This is a suggestion for one of our games. You may comment on and rate the suggestion here.
The Suggestion...
Therefore, I was thinking maybe you should have to choose one wizard at a time to summon. You could change which one it is in between battles, but you could only have one at once for each fight. Each wizard would have a different spell so the choice would really mean something, plus they would gain experience and if they get wasted, you can't use them again. (Unless you re-load of course)
The plot explanation for this could be that the wizards should not all fight at once in case something goes wrong and the whole order gets wiped out. Or perhaps there isn't enough magic to support all the wizards at once - if they all fought, it would drain the land like the Magical Alliance does. Since they are good, they don't want that to happen.
The game play effect would be that you would have two wizards and maybe two bodyguards (see [suggestion_4892] ) which is a much smaller posse than in MR3. You wouldn't have to worry about the bodyguards dying - since they never gain any experience anyway, just summon another one). So we would be back to the more frenetic dynamic of MR2 and away from the more stand-offish one of MR3.
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Child Suggestions
(later versions of this idea)Wizards joining you Ver 2 | Rating: 3.00
Wizards joining you Ver 2 | Rating: 1.75
Thoughts on Implementing "Wizards joining you" | Rating: 0.00
Relationships with other suggestions
steve says Different spell for Berlin is an alternative to this suggestion.Comments
awww,i wanted caos and teror to come aros my enemies as the whole consil killed them all.
pooy.
pooy.
Good idea steve!
Cool, but make army spell an unlockable if your not planning on making it something you find in game. (well, what I'm saying is make so you can get it.)
I think the idea of only one at a time is a grand idea due to a few things
A) The bad guys would have to be unneccesarily tough to stand a chance against the WHOLE council, and if a few wizards died, you would have some trouble.
B) having four wizards casting spells simultaneously would just be begging for lag.
hopefully these reasons will be taken into consideration before someone argues
A) The bad guys would have to be unneccesarily tough to stand a chance against the WHOLE council, and if a few wizards died, you would have some trouble.
B) having four wizards casting spells simultaneously would just be begging for lag.
hopefully these reasons will be taken into consideration before someone argues
William M, I think I'll probably include it. I just don't think it should be central to the game like it was in MR3.
The_Blode, Exactly, and by the way - cool name!
The_Blode, Exactly, and by the way - cool name!
Oops - I thought his name was "The_Blonde" hehe.
They should be rescueable. And grateful, aka, recruited. But because nothing can kill a wizard (exept the gmg, but you have that...or do you...I'll make a suggestion and see how it goes)they should come back eventually....(or be a called cowards and run off..) and no more than two out at once. After all, we don't want to drain the land.
Of course, different spiecialty spells is a must.. yes, this is a key point.
Of course, different spiecialty spells is a must.. yes, this is a key point.
I almost thought his name was blood with a y (I do not want to say the bad word or else steve might....TAKE ME OFF THE SITE FOR GOOD!!!!=(. )
I would never ban someone for saying any one word. It depends how you said it.
yeah like in POTC (pirates of the carabbean).
"Must heave been terrible for you to be stuck here Jake. Must have been terrible, WELL IT BLOODY IS NOW.... there'll be no living with her after this."
"Must heave been terrible for you to be stuck here Jake. Must have been terrible, WELL IT BLOODY IS NOW.... there'll be no living with her after this."
i meant jack...
hey did anyone see POTC 3? Sooooooooooo goooooood!!!!!!!!!!!!!!!!!
I saw it!
Soooooo rubbbbbbbbbbbbbbbish...
Well, it was quite bad.
ish.
ish.
ish.
Soooooo rubbbbbbbbbbbbbbbish...
Well, it was quite bad.
ish.
ish.
ish.
That's a good idea, but managing the army was really, really fun. Just make it so that you don't loose your spells and it'll be just as good. D:
yeah i hate losing spells...
the ideas awesome and would be cool especialy with them all having diffrent main spells =).
Steve, you don't need a storyline reason. Just say that the programmer was too lazy to make it so all of them could be on at a time.
Lol, lazy programming is certainly not an explanation - it would be a lot lazier to just add wizards to the the army and let the player summon eight at once.
Are there even that many good council members besides you?
make like mr3 where you could summmon and unsummmon Berlin by pressing f you can only summon one at once and have each wizard a different key.
would two wizards then fight the BS together?
A possibility is to be able to have the Ochre wizard fight for you while he's still in his evil mode. He could be really powerful, but occasionally, he becomes evil for a little bit, then goes beserk and attacks you. When that happens, just un-summon him.
Evry wizard could have its own spell.
That is what is going to happen black sourcer.
Oh ya...WELCOME black sourcer!!!
Oh ya...WELCOME black sourcer!!!
That's what it said. of course that'll happen
Welcome!
Welcome!
This is how Gnorthan has things pictured.
Ulin the white: army summon (if included)
Garolin the Grey: hammer shot
Veraldin the Green: fragmentation blast
Merlin the blue: all
Prestolin the Indigo: arctic blast
Berlin the purple: energy blast
Ulin the white: army summon (if included)
Garolin the Grey: hammer shot
Veraldin the Green: fragmentation blast
Merlin the blue: all
Prestolin the Indigo: arctic blast
Berlin the purple: energy blast
Gnorthan: summon green pig army
Lol. Scarlet can be the fireballs.
Erm, scarlet is already implemented..
I am just saying...
It wouldn't be particularly difficult to change; however, energy pulse I think is already associated with Ochre.
Oh ya, I mixed them up. I can't imagine a boss with the laser. :)
That would pose quite the challenge!
(I could see a strategy of avoiding it, but its not gonna be happening anyways, due to the annoying nature of vector graphics)
(I could see a strategy of avoiding it, but its not gonna be happening anyways, due to the annoying nature of vector graphics)
If AS is not implemented, why not use heal with ulin?
... wait, what is AS?
... Amry Summon Hurr Durr.
I don't think there is any way of un-implementing army summon, asides from deleting it, I assume you mean if it is not used?
I would say: Why not! But I would defer the decision to steve.
(as currently written, Ulin does use heal)(or rather how he is in game if you were to put him in a map... only that he wouldn't be re-summonable)
... Amry Summon Hurr Durr.
I don't think there is any way of un-implementing army summon, asides from deleting it, I assume you mean if it is not used?
I would say: Why not! But I would defer the decision to steve.
(as currently written, Ulin does use heal)(or rather how he is in game if you were to put him in a map... only that he wouldn't be re-summonable)
It would be pretty cool if Ulin was in the Open.
Wonder where Steve is? Still moving?
It sure is taking a while.
Ulin is in the open, just maybe not in the map tiles...
Ya like in the objects section.
*done*
well, a rough draft...
I've got it such that you can have many wizards summonable via 'f', you can only summon one at a time, and you can change which wizard will be summoned next, by hitting TaB, which will scroll to the next wizard in the list. I'm debating whether to have each wizard register with the summon manager(such that if I get a selector going, like for the weapon selector, it would only show the wizards you have already found) when you find them or to have one big list of all the friendly wizards that you may encounter(and have the selector show them all, but hilite the ones that you have found already, kinda like a quest map)
I think I'm going to work out the alpha/beta now, then get the selector drawn afterwards.
well, a rough draft...
I've got it such that you can have many wizards summonable via 'f', you can only summon one at a time, and you can change which wizard will be summoned next, by hitting TaB, which will scroll to the next wizard in the list. I'm debating whether to have each wizard register with the summon manager(such that if I get a selector going, like for the weapon selector, it would only show the wizards you have already found) when you find them or to have one big list of all the friendly wizards that you may encounter(and have the selector show them all, but hilite the ones that you have found already, kinda like a quest map)
I think I'm going to work out the alpha/beta now, then get the selector drawn afterwards.
Cool.
Tile sets done, with changes to the map editor to allow much bigger maps(in terms of space and speed)
To do: transfer changes to mrO 24, make map. Possibly polish off this suggestion, but input from steve would be very helpful.
To do: transfer changes to mrO 24, make map. Possibly polish off this suggestion, but input from steve would be very helpful.
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Rating: 4.73 in 11 votes
Status: rate | *In Roadmap*
Wizards joining you