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Suggestion

This is a suggestion for one of our games. You may comment on and rate the suggestion here.

The Suggestion...

By: crazymerlinman321 on 21 Mar 2010
Rating: 0.00 in 0 votes
Status: rate | *In Roadmap*
mr4 | enemies | [Suggestion_6535]

jetpack guy

Blue shirt with a jetpack
Weapon:charges at you with the jetpack and bashes you
no spawn
alliance:the one with the thundermonks and bomb mages
Pic:
Roadmapped by crazymerlinman321



Comments

21 Mar 2010 [comment_29066]
NEW! steve
I made your url into an image link.

Much nicer :)


21 Mar 2010 [comment_29079]
NEW! megaman4ever
Now that is one kick-[bottom] image! I like it=D


21 Mar 2010 [comment_29080]
NEW! megaman4ever
Well, I like it more than your other pictures, at least!


21 Mar 2010 [comment_29095]
NEW! Super_merlin
He's awesome!!


21 Mar 2010 [comment_29110]
NEW! crazymerlinman321
thank u guys


21 Mar 2010 [comment_29131]
NEW! Roxblaster
Now THAT-

I could see getting into the game- no editing needed!

Well done!


22 Mar 2010 [comment_29144]
NEW! crazymerlinman321
finally a great sprite


22 Mar 2010 [comment_29165]
NEW! Super_merlin
Now animate it!!!


22 Mar 2010 [comment_29166]
NEW! crazymerlinman321
I can't animate beacuse i don't understand the instructions and Steve how dou turn the URL into and image link like put the picture directly on the comment.
PS:dont say read the instructions below cause the instructions are confusing


22 Mar 2010 [comment_29175]
NEW!
So the computer reads html tags to produce various effects. These are in <> brackets. The one for displaying images is img. it then looks for the link to the picture (which is src = "link here")(in the quotes)(which makes it of type String, for those who are interested).

So you have a <, then an img, then an src=", then the link, then ", and then a >.


22 Mar 2010 [comment_29178]
NEW! megaman4ever
Basically just copy what's there in the example and change the web address to where your image is.


22 Mar 2010 [comment_29213]
NEW! steve
I don't think I could explain it any better than ♪ or megaman4ever.

Just copy and paste the example and then replace the url to my joystick picture with your own url. Or do what ♪ said and type it yourself.


22 Mar 2010 [comment_29231]
NEW! crazymerlinman321
ok


23 Mar 2010 [comment_29288]
NEW! crazymerlinman321
*beep*a double post


23 Mar 2010 [comment_29295]
NEW! megaman4ever
If you don't say double post on other's double posts, I don't think you need to point out your own either.

It happens to everyone by accident. It is unavoidable.


23 Mar 2010 [comment_29324]
NEW! crazymerlinman321
no...i want it to be avoidable!:(


23 Mar 2010 [comment_29326]
NEW! Hobbes
Then use chrome. I haven't had a double since I started using it.


Gnorthan likes Firefox.
and foxfire.
but that has nothing to do with it.


24 Mar 2010 [comment_29348]
NEW! crazymerlinman321
ha foxfire!:)anyways i don't tend to change programs that often anyways.


24 Mar 2010 [comment_29372]
NEW! steve
Someday I'll put in a script to stop the double posts and remove the ones that are there already.


26 Mar 2010 [comment_29503]
NEW! crazymerlinman321
ya but look at this everytime i write it down there will be a massive space between <img and src.see the link will be wrong...



26 Mar 2010 [comment_29504]
NEW! crazymerlinman321
oh it finally works!:s


27 Mar 2010 [comment_29505]
NEW! megaman4ever
When using that, just be EXTREMELY sure that it doesn't have that big white space or anything. If you post a too large image, the website will be screwed, and you wouldn't want to do that.


27 Mar 2010 [comment_29513]
NEW! crazymerlinman321
thanks for the tips!


1 Apr 2010 [comment_29689]
NEW! crazymerlinman321
darn it!i just don't understand steve's instructions about animating.:(


3 Apr 2010 [comment_29749]
NEW! crazymerlinman321
I just wanted this guy to be in that alliance is because there is only 2 units


10 Apr 2010 [comment_30023]
NEW! crazymerlinman321
How do u animate this guy i mean he looks the same when u animate it.


10 Apr 2010 [comment_30063]
NEW! megaman4ever
If you delete the leg and then redraw it in another position, will it look the same? No.

That is animation. It's making an image move with little changes to the image.


11 Apr 2010 [comment_30071]
NEW! crazymerlinman321
Ok so how about he bends his legs a little to the right and he tilts his body forwards to the left


11 Apr 2010 [comment_30083]
NEW! Darren
Also, fire moves. Make flickery fire :D


11 Apr 2010 [comment_30085]
NEW! crazymerlinman321
yes of course Darren:)


13 Apr 2010 [comment_30300]
NEW! crazymerlinman321
Hard...


24 Jun 2010 [comment_35105]
NEW! crazymerlinman321
Ok I have finally made the animation for this guy. I fixed some of the coloring and here it is.




24 Jun 2010 [comment_35107]
NEW! crazymerlinman321
Whoops...


24 Jun 2010 [comment_35112]
NEW!
Me likey;)


24 Jun 2010 [comment_35113]
NEW! Darren
Not bad!


24 Jun 2010 [comment_35118]
NEW! crazymerlinman321
Thank you guys! Now all I need to do is the attack which shouldn't be too hard.


24 Jun 2010 [comment_35133]
NEW! Hobbes
I like it.


24 Jun 2010 [comment_35138]
NEW! crazymerlinman321
Thank you Hobbes!


26 Jun 2010 [comment_35210]
NEW! crazymerlinman321
Ok guys should I draw the attack with the guy completely horizontal or should I just put him at certain angle but horizontal.


26 Jun 2010 [comment_35211]
NEW! crazymerlinman321
Whoops. I meant not horizontal at the end.


27 Jun 2010 [comment_35218]
NEW! Hobbes
Are you asking if he should angle down when he shoots?


27 Jun 2010 [comment_35219]
NEW! crazymerlinman321
When he charges you mean? Yes that is what I am asking. If he should anlge down or go completely horizontal?


just angle.


27 Jun 2010 [comment_35249]
NEW! crazymerlinman321
So not horizontal?


yeah, sorry.


27 Jun 2010 [comment_35269]
NEW! crazymerlinman321
I hate drawing at an angle. It so hard but I shall try.


27 Jun 2010 [comment_35270]
NEW! crazymerlinman321
I could use the rotate option on GIMP but it sucks. Everytime you rotate your image it turns all fuzzy.


27 Jun 2010 [comment_35274]
NEW! megaman4ever
That's true most of the time - for example GameMaker does not fuzz up the image.

I can already think of a nickname for you, crazy: 'SketchDaSecond'


that's rather accurate.


27 Jun 2010 [comment_35287]
NEW! crazymerlinman321
Then I should download GameMaker for this guy.


well, on at the same time again.


27 Jun 2010 [comment_35296]
NEW! crazymerlinman321
Awesome. Sup Gnorthan.


not much.

P.S. if slanting is too hard, you could just try some horizontal work.


27 Jun 2010 [comment_35306]
NEW! crazymerlinman321
Nah if you guys want the angle, I will do it.
One thing though, should I do the animation of him going down into the angle position?


Probably. But the game engine might have something for angling things automatically, which is why we don't need lots of sprites for arrows, etc. but you should ask Steve first.


28 Jun 2010 [comment_35319]
NEW! crazymerlinman321
I should but I can't wait that long.


20 Jun 2012 [comment_43028]
NEW! crazymerlinman321
I'll be giving the jetpack guy a little bit of makeover as I am not satisfied with his overall look.
I will also be changing his attack as IMO, it's rather bland.


20 Jun 2012 [comment_43037]
NEW! megaman4ever
Also, a pro tip from me for spriting and rotating:

First, scale the image up with a direct multiplier of its dimensions. Make sure to use an accurate scaling, not an anti-aliased one. That is, for example, scale a 100x100 image up to 1600x1600, so that no pixels are blurred. Got it? Great. Next, rotate this humongous image you have by the angle you wanted.

Then, all you have to do is scale it back to the original size. This fixes up the minimal outline of blurred pixels in the 1600x1600 image (or whatever size was good for your picture), and the end result is sharper than what most free-angle rotation tools can do.


20 Jun 2012 [comment_43049]
NEW! crazymerlinman321
Thanks for tip. It will sure come in handy soon.


24 Jun 2012 [comment_43090]
NEW! crazymerlinman321
I have given this guy a nice overhaul. Here you go.


24 Jun 2012 [comment_43092]
NEW! megaman4ever
It looks a bit static, and at least on my screen, really dark..

Not to mention the somewhat odd proportions of his body. He looks very tall, and.. Kind of doesn't seem completely fitting, at least viewed like this without comparison or background, into the general spritey-ness of MR.. I can't quite put my mind on it. But you should at least make it quite a bit brighter, imo, so the contrast between light and shadow is more imminent (of course, lighten up the shadows a little as well, if you do).

Maybe cut a pixel off from his body & jetpack height, or raise the hands a pixel upwards, or something like that? Also, the legs are weird - they definitely need more base. Maybe two pixels in width (four, counting outline), and increase width of shoes by a pixel or two (outline-inclusive - that makes 5 or 6 pixels)? The right leg might be overlapped by the left by a single pixel, but that's fine. Think about your own body - the legs are continuation to your.. ..is it pelvis?, instead of growing from where normally would be the crotch. And they're quite muscular too, instead of like, being a single-pixel thin.


24 Jun 2012 [comment_43101]
NEW! crazymerlinman321
Getting the general spritey-ness of MR is usually the problem within my sprite making. It's something I can't really control. I don't notice the proportions issue though but if there is an issue for you, I'll edit the body parts/jetpack.

And yeah, I really do need to make the legs a little bulkier and make a smooth transition between the lower abdomen and the legs/feet.

Thanks for the feedback.


24 Jun 2012 [comment_43116]
NEW! The master of wizards
I wonder, what if the Jetpack guy would have a certain range. where as soon as you entered the map he would come towards you with his Jets on. Stop. Turn his jets off and begin firing at you. And if you were on the other side of terrain he could drift over it and attack you from over the terrain. The difference between him attacking you over the terrain and him moving close before attacking you would be that his Jetpack when on would make him fire weak shots like 1/12th of your health while when the jetpack is off and he is on the ground he is firing shots that are equivalent to 1/5 of your health.


24 Jun 2012 [comment_43118]
NEW! crazymerlinman321
I haven't really thought of an attack just yet. I'll keep your suggestion into consideration though.


24 Jun 2012 [comment_43122]
NEW! megaman4ever
I can't help pointing out:
"Weapon:charges at you with the jetpack and bashes you"

I think it might be fine like that - but I don't think it's even possible. Maybe it is, if each frame is an attack frame with no disjoint?

It's not like anything else does that. But a special weapon would be cool as well. As for TMoW's suggestion.. ..it seems a bit complex to make, but apart from that, it doesn't seem like a completely bad idea. I personally don't favour one over the other, and I don't have an additional suggestion either.


24 Jun 2012 [comment_43124]
NEW! crazymerlinman321
Oh, I decided to change the attack. I thought I mentioned it previously...whatever.

I also realized megaman and I are online at the same time. :D


24 Jun 2012 [comment_43131]
NEW! The master of wizards
Sorry just the little metal boxer in me remembering the random suggestions for the suggestions.


9 Jul 2012 [comment_43217]
NEW!
That kind of attack is possible. I would draw it as him diving forward and swooping across the attacked location, then going back around the the starting place. The little bugs have a similar kind of attack.


10 Jul 2012 [comment_43224]
NEW! crazymerlinman321
Well I understand it's possible. It's just that I feel like the attack is a little bland.


11 Jul 2012 [comment_43236]
NEW!
When I look at this, I almost imagine that it's a butterfly that attacks normally for a little while, then at some point dive bombs the nearest enemy and explodes.


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