Suggestions

Here are the suggestions people have made for current or future games. If you have a suggestion you would like to appear in this database, you can submit it here.

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By: merlin1234 on 13 Jul 2014
Rating: 0.00 in 0 votes
Status: rate
merlin_c | map | [Suggestion_7143]

Amazing_adventure_hard (0)

This map is from merlin1234's map update pack.



By: merlin1234 on 13 Jul 2014
Rating: 5.00 in 1 votes
Status: rate
merlin_c | map | [Suggestion_7142]

Amazing_adventure_easy (9)

This map is from merlin1234's map update pack.
Last Comment by merlin1234 on 15 Jul 2014 15:07



By: merlin1234 on 9 Jul 2014
Rating: 0.00 in 0 votes
Status: rate
mr_open | map | [Suggestion_7141]

Map pack (12)

These are all of my decent maps +2-4 that i
never posted so here ya go

http://www.mediafire.com/download/oo7aohpkgo5gxbp/Updated_merlin's_revenge_map_pack.zip


Some of them have intros wasted scenes and outro's /\ =(not drunk)

My version of merlin open is coming along ok
almost finished with all the changes to mobs and such
Last Comment by merlin1234 on 14 Jul 2014 19:17



By: megaman4ever on 14 May 2014
Rating: 5.00 in 1 votes
Status: rate
designPatterns | map | [Suggestion_7140]

Design Patterns (1)

Here's my suggestion for a pattern:

Design Pattern 3 - The Annoying Algorithms
A vertical shoot-em-up, where the enemies are inefficient algorithms. They spew lethal, electrocuting clock cycles at you, which you must dodge at any cost. Taking a risk by throwing your sword at them (I would imagine the player to be immobile or at least slowed during this) will allow you to hit unnecessary overhead off their code. The lighter an algorithm becomes, the more effi ...[click title to read more]...
Last Comment by steve on 14 May 2014 20:04



By: steve on 13 May 2014
Rating: 0.00 in 0 votes
Status: rate
designPatterns | game | [Suggestion_7139]

Design Patterns: The video game (11)

An evil character (name not decided) has been creating fake Design Patterns in an effort to confuse the good programmers of the world into coding shoddy software!!!

You, the intrepid hero, armed with nothing but your armour (and a massive blade on a chain) must destroy each design pattern and allow the coders of the world to get back to work.

Design Pattern 1 - The cascading womble
A series of platforms. You start at the bottom. A womble is at the top.
The wombles spawns ...[click title to read more]...
Last Comment by steve on 19 May 2014 21:16



By: megaman4ever on 11 Apr 2014
Rating: 0.00 in 0 votes
Status: rate
tmb_website | general | [Suggestion_7138]

Making TMB more lively (5)

To be honest,

I really like chatting with the folks around here. It's not only nostalgic of my sometimes-forgotten childhood days - the discussions are awesome and so are you. I am assuming that some of the "regulars" to the site probably have thought of the same - so I thought that something should be done.

Recently I've been interested in having my own home page, and as a result of that I'm starting to see the stagnation of TMB in a different light. Steve - if you have the time or care a ...[click title to read more]...
Last Comment by steve on 23 Apr 2014 23:22



By: on 10 Dec 2013
Rating: 0.00 in 0 votes
Status: rate
mr4 | enemies | [Suggestion_7137]

Pirates (3)

A pirate enemy a spawner might look like a ship or something?

Maybe 3 or 4 types of pirates guns/swords/Chinese pirates? just an idea.
Last Comment by steve on 23 Jan 2014 13:49



By: merlin1234 on 11 Nov 2013
Rating: 0.00 in 0 votes
Status: rate
genral | general | [Suggestion_7136]

What's been going on!? (0)

I've been away a while so what's up?



By: MerlinRulez on 16 Sep 2013
Rating: 0.00 in 0 votes
Status: rate
mr4 | enemies | [Suggestion_7135]

Sarcastic King Vulture (3)

A stronger Scarlet Prince Vulture that can shoot out more lightning bolts.
Last Comment by steve on 17 Sep 2013 23:09



By: megaman4ever on 11 Sep 2013
Rating: 5.00 in 1 votes
Status: rate
tmb_website | general | [Suggestion_7134]

Yay! An oversight, waiting to be fixed! (7)

"Showing new stuff from 2012-09-11 16:13:31"

--

"There have been 4210 plays of Merlin Evolution since your last login."

My last login was quite a bit more recently than in 2012. Since the time is available in a handy format, the log in screen could use that if the user specifies to show new stuff since some other point of time than their last login.

...Wow, what a minor thing to make a suggestion about. Now I feel like a nitpicker. I miss Hobbes and Super_merlin.
Last Comment by steve on 12 Nov 2013 13:47



By: megaman4ever on 10 Sep 2013
Rating: 0.00 in 0 votes
Status: rate
mr4 | general | [Suggestion_7133]

Looping background music in MR - pros and cons? (10)

So, I was wondering why the background musics in MR don't loop. Just by staying in the same screen you'll end up with silence after long. It makes much more sense for the song to keep on playing until you enter a screen with a different song or the "no song" -tile. At least, that is the case for me.

In most video games, music pieces don't just fade out. With all the great music we are allowed to use at this point, I don't see why it shouldn't be used to its fullest potential. Would it be modi ...[click title to read more]...
Last Comment by steve on 18 Sep 2013 13:05



By: megaman4ever on 9 Sep 2013
Rating: 0.00 in 0 votes
Status: rate
merlin_c | map | [Suggestion_7132]

Danmaku - the bullet hell (pulse) (5)

Among doing my big map project, I have been working on other smaller maps as well.. Here I present to you the Merlin's Danmaku series, a pair of difficult linear maps that are as close to a shooter as a MR game can get.

The enemies in both maps are completely the same, but the difference in your spell makes a huge impact on the strategies available. It's important to master both of these in order to become a master of MR - the map is (barely) beatable with both of the weapons, although I found ...[click title to read more]...
Last Comment by steve on 18 Mar 2015 23:48



By: megaman4ever on 9 Sep 2013
Rating: 0.00 in 0 votes
Status: rate
merlin_c | map | [Suggestion_7131]

Danmaku - the bullet hell (beam) (0)

Among doing my big map project, I have been working on other smaller maps as well.. Here I present to you the Merlin's Danmaku series, a pair of difficult linear maps that are as close to a shooter as a MR game can get.

The enemies in both maps are completely the same, but the difference in your spell makes a huge impact on the strategies available. It's important to master both of these in order to become a master of MR - the map is (barely) beatable with both of the weapons, although I found ...[click title to read more]...



By: megaman4ever on 8 Sep 2013
Rating: 0.00 in 0 votes
Status: rate
mr_open | map | [Suggestion_7130]

Danmaku - the bullet hell (21)

Among doing my big map project, I have been working on other smaller maps as well.. Here I present to you the Merlin's Danmaku series, a pair of difficult linear maps that are as close to a shooter as a MR game can get.

The maps are available here.

The enemies in both maps are completely the same, but the difference in your spell makes a huge impact on the strategies available. It's important to master both of thes ...[click title to read more]...
Last Comment by steve on 15 Sep 2013 22:09



By: megaman4ever on 7 Sep 2013
Rating: 5.00 in 1 votes
Status: rate
mr_open | general | [Suggestion_7129]

MR Open - room passage indication (3)

It would be a very good thing to have passage indicators on the edges of the screen you're viewing when editing the active background. Ones that show, where the next room doesn't have any walls yet.

This enables the editor to place screen edges in the wanted places much more easily, as well as assist aligning the walls properly from one screen to the next. It could be as simple as using the green arrows on the tiles where the next screen doesn't have any active background at the very edge.
Last Comment by steve on 7 Sep 2013 22:57



By: megaman4ever on 7 Sep 2013
Rating: 0.00 in 0 votes
Status: rate
tmb_website | general | [Suggestion_7128]

Comment and Suggestion status (12)

In my opinion, it would be highly beneficial for approvers to be able to change their comments from the automatic "ok" to the waiting status by using a drop box while making a new comment. Of course, the default option should be "ok".

This has the great benefit of approvers being able to review a comment before it gets posted from the approving screen, which would be very useful when fiddling around with long posts involving HTML.

The same thing could be applied for suggestions for those p ...[click title to read more]...
Last Comment by megaman4ever on 21 Sep 2013 14:18



By: Air_O2 on 5 Sep 2013
Rating: 0.00 in 0 votes
Status: rate
mr_open | game_mechanics | [Suggestion_7127]

A few Ideas (6)

Some ideas that crossed my mind as I made my map:


♦Keys & doors for more dynamic map designs

♦Destructible doodads to hide items in

♦Traps/more spider-like enemies

♦New 'ultimate' spell that has a recharge (By x time, x enemies killed or x screens cleared)

♦Enemies that are strong/weak against certain spells

♦Enemies that 'react' & change in some manner when they reach x% of health

♦Ability to add properties to enemies (More dmg, m ...[click title to read more]...
Last Comment by megaman4ever on 8 Sep 2013 08:10



By: on 30 Aug 2013
Rating: 0.00 in 0 votes
Status: rate | *In Roadmap*
mr_open | spells | [Suggestion_7126]

Mass army summon (5)

An upgraded army summon, which summons multiple troops at once.

larger charge -> more Troops summoned at once.


There's a small issue where you'll quickly end up maxing out the number of friends you can have on screen.
Last Comment by megaman4ever on 31 Aug 2013 11:51



By: on 30 Aug 2013
Rating: 0.00 in 0 votes
Status: rate | *In Roadmap*
mr_open | spells | [Suggestion_7125]

Wizard summon (10)

Works like army summon, but brings out a wizard instead of an army member.

Larger charge -> Wizard with a stronger spell.

Would be classified a a summon spell.
Last Comment by on 8 Sep 2013 11:37



By: on 25 Aug 2013
Rating: 0.00 in 0 votes
Status: rate
mr_open | spells | [Suggestion_7124]

Spell Classifications (21)

Blast Spells:

* Energy blast
* Energy blast "C"
* Arctic Blast


Summon Spells:

* Monster Summon
* Army Summon
* Goblin Summon
* Undead Summon

Utility Spells:

* Energy Mines
* Morph
* Heal
* Hammer Shot

Pulse Spells

* Energy Pulse
* Energy Beam
* Arctic Pulse
Last Comment by on 8 Sep 2013 11:39