, we could start whole new tilesets. There could be a different new_map map for tileset.


7 May 2010 [comment_32534]
NEW!
I'm thinking that I should make a new bunch of tilesets, which have the first element empty as an eraser.


7 May 2010 [comment_32535]
NEW! crazymerlinman321
Maybe you should do that note


7 May 2010 [comment_32545]
NEW!
I need to find more time in a day!


7 May 2010 [comment_32554]
NEW! crazymerlinman321
Well you are in college right note?


7 May 2010 [comment_32577]
NEW! steve
That's a good idea about having the first tile as a designated eraser.


7 May 2010 [comment_32589]
NEW! crazymerlinman321
that's a good idea steve


7 May 2010 [comment_32598]
NEW!
For some reason, I had the google docs page open, and noticed the "but what about those empty tiles in the selector! Couldn't I just erase with them!?" or something of the sort ;)

Also, I think I will consider ordering them by team, and leaving some gaps to fill since I anticipat it getting a buch bigger still. Or maybe teams, bu going down in columns! (then hope that too many more teams don't form)


8 May 2010 [comment_32630]
NEW! steve
Yep that would be great. I sort of started off doing that myself but obviously didn't leave much room for expansion.


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