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Suggestion

This is a suggestion for one of our games. You may comment on and rate the suggestion here.

The Suggestion...

By: Donut on 14 Mar 2007
Rating: 4.90 in 10 votes
Status: rate | *In Roadmap*
mr4 | enemies | [Suggestion_5204]

power ostrich

there is an ostrich on some screens (russian hat of course) and runs around really fast and lays and egg every few seconds (about 15-18) and it hatches in another 5 seconds with a wiggling motion (merlin can kill the eggs before they hatch) and a small ostrich pops out. only the big ostrich can lay eggs, but the rest will chase after merlina and peck at him furiously. if hit, the ostrich will bury it's head in the ground.
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Comments

15 Mar 2007 [comment_19626]
NEW! steve
Lol, if someone wants to draw it, I'll put it in. I wouldn't mind if you want to make a bit more bizzare like having the baby ostriches armed with lasers or something I dunno.

I would need to do a bit more programming to make a unit capable of dropping a dwelling (which what the egg would be) but that's ok, it would be time well spent.


15 Mar 2007 [comment_19725]
NEW! Donut
thanks. ostriches remind me of llamas, and BAM! it hit me, power ostrich!! (russian hat is a must, it won't be power ostrich without it)


16 Mar 2007 [comment_19762]
NEW! arjan
har har har, this is funny i like it


5 Apr 2007 [comment_20150]
NEW! Mr. Merlin
it kinda reminds me of the flamangos in MR 1


6 Apr 2007 [comment_20240]
NEW! Darren
They weren't flamingos.
They were...what were they again Steve?


7 Apr 2007 [comment_20287]
NEW! Donut
flamingos? you mean the prince vulture! ohhh! we need him back!!


17 Apr 2007 [comment_20439]
NEW! Mr. Merlin
that was a vulture? ehh... i guess it looks like one. yeah they should come back.


17 Apr 2007 [comment_20444]
NEW! Sketch
They were at the end of MR 3...


20 Apr 2007 [comment_20585]
NEW! firestorm
Way back ages ago, there was some page on the website which appeared to be some contest for entries for enemies for MR1, except the only thing listed was the Sarcastic Prince Vulture (which was the name given there, so I'm taking it as the 'official' name), so I'm not sure if that was the only suggestion, or just listed as it was used, if if I'm going crazy and it was never there at all. Whatever it was, it was originally suggested that it would 'say' (via speech bubbles) things like 'Nice try!' and other such stuff when you attacked it.

Of course, when MR1 came around, they didn't do that.

I'm not sure if the page still exists, and I don't have the patience to ---

Okay, I went looking. I'm talking about this page.


20 Apr 2007 [comment_20596]
NEW! Mr. Merlin
o yeah well they should still come back cause they weren't used very much.


20 Apr 2007 [comment_20630]
NEW! Donut
really? must not have noticed them while i was creating mayhem.


27 Apr 2007 [comment_20677]
NEW! steve
Yeah, I always regretted not being able to do the sarcastic comments. In MR3, characters can speak: it probably wouldn't be too hard to have them say things as the battle continues. Taunts, if you will. But it would obscure the view and so on. Hmm... this should really be it's own suggestion.


27 Apr 2007 [comment_20701]
NEW! Darren
Hmm. Well dragons display an animation between attacks (breathing smoke). Couldn't these gusy do the same thing, with the sarky comments?


27 Apr 2007 [comment_20751]
NEW! Donut
"my grandmum/mom can kill faster than that!" yea i remember that. it was the giant baby that one though wasn't it? the rest were just put int he game. is there any chance of having the power llama team put in?


4 May 2007 [comment_20792]
NEW! steve
Darren, you're right, the speech could be built into the animation! Why didn't I think of that?


5 May 2007 [comment_20836]
NEW! Donut
yea, and the object of that is to sorta throw of merlin while he's paying attention to the comments, and other people hit him and stuff. it would make the game a little more, suckerpunchy.


11 May 2007 [comment_20898]
NEW! Darren
You didn't think of that because you are a bumbling buffoon, while I am an absolute genius who's intelligence knows no bounds! Bow before me!


lol


Anyway, are you gonna try and do that then?


18 May 2007 [comment_20976]
NEW! steve
nah.


18 May 2007 [comment_21007]
NEW! Darren
What if someone else draws the sarcasm frames?


19 May 2007 [comment_21041]
NEW! Donut
why not steve? that would be awsum!


20 May 2007 [comment_21047]
NEW!
ok, ive drawn him



the attack


reel


egg hatching


baby ostrich



and the baby attacking(there should be lasers coming out of his mouth)


25 May 2007 [comment_21079]
NEW! steve
lol! funny graphics!

on a technical note, you know where you've made stuff fade out, like in the reel anim and the egg hatching anim? In the game that will look like it's glowing white. If that doesn't make sense let me know and I'll try to explain.


25 May 2007 [comment_21089]
NEW! Donut
dude! that's awesome!! and the glowing white would look cool wouldn't it steve? but thanks music!! (can i call you music cuz i can't get that symbol?) that's really awesome, and thanks for helping. =)

ok here: ♪(yay)


25 May 2007 [comment_21099]
NEW! firestorm
Do explain; I'm interested in knowing why.


25 May 2007 [comment_21124]
NEW! midget mage
AWSOME!!!!!!! MUST BE INCLUDED!!!!!


25 May 2007 [comment_21136]
NEW! Sketch
Looks neat but kinda creepy... the legs look like human legs.
Bird's legs are backwards and usually more yellow.
Really amusing to watch fun stuff


25 May 2007 [comment_21149]
NEW! Mr. Merlin
the legs are... interesting. looks like his wearing shoes.


25 May 2007 [comment_21180]
NEW!
they should all have transparent backrounds, so they should fade to transparent not white, shouldn't they?


26 May 2007 [comment_21205]
NEW!
here are two with the fade removed




1 Jun 2007 [comment_21215]
NEW! steve
First let me say I love the human legs - I find it amusing :)

Second, the reason it would glow rather than fade is that shockwave will treat pure white as transparent, but all other colours (including very very pale grey) will be drawn as they are.

It is technically possible to import graphics into shockwave with an alpha channel. An alpha channel allows you to define colours as being semi-transparent. But I don't do this in my games because it takes way too long to draw and slows the game down.

Third, thanks ♪, for removing the fade. Good job!


1 Jun 2007 [comment_21236]
NEW! Sketch
Firestorm:
The reason it would glow is because in the MR game pure white is transparent. In his graphics he makes it appear to fade to transparancy by having the graphics go to white. Which works if the picture is on a solid white background but if the egg was on a grass tile the egg would just get brighter to near white and when it hit white it would disapear.
That is unless he is using a .png format that does support true transparancy.


1 Jun 2007 [comment_21282]
NEW!
they are wearing shoes


2 Jun 2007 [comment_21295]
NEW! Darren
Hey, they do look like they're wearing trainers an' all!


6 Jun 2007 [comment_21320]
NEW! .:Дññõяåж:.
Those legs are hilarious!

:D

Cool graphics!


21 Jun 2007 [comment_21568]
NEW! Donut
well, since it's an animation, you can't save it as ,png, but .gif supports transparency also doesn't it? to model the eggs going to white, could you just have some render on a green backround and lighten the hue until it goes to white? just to see what would happen.


22 Jun 2007 [comment_21599]
NEW! steve
Donut, that doesn't seem to make sense. But in any case, as I said earlier, I won't have graphics with alphas in MR because they are too slow to draw in shockwave.


22 Jun 2007 [comment_21646]
NEW! Carefree_Butterfly
It's not a big deal. I think there is no difference between the transparancy and the scroll disappearance.

♪, I think you're becoming another Sketch! I have a question for you...

How do you type your name?


22 Jun 2007 [comment_21647]
NEW! Carefree_Butterfly
♪, I'm assuming that the ostrich would have a melee attack since he's laying the egg on Merlin?


22 Jun 2007 [comment_21706]
NEW!
whoops... there's no graves.

main ostrich grave


egg grave



baby grave(could use some work if anyone is willing to redraw it)



24 Jun 2007 [comment_21722]
NEW! NeyBar
hey um,may we have them axualy shooting lassers and not nothing?(takinh about baby ostrich)cuz it opening mouth and nothing happening -.-.


27 Jun 2007 [comment_21759]
NEW! 0224123
This is kewl, i like it. Just 1 thing, in the 1st set of pics, is the atk supposed to say the laying, or sumtin instead, or is laying the eggs really an attack, or did u label it wrong???????????


29 Jun 2007 [comment_21794]
NEW! steve
cool graves. I might have a go at the baby grave if no one else does.


30 Jun 2007 [comment_21883]
NEW! arjan
uhhm isn't it wise to add it to the roadmap now, everybody thinks its a cool idea.


30 Jun 2007 [comment_21886]
NEW!
i think it could lay eggs on enemies and it would hurt cuz the egg is huge and it's rolling down and,yea.but it would need a longer time to reload the egg.


30 Jun 2007 [comment_21887]
NEW!
i want sarcastic comments coming from my enemies cry....~lol~


1 Jul 2007 [comment_21890]
NEW! yellow stripes ed
*sizzie*



5 Jul 2007 [comment_21962]
NEW! Owl
The attack seems a bit too slow.


6 Jul 2007 [comment_21996]
NEW! steve
Good point, arjan. Added.


6 Jul 2007 [comment_22001]
NEW!
*eats the egg* yummy.


6 Jul 2007 [comment_22010]
NEW! Darren
Double post.


13 Jul 2007 [comment_22194]
NEW!
i heard you the first time steve, or is that a glich? am i a glich? idk.


13 Jul 2007 [comment_22218]
NEW! steve
Yeah, the site does generate double posts occasionally. Not just by me, but I spot double posts that other people have done. However, I don't tend to moderate my own comments before posting them up, so I missed this double post.


14 Jul 2007 [comment_22313]
NEW! Donut
that's alright, if you hit submit more than once i think it posts things twice. i'mma not sure.


27 Jul 2007 [comment_22562]
NEW! animatordude
there is something about him that just deos'nt seem very much like MR


28 Jul 2007 [comment_22584]
NEW! Darren
I know what you mean, animatordude.


31 Jul 2007 [comment_22661]
NEW! Donut
why not? he looks alot like the sarcastic prince vulture which was in the first mr. there are alot of suggestions being put in that don't seem like mr, it's just changing with the world and stuff.. i'm sorry you don't really like it though =(


3 Aug 2007 [comment_22710]
NEW!
i agree with animatordude and Darren, personally, i only really like the egg, the rest of it is just fun to watch


3 Aug 2007 [comment_22735]
NEW! 0224123
Maybe if u had a little mage on it that would yell out stuff, that way there would be somthing from MR so u cant complain...mehehe. But then again that mite b hard to put a mage n each frame by now...


14 Aug 2007 [comment_22917]
NEW! taylorabe9
so cool


25 Aug 2007 [comment_22976]
NEW! Mr. Merlin
ehh im used to the weird stuff that goes into MR. This will be a fine idea. It will be better when its actually in the game.


5 Oct 2007 [comment_23023]
NEW! Donut
thanks for the comment guys.


17 Oct 2007 [comment_23092]
NEW! Mr. Merlin
Np.


26 Jul 2008 [comment_24189]
NEW! the wizard master
wow,thats cool.


6 Aug 2008 [comment_24311]
NEW! Rabid Merlin
i've been wondering...
where do you do to draw up all the anims?
sketch would probably know.
by the way, cool vulture. all it needs is a fez...
as soon as i can find how to animate, i'll submit a pirate vulture with a bandanna...


30 Aug 2008 [comment_24421]
NEW! Roxblaster
Perhaps he should be wearing rollerscates? After all, the Prince has a big unicycle.


4 Oct 2008 [comment_24529]
NEW! Mr. Merlin
if you ate the dead ostritch would you heal?


17 Feb 2010 [comment_27725]
NEW!
A thought/question about working the ostrich without any changes to the engine;

Would people mind if the egg didn't hatch until it gets hit by something/dies(assuming that on first hit, the egg dies)?

then, the egg could be an enemy, with a reel that is the hatching (I'm not sure if that would work), and then, when the ostrich lays an egg, it is a ranged attack, whose bullet reincarnates as the egg. The egg could even roll around towards a target!

Would this be okay with people, and work?(steve?)(even though I'll try it before getting a response)


21 Feb 2010 [comment_27797]
NEW! crazymerlinman321
This ostrich cycle is funny it is coool!


16 Aug 2011 [comment_42465]
NEW!
I suppose this could be done two ways:
1. the egg is from an attack
2. the egg is a building

The building side is kindof nice, as it lets the eggs be attacked before they hatch, and make it such that there is some amount of time before the babies need worrying about.

However, the attack would make things easier.


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