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The Suggestion...

By: dantheman on 19 Aug 2005
Rating: 3.00 in 1 votes
Status: rate
mr3 | game_mechanics | [Suggestion_2801]

Arrows go out of Screen when Deflected

When i Hit an Arrow, it can go out of the Screen or hit a Tree. Can it do this? well, maybe getting out of the screen, but overlapping the tree and so..


20 Aug 2005 [comment_9249]
Yeah, i see where you're coming from with this, it does look a bit odd. But the thing is - arrows can always go over scenery, otherwise the goblins wouldn't be able to fire at you from behind walls.

Stopping the arrow at the edge of the screen seems a little too arbitrary as well.

Perhaps the answer is to switch on collision detection for arrows once they have been deflected by a blast.

20 Aug 2005 [comment_9258]
Uh huh. but what if the Arrow hits a Tree? then it looks like the Arrow is Bigger than the Tree!

21 Aug 2005 [comment_9270]
Well, what if it doesn't? The arrows are always massive compared to the trees. Merlin's Revenge is no respecter of the scale of things - the graphics are symbolic not realistic.

The goblins are more or less the same size as their huts, as are most other enemies compared to their dwellings. All enemies are rather large compared to the trees - Merlin is half the height of a tree!

It just doesn't matter.

21 Aug 2005 [comment_9287]
Huh, also when the arrows hit the ground on MR3 they put up a little green patch of grass, that doesnt look right in the desertish areas

22 Aug 2005 [comment_9318]
That's true, I'll take that out.

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