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I like the idea of a citadel as part of the map - nice one!
By the way, the waves suggestion was [Suggestion_5284] I'll try to com up with an illustration. It would be like the golden palace or black fortress (MR2), and in the inner part, have the wizard and other NPCs.
Ok, here's a guard at the citadel. These are inside the keep, where there are no enemies. Basically, they just look cool, and stand around.


I likey :)
sveve sould make a part in the game were when you bet the wizerd in this game as a final resort he comands his hrods of enimys to attack the cidital
If there were a way to have screens which are safe at first and subsequently are invaded, guards could go nicely with that.
Hey, that's pretty good. Although, I must ask, what is a Citidel?
From http://dictionary.reference.com:
"Dictionary.com Unabridged (v 1.1) - Cite This Source
cit·a·del [sit-uh-dl, -uh-del] Pronunciation Key - Show IPA Pronunciation
–noun
1. a fortress that commands a city and is used in the control of the inhabitants and in defense during attack or siege.
2. any strongly fortified place; stronghold.
3. (formerly) a heavily armored structure on a warship, for protecting the engines, magazines, etc.
[Origin: 1580–90; < MF citadelle < OIt cittadella, equiv. to cittad(e) city + -ella -elle]
Dictionary.com Unabridged (v 1.1)
Based on the Random House Unabridged Dictionary, © Random House, Inc. 2006."
"Dictionary.com Unabridged (v 1.1) - Cite This Source
cit·a·del [sit-uh-dl, -uh-del] Pronunciation Key - Show IPA Pronunciation
–noun
1. a fortress that commands a city and is used in the control of the inhabitants and in defense during attack or siege.
2. any strongly fortified place; stronghold.
3. (formerly) a heavily armored structure on a warship, for protecting the engines, magazines, etc.
[Origin: 1580–90; < MF citadelle < OIt cittadella, equiv. to cittad(e) city + -ella -elle]
Dictionary.com Unabridged (v 1.1)
Based on the Random House Unabridged Dictionary, © Random House, Inc. 2006."
I likey to;)
berlin master: thats awsome steve could do like a two part thing. You start out from the citadel, blow up your way to the wizard. you kill him, he sends the armies to the citadel, you have to go back to the citadel, fighting all the way back. Another boss should be at the end in the citadel.
Thank you.
Steve, this is just a side question, but I was wondering, what are the requirements for getting a suggestion on the roadmap?
Steve, this is just a side question, but I was wondering, what are the requirements for getting a suggestion on the roadmap?
There aren't specific requirements. But I guess:
1) has to add fun, not frustration
2) has to be quick for me to do (or be utterly brilliant).
3) if graphics are required, and graphics are provided that helps.
4) has to be lucky (there are many perfectly good suggestions that won't get in due to time).
1) has to add fun, not frustration
2) has to be quick for me to do (or be utterly brilliant).
3) if graphics are required, and graphics are provided that helps.
4) has to be lucky (there are many perfectly good suggestions that won't get in due to time).
my dream is to get one of my suggestions onto the roadmap:)
You could make something related to the game mechanism, since there tend to be spots for innovative ideas.
There are so many enemy suggestions already that yours have quite a hard time to get in I guess. You never know though.
But stuff like the XP bar are extremely needed.
Yeah, it's not easy to make a good suggestion=/
There are so many enemy suggestions already that yours have quite a hard time to get in I guess. You never know though.
But stuff like the XP bar are extremely needed.
Yeah, it's not easy to make a good suggestion=/
I won't be adding any more game suggestions to *my* roadmap until I start on MR5.
BUT don't despair. My intention is to make MR4 using the same tools that anyone else can use to make MR. That means that by the time I get back to working on the game ANYONE ELSE including you will also be capable of putting your suggestions into MR Open and if it's in MR Open and it wasn't in MR3, chances are it will be in MR4, 5 or 6.
So don't put too much store in the roadmap. The path to being included in MR is through the other members of the site. In particular megaman4ever, musical note and ulin the great (who doesn't post much but has done some excellent maps which I have still yet to publish).
By the way, on that subject I was checking out megaman4ever's maps from the collaboration bit. They are really good! I will include them in the next MR Open but in the meantime, head over to the collaboration bit and check 'em out!
Actually I think I should post that as news.
BUT don't despair. My intention is to make MR4 using the same tools that anyone else can use to make MR. That means that by the time I get back to working on the game ANYONE ELSE including you will also be capable of putting your suggestions into MR Open and if it's in MR Open and it wasn't in MR3, chances are it will be in MR4, 5 or 6.
So don't put too much store in the roadmap. The path to being included in MR is through the other members of the site. In particular megaman4ever, musical note and ulin the great (who doesn't post much but has done some excellent maps which I have still yet to publish).
By the way, on that subject I was checking out megaman4ever's maps from the collaboration bit. They are really good! I will include them in the next MR Open but in the meantime, head over to the collaboration bit and check 'em out!
Actually I think I should post that as news.
no...no...one of my stuff is going to be on the roadmap!
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Rating: 4.80 in 5 votes
Status: rate | *In Roadmap*
The Citadel