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The Suggestion...
Anyway...
Title: MERLIN MAPPER
Modes: Good (Play) Evil (Make)
When Evil:
When you start a game, you get 1000 manna and 5 blank, grass background rooms to fill up. Background tiles cost 1 manna. Backgrounds (other than grass, which is free) cost 5 manna. Non-Moving objects (trees, walls, etc) cost 3 manna. A brand new room cost 500 manna.
Enemies have various costs. Here's a few examples.
Goblin Archer - 20
Skeleton Warrior - 40
Bat - 10
Rock Golem - 80
Orc - 50
Dragon - 80
Lava Golem - 100
Scarlet Wizard - 500
You get the idea.
Let us not forget spells and potions!
Spells - 100-1000 (it depends on the type)
Potions - 50 (no matter what)
Medikits - 50
Golden Items - 1000
The limit of rooms you can have in a level is 50. That should be pleanty enough to work with.
When Good:
Whilst good, you play as Merlin. You get to choose anybody's level to play. Whenever you defeat an enemy, you get manna equal to 1/10 of their cost to make. (Thus, by killing a Bat, you get 1 manna. By killing a Dragon, you get 8 manna.)
As for starting out each level, you get Energy Blast and Punch.
If you clear a level entirely, you get manna equal to your total score times two.
Once a level has 20 stages in it, you can rate how good you think it is.
I bid anyone who tries to do this game good luck.
Parent Suggestion
(an earlier version of this idea)MR6 - Overview Ver 2 | Rating: 5.00
Comments
Nothing. They collect the manna, then turn evil to do some awesome map-making.
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MR6 - Overview Ver 3