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The Suggestion...
strong attack, heavily armoured, melee, same speed as crossbow orc
i'm somewhat indecisive for this animation so:
walk1

or walk2

attack,

the first swing does high damage, low kickback, the shield push does minimal damage and low kickback, and the stab does moderate damage, and high kickback. It swings when ennemies are just in front of the shield, pushes them away slightly with the shield, then sends them flying away with the stab.
reel

the grave would be the same as that of the crossbow orc(or slightly different)
As orcs are larger, eviler versions of goblins, orcs should join the goblin army(black orc, crossbow orc, orc swordsman, maybe an orc mage/sorceror), and slowly as you get further in the map to harder areas, the goblins faze out in favour of the stronger orcs.
Roadmapped by ♪ (done)
Comments
Awesome work! I slightly prefer walk2 as it lets you see his face, but they're both good.
I don't think the game engine supports different attacks of different strengths at the mo, but I'll check it out.
I don't think the game engine supports different attacks of different strengths at the mo, but I'll check it out.
yet another new team ih the works. If you bring orc archers back, and add those giant axe orcs to it, it could be really cool
Dude this is totally awesome with bread and cheese but without the Burmuda Triangle!!!
Awesome stuff I prefer walk 2 as well.
I think you did something very similar with the karate dudes I made with multiple strikes at different powers.
I think you did something very similar with the karate dudes I made with multiple strikes at different powers.
Maybe the attack should be divided. If it was 60 then the first would be 20, second 20 also, third would be 20 and would have kickback.
if it doesn't, the animation can be change
dude great job it looks cool but dont you think the orcs should go againts the goblins like the goblins are in rebellion
Hmmm, I checked the karate guy but it turns out he uses the same attack 3 times. I'd either have to
a) cut this dude down to 1 attack
b) give him three attacks that are the same
c) make three versions of this enemy each with a different attack
d) do some extra programming to allow for different strength attacks on the same character.
On a design note
----------------
I should say though that it would tremendously easy to make the shield push too strong so that the stab always misses.
a) cut this dude down to 1 attack
b) give him three attacks that are the same
c) make three versions of this enemy each with a different attack
d) do some extra programming to allow for different strength attacks on the same character.
On a design note
----------------
I should say though that it would tremendously easy to make the shield push too strong so that the stab always misses.
Hey, how comes everything in MR is reasonably well equipped? They all have swords, armour, and in this case even a shield. Bring on the polearms: the peasant's weapon! Come on, MR *really** needs spears, poleaxes, ranseurs, bardiches, glaives, guisarmes, glaive-guisarmes, guisarme-glaives, glaive-guisarme-glaives (to the best of my knowledge, this one doesn't actually exist), bill-hooks, tridents, halberds, bohemian earspoons, pikes, fauchards, spetums, war scythes, voulges...
...I didn't even have to look any of them up
*Not really.
...I didn't even have to look any of them up
*Not really.
Hey, is it spelled Orc or Ork?
So basically you think MR should have long sticks with pointy metal things on the end?
hey musical note this is a good sugestion and i invite you to the place for people with weird names.(click here -> [Suggestion_5553] )
go long sticks with pointy metal things on the ends... attack!!!!!!!!
Well, that's what most people had in wars; they were much cheaper and simpler to make than swords; they were often just some work tool attached to the end of a convenient shaft, in the case of the peasantry.
how do u add the pic's
really cool!!!!!
Hmm...might be funny if you're invading the Black Sorcerer's kitchen or something and the chefs attack you with knives and burning fry-pans...
Oh, but good pics though. For some strange reason, I prefer walk 1. I don't know why. Maybe it seems like the guy is more indestructable and heartless when his face is blocked by a sword.
Of course, anything is destructable with Merlin's power, but who's being technical...oh wait, I am...
Oh, but good pics though. For some strange reason, I prefer walk 1. I don't know why. Maybe it seems like the guy is more indestructable and heartless when his face is blocked by a sword.
Of course, anything is destructable with Merlin's power, but who's being technical...oh wait, I am...
I like walk 2, definately. It's a brilliant anim, though.
... And no one has noticed that the feet are much brighter in the walk! The legs part of the walks' anims are just the cross bow orc's legs :)
So darken it...
nah. I like them the way they are.
Wow... Just wow... Dang you really made good job with that, I prefer walk 2 and oh, Steve I think you should make 3 same attacks. I think this is in the game already, no doubt=)
Oh itz in daa roodmip! Noo duubt iiit eez implementorez!
Oh itz in daa roodmip! Noo duubt iiit eez implementorez!
Awesome sprites!
I use this enemy alot when i make maps.
I also edit its scripts sometimes.
Its a awesome enemy too.
I also edit its scripts sometimes.
Its a awesome enemy too.
Welcome Dominus - and what an awesome name!
I am assuming he is from Northern Europe. Northern European names are always awesome.
Yeah, kinda like mine.
Eh, wait, what?
At any rate, I'm slightly surprised there are others who use Open and actually modify the scripts! I would love to see some of your maps. :)
Eh, wait, what?
At any rate, I'm slightly surprised there are others who use Open and actually modify the scripts! I would love to see some of your maps. :)
He may mean the data rather than the programming but yeah, I would like to see the maps too!
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Rating: 4.58 in 19 votes
Status: used | *In Roadmap*
orc swordsman