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Suggestion

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The Suggestion...

By: steve on 22 Jan 2007
Rating: 4.73 in 11 votes
Status: rate | *In Roadmap*
mr4 | game_mechanics | [Suggestion_4931]

Wizards joining you

When you rescue the good wizards, I want them to be able to join you. But I was thinking that it might be better to avoid the situation that occurred in MR3, where you end up managing an army. I want to leave more for the player to do - like in MR2.

Therefore, I was thinking maybe you should have to choose one wizard at a time to summon. You could change which one it is in between battles, but you could only have one at once for each fight. Each wizard would have a different spell so the choice would really mean something, plus they would gain experience and if they get wasted, you can't use them again. (Unless you re-load of course)

The plot explanation for this could be that the wizards should not all fight at once in case something goes wrong and the whole order gets wiped out. Or perhaps there isn't enough magic to support all the wizards at once - if they all fought, it would drain the land like the Magical Alliance does. Since they are good, they don't want that to happen.

The game play effect would be that you would have two wizards and maybe two bodyguards (see [suggestion_4892] ) which is a much smaller posse than in MR3. You wouldn't have to worry about the bodyguards dying - since they never gain any experience anyway, just summon another one). So we would be back to the more frenetic dynamic of MR2 and away from the more stand-offish one of MR3.
Roadmapped by

Child Suggestions

(later versions of this idea)

Wizards joining you Ver 2 | Rating: 3.00
Wizards joining you Ver 2 | Rating: 1.75
Thoughts on Implementing "Wizards joining you" | Rating: 0.00

Relationships with other suggestions

steve says Different spell for Berlin is an alternative to this suggestion.



Comments

26 Jan 2007 [comment_18257]
NEW! NeyBar
awww,i wanted caos and teror to come aros my enemies as the whole consil killed them all.
pooy.


19 Feb 2007 [comment_19051]
NEW! Jakerj10
Good idea steve!


24 Feb 2007 [comment_19188]
NEW! William M
Cool, but make army spell an unlockable if your not planning on making it something you find in game. (well, what I'm saying is make so you can get it.)


2 Mar 2007 [comment_19278]
NEW! The_Blode
I think the idea of only one at a time is a grand idea due to a few things

A) The bad guys would have to be unneccesarily tough to stand a chance against the WHOLE council, and if a few wizards died, you would have some trouble.

B) having four wizards casting spells simultaneously would just be begging for lag.

hopefully these reasons will be taken into consideration before someone argues


2 Mar 2007 [comment_19320]
NEW! steve
William M, I think I'll probably include it. I just don't think it should be central to the game like it was in MR3.

The_Blode, Exactly, and by the way - cool name!


2 Mar 2007 [comment_19354]
NEW! Darren
Oops - I thought his name was "The_Blonde" hehe.


22 Mar 2007 [comment_19812]
NEW! Joe102
They should be rescueable. And grateful, aka, recruited. But because nothing can kill a wizard (exept the gmg, but you have that...or do you...I'll make a suggestion and see how it goes)they should come back eventually....(or be a called cowards and run off..) and no more than two out at once. After all, we don't want to drain the land.
Of course, different spiecialty spells is a must.. yes, this is a key point.


23 Mar 2007 [comment_19890]
NEW! The master of wizards
I almost thought his name was blood with a y (I do not want to say the bad word or else steve might....TAKE ME OFF THE SITE FOR GOOD!!!!=(. )


30 Mar 2007 [comment_20019]
NEW! steve
I would never ban someone for saying any one word. It depends how you said it.


14 May 2007 [comment_20952]
NEW! Mr. Merlin
yeah like in POTC (pirates of the carabbean).
"Must heave been terrible for you to be stuck here Jake. Must have been terrible, WELL IT BLOODY IS NOW.... there'll be no living with her after this."


22 May 2007 [comment_21059]
NEW! Mr. Merlin
i meant jack...


25 May 2007 [comment_21159]
NEW! Mr. Merlin
hey did anyone see POTC 3? Sooooooooooo goooooood!!!!!!!!!!!!!!!!!


2 Jun 2007 [comment_21303]
NEW! Darren
I saw it!
Soooooo rubbbbbbbbbbbbbbbish...
Well, it was quite bad.
ish.
ish.
ish.


4 Jun 2007 [comment_21319]
NEW! Miniongtt
That's a good idea, but managing the army was really, really fun. Just make it so that you don't loose your spells and it'll be just as good. D:


11 Jun 2007 [comment_21423]
NEW! Mr. Merlin
yeah i hate losing spells...


22 Jun 2007 [comment_21684]
NEW! wyatt
the ideas awesome and would be cool especialy with them all having diffrent main spells =).


6 Jul 2007 [comment_22078]
NEW! Owl
Steve, you don't need a storyline reason. Just say that the programmer was too lazy to make it so all of them could be on at a time.


13 Jul 2007 [comment_22215]
NEW! steve
Lol, lazy programming is certainly not an explanation - it would be a lot lazier to just add wizards to the the army and let the player summon eight at once.


17 Oct 2007 [comment_23076]
NEW! Die to I
Are there even that many good council members besides you?


3 Nov 2007 [comment_23199]
NEW! Die to I
make like mr3 where you could summmon and unsummmon Berlin by pressing f you can only summon one at once and have each wizard a different key.


5 Nov 2007 [comment_23210]
NEW! Mr. Merlin
would two wizards then fight the BS together?


17 Apr 2008 [comment_23622]
NEW! Psyko360
A possibility is to be able to have the Ochre wizard fight for you while he's still in his evil mode. He could be really powerful, but occasionally, he becomes evil for a little bit, then goes beserk and attacks you. When that happens, just un-summon him.


12 Jul 2010 [comment_36115]
NEW! black sourcer
Evry wizard could have its own spell.


12 Jul 2010 [comment_36117]
NEW! crazymerlinman321
That is what is going to happen black sourcer.
Oh ya...WELCOME black sourcer!!!


That's what it said. of course that'll happen

Welcome!


This is how Gnorthan has things pictured.

Ulin the white: army summon (if included)
Garolin the Grey: hammer shot
Veraldin the Green: fragmentation blast
Merlin the blue: all
Prestolin the Indigo: arctic blast
Berlin the purple: energy blast


12 Aug 2010 [comment_36943]
NEW! The master of wizards
Gnorthan: summon green pig army


13 Aug 2010 [comment_36955]
NEW! crazymerlinman321
Lol. Scarlet can be the fireballs.


13 Aug 2010 [comment_36973]
NEW! megaman4ever
Erm, scarlet is already implemented..


13 Aug 2010 [comment_36977]
NEW! crazymerlinman321
I am just saying...


13 Aug 2010 [comment_36980]
NEW!
It wouldn't be particularly difficult to change; however, energy pulse I think is already associated with Ochre.


13 Aug 2010 [comment_36982]
NEW! crazymerlinman321
Oh ya, I mixed them up. I can't imagine a boss with the laser. :)


13 Aug 2010 [comment_36983]
NEW!
That would pose quite the challenge!
(I could see a strategy of avoiding it, but its not gonna be happening anyways, due to the annoying nature of vector graphics)


13 Aug 2010 [comment_36985]
NEW! megaman4ever
If AS is not implemented, why not use heal with ulin?


14 Aug 2010 [comment_36988]
NEW!
... wait, what is AS?

... Amry Summon Hurr Durr.

I don't think there is any way of un-implementing army summon, asides from deleting it, I assume you mean if it is not used?

I would say: Why not! But I would defer the decision to steve.
(as currently written, Ulin does use heal)(or rather how he is in game if you were to put him in a map... only that he wouldn't be re-summonable)


14 Aug 2010 [comment_36991]
NEW! crazymerlinman321
It would be pretty cool if Ulin was in the Open.


14 Aug 2010 [comment_36994]
NEW! Super_merlin
Wonder where Steve is? Still moving?


14 Aug 2010 [comment_37000]
NEW! crazymerlinman321
It sure is taking a while.


14 Aug 2010 [comment_37005]
NEW!
Ulin is in the open, just maybe not in the map tiles...


14 Aug 2010 [comment_37006]
NEW! crazymerlinman321
Ya like in the objects section.


14 Aug 2010 [comment_37010]
NEW!
*done*

well, a rough draft...

I've got it such that you can have many wizards summonable via 'f', you can only summon one at a time, and you can change which wizard will be summoned next, by hitting TaB, which will scroll to the next wizard in the list. I'm debating whether to have each wizard register with the summon manager(such that if I get a selector going, like for the weapon selector, it would only show the wizards you have already found) when you find them or to have one big list of all the friendly wizards that you may encounter(and have the selector show them all, but hilite the ones that you have found already, kinda like a quest map)

I think I'm going to work out the alpha/beta now, then get the selector drawn afterwards.


15 Aug 2010 [comment_37014]
NEW! crazymerlinman321
Cool.


15 Aug 2010 [comment_37015]
NEW!
Tile sets done, with changes to the map editor to allow much bigger maps(in terms of space and speed)

To do: transfer changes to mrO 24, make map. Possibly polish off this suggestion, but input from steve would be very helpful.


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