Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.
Have fun!Game: all (Change)
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Last Comment by Hobbes on 13 Feb 2017 04:24
I understand the website was about to close down, but that changed once everyone pledged their support.
So as a supporter of TMB I would like to add ONE LAST FAN LIST!
Here it is:
Darren (Army Stories for ever)
MR ROX! (We will always remember a soldier in the night)
megaman4ever (Such undivided loyalty)
ose ...[click title to read more]...
Last Comment by NeyBar on 26 Nov 2016 01:22
heath:15(+3 per level)
speed:2X faster than merlin
attack:2.5(+0.5 per level)
attack speed: same as a army archer
other1:gains 1 heath per attack
other2:resitantat to pisical attacks(-50%)
other3:vurnuble to magical attacks(+50%)
here are the stats for the blue meep.
heath:3 ...[click title to read more]...
Last Comment by Super_merlin on 9 Oct 2016 19:21
Turns out that the Ajax script for loading only the most recent comments is not used when approving comments... Which of course makes it necessary to scroll through the entirety of huge suggestions when approving comments.
I'm doubtful this will ever be implemented, but hey, a suggestion DB is for making suggestions, right? ;)
Last Comment by steve on 1 Oct 2016 11:42
Merlin's Revenge: Tower Battles - The Second Wave - The Most Ridiculousest Game Title Ever - Now with 100% more subtitles!
So there's this project course I'm taking, and I'm leaning towards a game design -oriented theme. Most of the options didn't really spark me that much, but then I noticed "tower defense" amongst the possible genres. Of course, what better way would there be to do it than
Since there are about 60-80 hours to be allocated for the creation of such a project, it's highly unlikely for an amateu ...[click title to read more]...
Last Comment by megaman4ever on 28 Sep 2016 18:05
Merlin Evolution is MR4 (or MR4 as it stood back in Oct 2011) with a map that is generated on the principles of evolution.
How it works
At first ten random maps are generated. Maps score points for how much the player explores. The theory is that the more a player explores, the more fun they are hav ...[click title to read more]...
Last Comment by megaman4ever on 28 Sep 2016 16:57
Last Comment by NeyBar on 26 Sep 2016 15:05
The way he attack is he winds up while taking a step back then. If the enemy targeted is close he slices them with a two-handed rising slash. If the enemy is farther away he does a short charge and dash attack towards them.
I can add more different animations but I think he looks pretty tight.
Last Comment by megaman4ever on 24 Apr 2016 15:22
Last Comment by ♪ on 3 Jun 2015 05:49
Last Comment by ♪ on 3 Jun 2015 05:48
Last Comment by steve on 26 May 2015 23:42
(NOTE:it may be hard to some peaple you may need to use k or m)
and in case you missed my last map :http://www.mediafire.com/download.php?wggbdt4g4oqhzgw
Last Comment by megaman4ever on 7 May 2015 11:42
The enemies in both maps are completely the same, but the difference in your spell makes a huge impact on the strategies available. It's important to master both of these in order to become a master of MR - the map is (barely) beatable with both of the weapons, although I found ...[click title to read more]...
Last Comment by steve on 18 Mar 2015 23:48
Last Comment by steve on 22 Oct 2014 23:33
Last Comment by merlin1234 on 3 Oct 2014 13:52
(Created also doesn't have a game category in the suggestion creation dropdown menu, or I just can't see it)
Last Comment by steve on 30 Aug 2014 06:19
(the ones you summon)
Last Comment by steve on 17 Aug 2014 00:08
Last Comment by ♪ on 16 Aug 2014 04:19
Refreshing such a list would happen whenever their curre ...[click title to read more]...
Last Comment by ♪ on 16 Aug 2014 04:16