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Yeah, i see where you're coming from with this, it does look a bit odd. But the thing is - arrows can always go over scenery, otherwise the goblins wouldn't be able to fire at you from behind walls.
Stopping the arrow at the edge of the screen seems a little too arbitrary as well.
Perhaps the answer is to switch on collision detection for arrows once they have been deflected by a blast.
Stopping the arrow at the edge of the screen seems a little too arbitrary as well.
Perhaps the answer is to switch on collision detection for arrows once they have been deflected by a blast.
Uh huh. but what if the Arrow hits a Tree? then it looks like the Arrow is Bigger than the Tree!
Well, what if it doesn't? The arrows are always massive compared to the trees. Merlin's Revenge is no respecter of the scale of things - the graphics are symbolic not realistic.
The goblins are more or less the same size as their huts, as are most other enemies compared to their dwellings. All enemies are rather large compared to the trees - Merlin is half the height of a tree!
It just doesn't matter.
The goblins are more or less the same size as their huts, as are most other enemies compared to their dwellings. All enemies are rather large compared to the trees - Merlin is half the height of a tree!
It just doesn't matter.
Huh, also when the arrows hit the ground on MR3 they put up a little green patch of grass, that doesnt look right in the desertish areas
That's true, I'll take that out.
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Rating: 3.00 in 1 votes
Status: rate
Arrows go out of Screen when Deflected