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By: megaman4ever on 31 Jan 2015
Rating: 0.00 in 0 votes
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merlin_tower_battles | game | [Suggestion_7159]

Merlin's Revenge: Tower Battles - The Second Wave - The Most...

Full Title:
Merlin's Revenge: Tower Battles - The Second Wave - The Most Ridiculousest Game Title Ever - Now with 100% more subtitles!

Well, hmm.

So there's this project course I'm taking, and I'm leaning towards a game design -oriented theme. Most of the options didn't really spark me that much, but then I noticed "tower defense" amongst the possible genres. Of course, what better way would there be to do it than steal other people's ideas and graphics expand the MR fangame universe while at it.

Since there are about 60-80 hours to be allocated for the creation of such a project, it's highly unlikely for an amateur programmer such as myself to whip up an excellent, highly polished piece of art. But, you know, it might turn out to be interesting in one way or another. Of course, I have the option of not making it MR-themed at all, but figured that using CC-licenced images shouldn't bother you nor the course staff as long as proper credit is given.

How about it?


1 Feb 2015 [comment_44370]
Absolutely! Go for it. Tower defence is one of my favourite genres and I have ideas for a Mr based tower defence game myself (with my own twists and extensions of course). So it would be great to see what you do with it. If you need some play testers post here too. I'll dot best and I'm sure other people here will too. Good luck with it and keep us posted!

1 Feb 2015 [comment_44373]
Perhaps posting here about progress will allow me to stay focused for a longer period of time as well! First off, the language has been decided - I'll be using Scala, which can be compiled into Java bytecode.

It has been the longest time since I last was on the drawing board, and there are an uncountable amount of ideas coming up... If there's a lesson I learnt from making unfinished games with Game Maker back in the day, it's that I definitely need to limit the scope into something that resources will allow to finish. Let's see what I'll come up with!

Some of my main concerns include extendability - I would prefer for the map format to be accessible, as well as trying to figure out how to use the graphics library. It's something I should have learnt a long time ago, but I suppose that this will be a good experience.

Actual coding will start in April, but I hope that Merlin's Revenge: Tower Battles - The Second Wave! will turn out to be a fun/challenging game to play. (I'm leaning on omitting the rest of the title, it would be a tad too ridiculousest in hindsight)

1 Feb 2015 [comment_44374]
I know how that goes. I had a ton of unfinished games (or game fragments really) on the amiga. Posting the progress of MR here certainly kept me on the straight and narrow and its was the first proper game I ever finished.

3 Feb 2015 [comment_44379]

A small graphical demo I made some years ago almost entirely, but back then I had no idea on how the drawing and stuff actually worked. Thus, I decided to smooth some rough edges and give it an UI while randomly browsing some old projects yesterday.

Made it into an applet too, but alas, my attempts at running it online were shot down by Oracle's "new" security policies regarding unsigned code.

Anyway, making a game entirely out of graphical elements should be much easier to deal with now.

10 Feb 2015 [comment_44380]
So like, I'm writing out the specification/plan right now, and like, I got to display my artistic skills when presenting the visual layout draft

16 Feb 2015 [comment_44381]
That's already more planning than I've ever done for any game I've ever made. You old pro, you!

17 Feb 2015 [comment_44382]
By the way I haven't been able to run the .exe yet. Not your fault - I just rarely access this site with a Windows PC any more. Right now, I'm on my EeePC 1000 from 2005 which runs Linux Mint. I also use my iPhone and my Nexus 7 to come here. But booting up Windows just takes too long even on my reasonably modern laptop.

17 Feb 2015 [comment_44384]

...But oh yeah, I totally should have taken that into account and whipped up a runnable .jar instead. Maybe I'll do that later.

Midterms are kinda keeping me busy this week and the next.

As for the game itself, I'm wondering whether it'll end up being too similar to Desktop Tower Defense. Then again, I suppose all simple tower defense games are fairly similar to each other, and I don't really have any novel ideas that would be easy to implement either.

23 Feb 2015 [comment_44387]
Sometimes I get my novel ideas while actually coding it. The code will suggest ways to mess with the game in interesting ways.

24 Feb 2015 [comment_44392]
Yeah, I guess that's pretty likely to happen. I usually just go ahead and write code and figure things out along the way than plan most things ahead of time.

As for a fairly unrelated question: What was the beginning of MR like? I recall that it was on request from James, but how did you come up with the basic idea? What did you do regarding the design of gameplay and visuals?

19 Mar 2015 [comment_44397]
Yes briefly it was merlin because of merlin web design which was James company. the graphical style was set to be Amiga like because that is my favourite computer and I did the animation on an emulator. I tried to keep to 30 frames per second to give a smoother effect than the usual 10 frames per second. I wanted it to look retro so that way it could never look "dated" crafty eh? It was also important to me to make sure everything ran nice and smooth. I didn't like "jerky" games as a kid.

The gameplay was defined by the knock back mechanic. The very first playable version was just merlin, the energy blast and a screen full of goblins, about 30 of them. They ran toward you and stopped. You could blast them but they would not die. The image of blasting a load of weak enemies across the screen was what defined the initial gameplay. I wanted being a wizard to feel
Super powerful. I had just read Lord of the rings and was frustrated with gandalf for not really doing that much magic.

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