This is a suggestion for one of our games. You may comment on and rate the suggestion here.
So the thought is that it checks the distance of its target, then decides whether to use its melee or its ranged attack based on the distance. It might also be interesting to get it to check the threat level of its target, like if targeting a melee enemy, it will lean towards using a ranged attack, ie the minimum distance that it will try to use a ranged attack decreases.
sound like it might work? would I make a module for it?
maybe draw up a spearman for it?
Roadmapped by ♪ (done)
You must be logged in to add a comment.