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Suggestion

This is a suggestion for one of our games. You may comment on and rate the suggestion here.

The Suggestion...

By: Geoffman on 3 Feb 2007
Rating: 5.00 in 3 votes
Status: rate | *In Roadmap*
mr4 | game_mechanics | [Suggestion_5001]

Wizards Need Rest

You know how you choose just one wizard to fight with you? What if some wizards are better than others? what if the not-so good ones never get used after you get the other ones? ive got a solution!
because the other wizards aren't used to rampaging through lands and destroying everything they see, they must take frequent breaks. you have to beat a couple more screens untill you can use them again. better wizards take longer to recover
This will present cool strategy like:
"Ulin just recovered, should i use him now, or should i save him for the screen i couldn't get over there?"
and also, the harder wizards should be found farther on in the map
Roadmapped by

Relationships with other suggestions

steve says this suggestion requires Wizard bar



Comments

9 Feb 2007 [comment_18734]
NEW! steve
It's a new mechanic, but not a complicated one. It could be good, but I'd like to get some more comments before committing to it.


9 Feb 2007 [comment_18797]
NEW! Sketch
I like it. It would make people to mix up their strategy a little. Adds a little bit of planning in the game too.


12 Feb 2007 [comment_18882]
NEW! Darren
Interesting, a lot of potential. Army summon could use this too.


16 Feb 2007 [comment_19005]
NEW! Carefree_Butterfly
Luv it. Put it on the roadmap.

This makes MR more strategic.


12 Jul 2007 [comment_22179]
NEW! Owl
Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it Do it .


14 Jul 2007 [comment_22333]
NEW! firestorm
Blue wizard needs food... badly!

(Gauntlet reference).


20 Jul 2007 [comment_22443]
NEW!
hahaha


20 Jul 2007 [comment_22452]
NEW! firestorm
Erm, oops? Did I mess up my closing that tag?


23 Jul 2007 [comment_22541]
NEW! Owl
Isn't Merlin the Blue Wizard?


28 Jul 2007 [comment_22573]
NEW! steve
Yeah, the closing tag was messed up; the '/' was after the 'i'. I should have spotted it though.


13 Mar 2010 [comment_28485]
NEW! crazymerlinman321
so what happened to adding this onto the roadmap...its sounds like a cool idea makes the game more harder becuas enow u have to plan it out instead of going straight and blasting enemies.


13 Mar 2010 [comment_28502]
NEW! steve
I had to decide what to add to the roadmap. If I added everything that I thought was a good idea I'd never be done. Anyway, the MR4 roadmap is a kind of out of date now. I'm working on making MR Open easier to work on and from that MR4 will evolve.


13 Mar 2010 [comment_28513]
NEW! megaman4ever
See, MR4 is only a map. MRopen is something anyone can make hundreds of maps with.

You probably see why MRopen should be developed more.


13 Mar 2010 [comment_28541]
NEW! steve
Well yeah, it's a map and a couple of cutscenes.

I figure that at some point, we'll decide there's enough new stuff in MR Open compared to MR3.

Then we wrap it all up in a nice big map with some humorous cutscenes and release it as MR4.

Then we keep adding stuff to MR Open until there is enough stuff to make MR5 etc etc.


13 Mar 2010 [comment_28543]
NEW! crazymerlinman321
wait so whatever is in the roadmap will be in the game


13 Mar 2010 [comment_28555]
NEW!
Not necessarily at this point, but its much more likely.


13 Mar 2010 [comment_28580]
NEW! megaman4ever
The community has shown that they like some suggestions alot, and so those suggestions get into the roadmap. Time is a limited resource, though, so it seems probable that not everything there gets done.


14 Mar 2010 [comment_28605]
NEW! Darren
Steve, whenever MR4 does happen, will it follow the plotline you set out in those suggestions a while ago?


14 Mar 2010 [comment_28614]
NEW! steve
I would say... probably.

What I would like to do at some point is give everyone the ability to say that they are working on something.

Something like a roadmap for each member.


15 Mar 2010 [comment_28684]
NEW!
I'd somewhat like to have a roadmap. Keep the ailing memory from keeping me down.


15 Mar 2010 [comment_28687]
NEW! crazymerlinman321
So Steve,ur going to give us all jobs.If ur planning to do so...i call shotgun on creating ideas or something like that


15 Mar 2010 [comment_28720]
NEW! megaman4ever
No no! I don't think that's exactly what he meant...


15 Mar 2010 [comment_28721]
NEW! crazymerlinman321
It would be cool...


15 Mar 2010 [comment_28739]
NEW! steve
I'm not going to give you jobs exactly, I'm going to give you the opportunity to give yourselves jobs.

... which is happening already, it's just not formalized and I worry that the people doing the work aren't getting enough credit.

Also it would be a way to say "I'm doing this!" so other people know to do something else.


15 Mar 2010 [comment_28756]
NEW! Roxblaster
AKA

"I'm creating the Giant Pencil."

"I'm creating the Giant Pencil Eraser."

"I'm creating the Giant Pencil Sharpener."


15 Mar 2010 [comment_28759]
NEW! crazymerlinman321
but i had created the giant pencil idea.Roxblaster,u just produced it


15 Mar 2010 [comment_28772]
NEW! Roxblaster
Your wrong. Shigesato Itoi created the Giant Pencil idea. Learn thy Earthbound!

Lol, everyone contributes ideas on this site. There is no position for "idea-man". I would imagine in the credits, there would be something like-

Magical TuTu
Concept by: Mr. Nezzer
Produced by: Willy Wonka

Or just-

Created by: The Happy Elephant of Perpetual Joy

-In a single designer situation.

See?


16 Mar 2010 [comment_28804]
NEW! crazymerlinman321
ok...Merlin's long lost twin brother
concept:crazymerlinman321
Produced by:crazymerlinman321
THE END


16 Mar 2010 [comment_28844]
NEW! steve
Roxblaster has a good grasp of what I'm getting at, and the idea is that if the system knows what everyone did then everyone can get credit for exactly what they did do.


16 Mar 2010 [comment_28851]
NEW! megaman4ever
Yeah.. A personal roadmap could be cool...

Umm, we all have pencils and paper, though?


29 Sep 2010 [comment_38458]
NEW! crazymerlinman321
Yes Megaman4ever, personal roadmaps would be cool. I just wonder when it will be added. Lol.

I still love this idea. I would program this in by myself but I kind of need instructions...but not complicated instructions. I will put this in my roadmap anyways.


30 Sep 2010 [comment_38509]
NEW! crazymerlinman321
As Steve said, "It is a new mechanic". Hopefully Note could help me or Steve...or Super_merlin?


30 Sep 2010 [comment_38510]
NEW!
This is actually part of the last thing I was working on, but kinda got bottle-necked on was how to lay things out. The first things that you will want to do is read and figure out what I did in the wizardMaster, obj_displayWizards and modSummonWizard.(Names may not be exactly correct) Then, you will want to figure out where in obj_room that it opens the doors, this is where you will go though the list and change the counters with various wizards(if they are in a state of needing rest) The other place that you will be changing/checking those(or similar, all of which you would need to add) counter(s) (but only one at a time) is in the modSummonWizard, when a wizard has been successfully summoned. I could see this taking me around 20min. It would be pretty good oop practice for you if you so choose, though.


30 Sep 2010 [comment_38511]
NEW! crazymerlinman321
Ugh. Nevermind, I will leave it to you Note. If it is finished could you show me what you did?


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