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Suggestion

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The Suggestion...

By: on 17 Jun 2007
Rating: 4.58 in 19 votes
Status: used | *In Roadmap*
mr4 | enemies | [Suggestion_5510]

orc swordsman

basically the orc equivalent of a warrior:
strong attack, heavily armoured, melee, same speed as crossbow orc

i'm somewhat indecisive for this animation so:
walk1


or walk2


attack,

the first swing does high damage, low kickback, the shield push does minimal damage and low kickback, and the stab does moderate damage, and high kickback. It swings when ennemies are just in front of the shield, pushes them away slightly with the shield, then sends them flying away with the stab.

reel


the grave would be the same as that of the crossbow orc(or slightly different)

As orcs are larger, eviler versions of goblins, orcs should join the goblin army(black orc, crossbow orc, orc swordsman, maybe an orc mage/sorceror), and slowly as you get further in the map to harder areas, the goblins faze out in favour of the stronger orcs.
Roadmapped by (done)



Comments

22 Jun 2007 [comment_21585]
NEW! steve
Awesome work! I slightly prefer walk2 as it lets you see his face, but they're both good.

I don't think the game engine supports different attacks of different strengths at the mo, but I'll check it out.


22 Jun 2007 [comment_21605]
NEW! GuyofPwn
yet another new team ih the works. If you bring orc archers back, and add those giant axe orcs to it, it could be really cool


22 Jun 2007 [comment_21626]
NEW! Darren
Dude this is totally awesome with bread and cheese but without the Burmuda Triangle!!!


22 Jun 2007 [comment_21634]
NEW! Sketch
Awesome stuff I prefer walk 2 as well.
I think you did something very similar with the karate dudes I made with multiple strikes at different powers.


22 Jun 2007 [comment_21639]
NEW! smoge16
Maybe the attack should be divided. If it was 60 then the first would be 20, second 20 also, third would be 20 and would have kickback.


22 Jun 2007 [comment_21640]
NEW!
if it doesn't, the animation can be change


22 Jun 2007 [comment_21680]
NEW! wyatt
dude great job it looks cool but dont you think the orcs should go againts the goblins like the goblins are in rebellion


27 Jun 2007 [comment_21764]
NEW! .:Дññõяåж:.
Yep, I think walk 2 is better.

Great enemy... :)


29 Jun 2007 [comment_21788]
NEW! steve
Hmmm, I checked the karate guy but it turns out he uses the same attack 3 times. I'd either have to

a) cut this dude down to 1 attack
b) give him three attacks that are the same
c) make three versions of this enemy each with a different attack
d) do some extra programming to allow for different strength attacks on the same character.

On a design note
----------------
I should say though that it would tremendously easy to make the shield push too strong so that the stab always misses.


29 Jun 2007 [comment_21872]
NEW! firestorm
Hey, how comes everything in MR is reasonably well equipped? They all have swords, armour, and in this case even a shield. Bring on the polearms: the peasant's weapon! Come on, MR *really** needs spears, poleaxes, ranseurs, bardiches, glaives, guisarmes, glaive-guisarmes, guisarme-glaives, glaive-guisarme-glaives (to the best of my knowledge, this one doesn't actually exist), bill-hooks, tridents, halberds, bohemian earspoons, pikes, fauchards, spetums, war scythes, voulges...

...I didn't even have to look any of them up







*Not really.


6 Jul 2007 [comment_22053]
NEW! Owl
Hey, is it spelled Orc or Ork?


9 Jul 2007 [comment_22133]
NEW! Sketch
So basically you think MR should have long sticks with pointy metal things on the end?


13 Jul 2007 [comment_22191]
NEW!
hey musical note this is a good sugestion and i invite you to the place for people with weird names.(click here -> [Suggestion_5553] )


13 Jul 2007 [comment_22249]
NEW! 0224123
Kewl!

Nonamed guy: ok...Good luck with that.


13 Jul 2007 [comment_22270]
NEW!
go long sticks with pointy metal things on the ends... attack!!!!!!!!


13 Jul 2007 [comment_22294]
NEW!
i noticed that when he pulls his shield back it pushes him back.


14 Jul 2007 [comment_22336]
NEW! firestorm
Well, that's what most people had in wars; they were much cheaper and simpler to make than swords; they were often just some work tool attached to the end of a convenient shaft, in the case of the peasantry.


19 Jul 2007 [comment_22397]
NEW! taylorabe9
how do u add the pic's


11 May 2008 [comment_23680]
NEW! time wizard
really cool!!!!!


14 May 2008 [comment_23705]
NEW! Roxblaster
Hmm...might be funny if you're invading the Black Sorcerer's kitchen or something and the chefs attack you with knives and burning fry-pans...

Oh, but good pics though. For some strange reason, I prefer walk 1. I don't know why. Maybe it seems like the guy is more indestructable and heartless when his face is blocked by a sword.

Of course, anything is destructable with Merlin's power, but who's being technical...oh wait, I am...


31 May 2008 [comment_23818]
NEW! Darren
I like walk 2, definately. It's a brilliant anim, though.


1 Jun 2008 [comment_23844]
NEW!
... And no one has noticed that the feet are much brighter in the walk! The legs part of the walks' anims are just the cross bow orc's legs :)


2 Jun 2008 [comment_23854]
NEW! Darren
So darken it...


6 Jun 2008 [comment_23912]
NEW!
nah. I like them the way they are.


6 Jun 2008 [comment_23921]
NEW! megaman4ever
Wow... Just wow... Dang you really made good job with that, I prefer walk 2 and oh, Steve I think you should make 3 same attacks. I think this is in the game already, no doubt=)
Oh itz in daa roodmip! Noo duubt iiit eez implementorez!


1 Oct 2010 [comment_38583]
NEW! YO YO WHATS UP
Awesome sprites!


1 Oct 2012 [comment_43471]
NEW! Dominus Norkija Van Hellvious
I use this enemy alot when i make maps.
I also edit its scripts sometimes.
Its a awesome enemy too.


1 Oct 2012 [comment_43473]
NEW! steve
Welcome Dominus - and what an awesome name!


3 Oct 2012 [comment_43475]
NEW! crazymerlinman321
I am assuming he is from Northern Europe. Northern European names are always awesome.


4 Oct 2012 [comment_43478]
NEW! megaman4ever
Yeah, kinda like mine.

Eh, wait, what?

At any rate, I'm slightly surprised there are others who use Open and actually modify the scripts! I would love to see some of your maps. :)


25 Oct 2012 [comment_43492]
NEW! steve
He may mean the data rather than the programming but yeah, I would like to see the maps too!


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